我在带有底层网格的画布上绘制多边形
我想现在将这个多边形分成多个多边形(基于网格)
因此,我得到4个多边形的坐标,而不是1个多边形.
有没有一个简单的解决方案,我没有想到?
这是我的测试画布的代码(codepen)
var bw = 200;
var bh = 200;
var p = 0;
var cw = bw + (p*2) + 1;
var ch = bh + (p*2) + 1;
var grid = 50;
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
function drawBoard(){
context.beginPath();
for (var x = 0; x <= bw; x += grid){
context.moveTo(0.5 + x + p, p);
context.lineTo(0.5 + x + p, bh + p);
}
for (var x = 0; x <= bh; x += grid) {
context.moveTo(p, 0.5 + x + p);
context.lineTo(bw + p, 0.5 + x + p);
}
context.lineWidth = 1;
context.strokeStyle = "black";
context.stroke();
}
drawBoard();
// Polygon
context.fillStyle = '#f00';
context.beginPath();
context.moveTo(0, 0);
context.lineTo(100,50);
context.lineTo(50, 100);
context.lineTo(0, 90);
context.closePath();
context.fill();