python小游戏源码-python 像素小鸟小游戏源码(flappybird)

【实例简介】

像素小鸟这个简单的游戏于2014年在网络上爆红,游戏上线一段时间内appleStore上的下载量一度达到5000万次,风靡一时

【实例截图】

51162023925d34f664e0acdaba7c7e15.gif

【核心代码】

from Class import *

# 检查停止事件

def checkEvent():

time.sleep(0.1)

press = pygame.key.get_pressed() # 检测按下ESC键退出游戏

if (press[K_ESCAPE]):

sys.exit()

# elif press[K_SPACE]:

# return "buttonDownKSpace"

for event in pygame.event.get():

if event.type == pygame.QUIT: # 检测单击X,退出游戏

sys.exit()

elif event.type == MOUSEBUTTONDOWN: # 获取鼠标单击位置

buttonDownPos = event.pos

return ("buttonDownPos", buttonDownPos)

elif event.type == KEYDOWN and event.key == K_SPACE: # 检测是否按下SPACE键

# if event.key == K_SPACE:

return "buttonDownK_SPACE"

# 三张夜晚背景和三张白天背景交替出现,向左移动

def movingBackground(bgListNight, bgListDay):

for i in range(3):

bgListNight[i].display()

bgListNight[i].moveLeft()

for i in range(3):

bgListDay[i].display()

bgListDay[i].moveLeft()

def movingPipe(pipeList):

for i in pipeList:

i[0].display()

i[0].moveLeft()

i[1].display()

i[1].moveLeft()

def birdAnimationAlive(pipeList, birdList, isButtonDownK_SPACE): # 自由下落的鸟

deltaTime = time.time()

frameIndex = (int)(deltaTime / (1.0 / frameCountPerSeconds))

if isButtonDownK_SPACE == "buttonDownK_SPACE":

for i in range(3):

birdList[i].moveUp()

else:

for i in range(3):

birdList[i].moveDown()

if frameIndex % 3 == 0:

birdList[0].display()

if frameIndex % 3 == 1:

birdList[1].display()

if frameIndex % 3 == 2:

birdList[2].display()

for i in pipeList:

if birdList[0].rect.colliderect(i[0].rect) or birdList[0].rect.colliderect(i[1].rect):

return "birdHasDeath"

if birdList[0].rect.y >= 512:

return "birdHasDeath"

else:

return "birdIsAlive"

def birdAnimationDeath(birdList):

deltaTime = time.time()

frameIndex = (int)(deltaTime / (1.0 / frameCountPerSeconds))

if frameIndex % 3 == 0:

birdList[0].display()

if frameIndex % 3 == 1:

birdList[1].display()

if frameIndex % 3 == 2:

birdList[2].display()

for i in range(3):

birdList[i].deathDown()

def showScore(moveDistance):

score = moveDistance // 220

if score <= 0:

score = 0

if score >= 6:

score = 6

screen.blit(good, (30, 200))

getScoreStart = font.render(str(score), True, (255, 0, 0))

screen.blit(getScoreStart, (260, 0))

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