cv::Point2f recursive_bezier(const std::vector<cv::Point2f> &control_points, float t)
{
// TODO: Implement de Casteljau's algorithm
std::vector<cv::Point2f> new_control_points;
cv::Point2f point(0.f,0.f);
if (control_points.size() > 1) {
for (int i = 0; i < control_points.size() - 1; i++) {
cv::Point2f tmp( t * control_points[i].x + (1.f - t) * control_points[i + 1].x,
t * control_points[i].y + (1.f - t) * control_points[i + 1].y );
new_control_points.push_back(tmp);
}
return recursive_bezier(new_control_points,t);
//这个地方没写return会出现错误,返回值不准
}
else {
point = control_points[0];
// std::cout << point << std::endl;
return point;
}
}
在递归函数中,该函数有返回值,则在本函数中,调用该函数的前面都必须要加return,千万别忘了