using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum Daozhacaozuo
{
Default,
}
public class DaoZhaCaoZuo : MonoBehaviour {
public static DaoZhaCaoZuo DaoZha;
public Daozhacaozuo state; //倒闸操作枚举
// Use this for initialization
private void Awake()
{
DaoZha = this;
}
void Start () {
}
// Update is called once per frame
void Update () {
switch (state)
{
case Daozhacaozuo.Default:
{
}
break;
}
}
//跳转
public void SetStateFauction(Daozhacaozuo daozhacaozuo)
{
if (state == Daozhacaozuo.Default)
{
state = daozhacaozuo;
}
else
{
if (state == daozhacaozuo)
{
return;
}
state = daozhacaozuo;
}
}
}
//内部跳转代码
// SetStateFauction(Daozhacaozuo.Default);
//外部跳转代码
// DaoZhaCaoZuo.DaoZha.SetStateFauction(Daozhacaozuo.Default);