用JS实现besier曲线

今天跟大家分享的其实是计算机图形学中的besier曲线
http://www.html-js.com/article/1628 概念
http://myst729.github.io/bezier-curve/ 在线演示


      var input = document.getElementsByTagName('input')[0]
      var span = document.getElementsByTagName('span')[0]
      var div = document.getElementsByTagName('div')[0]
      var ctx1 = document.getElementsByTagName('canvas')[0].getContext('2d')
      var ctx2 = document.getElementsByTagName('canvas')[1].getContext('2d')
      var ctx3 = document.getElementsByTagName('canvas')[2].getContext('2d')

      var points = [], colors = [], running = true, steps = 200, interval = 16, num

      ctx1.font = '16px consolas'
      ctx1.fillStyle = ctx1.strokeStyle = 'hsl(0, 0%, 50%)'
      ctx1.lineWidth = ctx2.lineWidth = 2
      ctx3.strokeStyle = 'hsl(0, 90%, 70%)'

      function count() {
        num = parseInt(input.value)
        span.innerHTML = num
      }

      function toggle() {
        input.disabled = running = !running
      }

      function draw(per, arr, color) {
        var ary = []
        var node

        ctx2.strokeStyle = ctx2.fillStyle = colors[color]

        node = arr.reduce(function(previous, current, index) {
          var p = {x: arr[index - 1].x + (arr[index].x - arr[index - 1].x) * per, y: arr[index - 1].y + (arr[index].y - arr[index - 1].y) * per}

          if(index > 1) {
            ctx2.beginPath()
            ctx2.moveTo(previous.x, previous.y)
            ctx2.lineTo(p.x, p.y)
            ctx2.stroke()
            ctx2.closePath()
          }
          ctx2.beginPath()
          ctx2.arc(p.x, p.y, 3, 0, Math.PI * 2, true)
          ctx2.fill()
          ctx2.closePath()

          ary.push(p)
          return p
        })

        if(ary.length > 1) {
          draw(per, ary, color + 1)
        } else {
          ctx3.lineTo(node.x, node.y)
          ctx3.stroke()
        }
      }

      var drawAsync = eval(Wind.compile("async", function () {
        toggle()
        ctx3.beginPath()
        ctx3.moveTo(points[0].x, points[0].y)
        for(var i = 0; i <= steps; i++) {
          draw(i / steps, points, 0)
          $await(Wind.Async.sleep(interval))
          ctx2.clearRect(0, 0, 800, 600)
        }
        ctx3.closePath()
        points = []
        toggle()
      }))

      div.addEventListener('click', function(e) {
        if(running) {
          return
        }

        var point = {x: e.pageX - div.offsetLeft, y: e.pageY - div.offsetTop}

        if(points.length == 0) {
          ctx1.clearRect(0, 0, 800, 600)
          ctx2.clearRect(0, 0, 800, 600)
          ctx3.clearRect(0, 0, 800, 600)
        } else {
          ctx1.beginPath()
          ctx1.moveTo(point.x, point.y)
          ctx1.lineTo(points[points.length - 1].x, points[points.length - 1].y)
          ctx1.stroke()
          ctx1.closePath()
        }

        ctx1.beginPath()
        ctx1.fillText('[' + point.x + ', ' + point.y + ']', 15, 25 * (points.length + 1))
        ctx1.arc(point.x, point.y, 4, 0, Math.PI * 2, true)
        ctx1.fill()
        ctx1.closePath()

        points.push(point)

        if(points.length == num) {
          drawAsync().start()
        }
      }, false)

      input.addEventListener('change', count, false)

      window.addEventListener('load', function() {
        for(var i = 0; i < parseInt(input.max); i++) {
          colors[i] = 'hsl(' + 60*(i + 1) + ', 60%, 60%)'
        }
        count()
        toggle()
      }, false)
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