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Python既有脚本语言的灵活性,又有丰富的类库与面向对象的特点,开发起来很方便,
游戏的规则和乒乓球一样,如果妙蛙种子掉地上了就算输,你可以用蓝色的跷跷板弹它,使他不落到地面上,Game Over后可按任意键继续游戏或选择退出;
把下面这段代码贴到你的IDLE中,找到下面这两行替换成你机器中的图片路径,按F5就可以运行了。
img_player = "C:\Users\dswu\Desktop\player.png"
img_ref_path = "C:\Users\dswu\Desktop\Reflector.png"
代码如下:
1 importsys, pygame2 from random import *
3 from pygame.locals import *
4 from pygame.font import *
5 classMyPlayer(pygame.sprite.Sprite):6 def __init__(self, image_file, location, speed):7 pygame.sprite.Sprite.__init__(self)8 self.image =pygame.image.load(image_file)9 self.rect =self.image.get_rect()10 self.rect.left, self.rect.top =location11 self.speed =speed12 self.status =True13 defmove(self):14 self.rect =self.rect.move(self.speed)15 if self.rect.left < 0 or self.rect.right >width:16 self.speed[0] = -self.speed[0]17 if self.rect.top <0:18 self.speed[1] = -self.speed[1]19 if self.rect.bottom >height:20 #Game over
21 self.status =False22 classReflector(pygame.sprite.Sprite):23 def __init__(self, image_file, location, speed):24 pygame.sprite.Sprite.__init__(self)25 self.image =pygame.image.load(image_file)26 self.rect =self.image.get_rect()27 self.rect.left, self.rect.top =location28 self.speed =speed29 defmove(self):30 self.rect =self.rect.move(self.speed)31 if self.rect.left < 0 or self.rect.right >width:32 self.speed[0] = -self.speed[0]33 if self.rect.top < 0 or self.rect.bottom >height:34 self.speed[1] = -self.speed[1]35 defanimate(players):36 screen.fill([255,255,255])37 for player inplayers:38 player.move()39 for player inplayers:40 players.remove(player)41 ifpygame.sprite.spritecollide(player,players,False):42 player.speed[0] = -player.speed[0]43 player.speed[1] = -player.speed[1]44 players.add(player)45 player.move()46 screen.blit(player.image,player.rect)47 pygame.display.flip()48 pygame.time.delay(10)49
50 pygame.init()51 size = width,height = 640,480
52 screen =pygame.display.set_mode(size)53 screen.fill([255,255,255])54 pygame.display.set_caption("MiaoWa Game")55 defplay():56 img_player = "C:\Users\dswu\Desktop\player.png"
57 players =pygame.sprite.Group()58 for row in range(0,1):59 for column in range(0,1):60 playerLocation = [column*250+10,row*250+10]61 playerSpeed = [choice([-2,2]), choice([-2,2])]62 player =MyPlayer(img_player, playerLocation, playerSpeed)63 players.add(player)64 img_ref_path = "C:\Users\dswu\Desktop\Reflector.png"
65 ref_pos = [0,464]66 ref_speed =[0,0]67 reflector =Reflector(img_ref_path, ref_pos, ref_speed)68 players.add(reflector)69 running =True70 whilerunning:71 key_pressed =pygame.key.get_pressed()72 for event inpygame.event.get():73 if event.type ==pygame.QUIT:74 game.quit()75 if event.type ==KEYDOWN:76 if event.key ==K_LEFT:77 ref_speed[0] = -2
78 elif event.key ==K_RIGHT:79 ref_speed[0] = +2
80 animate(players)81 if player.status ==False:82 running =False83 final_text = "Game Over!"
84 ft_font = pygame.font.Font(None, 100)85 ft_surf = ft_font.render(final_text, 1, (0,0,0))86 screen.blit(ft_surf, [screen.get_width()/2 - ft_surf.get_width()/2, 100])87 tip_text = "Type any key to continue"
88 tip_font = pygame.font.Font(None, 50)89 tip_surf = tip_font.render(tip_text, 1, (0,0,0))90 screen.blit(tip_surf, [screen.get_width()/2 - tip_surf.get_width()/2, 200])91 pygame.display.flip()92 keepOn =True93 whilekeepOn:94 key_pressed =pygame.key.get_pressed()95 for event inpygame.event.get():96 if event.type ==pygame.QUIT:97 pygame.quit()98 if event.type ==KEYDOWN:99 play()100 play()
主要是通过pygame.sprite.Sprite类实现碰撞的监控,通过事件的捕捉及判断实现这种弹力球类的游戏,其中涉及到文字在界面上的显示,游戏中的循环控制,以及重新开始游戏等。
代码运行一下应该就差不多明白了,如果有不明白的地方请给我留言,方便一起学习与进步。
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