python从入门到实践答案博客园_Python编程:从入门到实践——【作业】——第十二章(武装飞船)...

第十二章

12-1蓝色天空 : 创建一个背景为蓝色的Pygame窗口。

12-2游戏角色 : 找一幅你喜欢的游戏角色位图图像或将一幅图像转换为位图。 创建一个类, 将该角色绘制到屏幕中央, 并将该图像的背景色设置为屏幕背景色, 或将

屏幕背景色设置为该图像的背景色。

12-1

importsysimportpygamedefrun():#初始化游戏并创建一个屏幕对象

pygame.init()

screen= pygame.display.set_mode((800, 600))

pygame.display.set_caption("Blue Sky")#设置背景色

bg_color = (0, 124, 195)whileTrue:

screen.fill(bg_color)for event inpygame.event.get():if event.type ==pygame.QUIT:

sys.exit()

pygame.display.flip()

run()

输出:

1362925-20180428093911044-1845977474.png

12-2

ship.py

importpygameclassShip():"""docstring for Ship"""

def __init__(self, screen):"""初始化飞船并设置其初始位置"""self.screen=screen#加载飞船图像并获取其外接矩形

self.image = pygame.image.load('images/ship.bmp')

self.rect=self.image.get_rect()

self.screen_rect=screen.get_rect()#将每搜新飞船放在屏幕底部中央

self.rect.centerx =self.screen_rect.centerx

self.rect.centery=self.screen_rect.centerydefbiltme(self):

self.screen.blit(self.image,self.rect)

run.py

importsysimportpygamefrom ship importShipdefrun():

pygame.init()

screen= pygame.display.set_mode((1200,600))

pygame.display.set_caption("Blue Sky")

bg_color= (0,124,195)

s=Ship(screen)whileTrue:

screen.fill(bg_color)

s.biltme()for event inpygame.event.get():if event.type ==pygame.QUIT:

sys.exit()

pygame.display.flip()

run()

输出:

1362925-20180428101908512-1353310400.png

文件夹截图

1362925-20180428101942050-581072142.png

12-3火箭 : 编写一个游戏, 开始时屏幕中央有一个火箭, 而玩家可使用四个方向键上下左右移动火箭。 请务必确保火箭不会移到屏幕外面。

12-4按键 : 创建一个程序, 显示一个空屏幕。 在事件循环中, 每当检测到pygame. KEYDOWN 事件时都打印属性event. key 。 运行这个程序, 并按各种键, 看看

Pygame如何响应

12-3

setting.py

classSetting():def __init__(self):"""初始化游戏的设置"""

#屏幕设置

self.screen_width = 1200self.screen_height= 600self.bg_color= (255,255,255)

self.ship_speed_factor= 1.5

rocket.py

importpygameclassRocket():"""docstring for Rocket"""

def __init__(self,ai_setting, screen):

self.screen=screen

self.image= pygame.image.load('images/ship.jpg')

self.rect=self.image.get_rect()

self.screen_rect=screen.get_rect()

self.ai_setting=ai_setting

self.rect.centerx=self.screen_rect.centerx

self.rect.centery=self.screen_rect.centery

self.center=float(self.rect.centerx)

self.centery=float(self.rect.centery)

self.moving_right=False

self.moving_left=False

self.moving_up=False

self.moving_down=Falsedefupdate(self):if self.moving_right and self.rect.right

self.center+=self.ai_setting.ship_speed_factorif self.moving_left and self.rect.left >0:

self.center-=self.ai_setting.ship_speed_factorif self.moving_up and self.rect.top >0:

self.centery-=self.ai_setting.ship_speed_factorif self.moving_down and self.rect.bottom

self.centery+=self.ai_setting.ship_speed_factor

self.rect.centerx=self.center

self.rect.centery=self.centerydefblitme(self):

self.screen.blit(self.image,self.rect)

run.py

importsysimportpygamefrom rocket importRocketfrom setting importSettingimportgame_functions as gfdefrun():

pygame.init()

ai_setting=Setting()

screen=pygame.display.set_mode((ai_setting.screen_width,ai_setting.screen_height))

pygame.display.set_caption("Rocket")

r=Rocket(ai_setting,screen)whileTrue:

gf.check_events(r)

r.update()

gf.update_screen(ai_setting,screen,r)

run()

输出:

1362925-20180428111113252-1461519912.png

(能动的飞机哦)

12-4

importsysimportpygamedeftest():

pygame.init()

screen= pygame.display.set_mode((900,600))

pygame.display.set_caption("12-4")

bg_color= (255,255,255)whileTrue:for event inpygame.event.get():if event.type ==pygame.QUIT:

sys.exit()elif event.type ==pygame.KEYDOWN:if event.key ==pygame.K_UP:

bg_color=(255,0,255)elif event.key ==pygame.K_DOWN:

bg_color=(0,255,255)elif event.key ==pygame.K_LEFT:

bg_color=(255,255,0)elif event.key ==pygame.K_RIGHT:

bg_color= (0,0,255)

screen.fill(bg_color)

pygame.display.flip()

test()

输出:

1362925-20180428111439750-1715331736.png

按四个方向键会有不同的输出结果,主要是背景颜色

https://blog.csdn.net/weixin_38855195/article/details/78539670

12-5侧面射击 : 编写一个游戏, 将一艘飞船放在屏幕左边, 并允许玩家上下移动飞船。 在玩家按空格键时, 让飞船发射一颗在屏幕中向右穿行的子弹, 并在子弹离开

屏幕而消失后将其删除。

game_functions.py

importsysimportpygamefrom bullet importBulletsdefcheck_keydown_events(event,ai_setting,screen,rocket,bullets):if event.key ==pygame.K_UP:

rocket.moving_up=Trueelif event.key ==pygame.K_DOWN:

rocket.moving_down=Trueelif event.key ==pygame.K_SPACE:

new_bullet=Bullets(ai_setting,screen,rocket)

bullets.add(new_bullet)defcheck_keyup_events(event,rocket):if event.key ==pygame.K_UP:

rocket.moving_up=Falseelif event.key ==pygame.K_DOWN:

rocket.moving_down=Falsedefcheck_events(ai_settings,screen,rocket,bullets):"""响应按键和鼠标事件"""

for event inpygame.event.get():if event.type ==pygame.QUIT:print("Quit")

sys.exit()elif event.type ==pygame.KEYDOWN:

check_keydown_events(event,ai_settings,screen,rocket,bullets)elif event.type ==pygame.KEYUP:

check_keyup_events(event,rocket)defupdate_bullet(bullets):for bullet inbullets:if bullet.rect_left<=0:

bullets.remove(bullet)defupdate_screen(ai_settings,screen,rocket,bullets):

screen.fill(ai_settings.bg_color)for bullet inbullets.sprites():

bullet.draw_bullet()

rocket.blitme()

pygame.display.flip()

bullet.py

importpygamefrom pygame.sprite importSpriteclassBullets(Sprite):"""docstring for Bullets"""

def __init__(self, ai_settings, screen, rocket):

super(Bullets, self).__init__()

self.screen=screen

self.rect=pygame.Rect(0, 0, ai_settings.bullet_width, ai_settings.bullet_height)

self.rect.centery=rocket.rect.centery

self.rect.right=rocket.rect.right#存储小数表示的子弹位置

self.x =float(self.rect.x)

self.color=ai_settings.bullet_color

self.speed_factor=ai_settings.bullet_speed_factordefupdate(self):

self.x+=self.speed_factor

self.rect.x=self.xdefdraw_bullet(self):

pygame.draw.rect(self.screen, self.color, self.rect)

setting.py

classSetting():def __init__(self):"""初始化游戏的设置"""

#屏幕设置

self.screen_width = 1200self.screen_height= 600self.bg_color= (255,255,255)

self.ship_speed_factor= 1.5self.bullet_speed_factor= 1self.bullet_width= 15self.bullet_height= 3self.bullet_color=(60,60,60)

rocket.py

importpygameclassRocket():"""docstring for Rocket"""

def __init__(self,ai_setting, screen):

self.screen=screen

self.image= pygame.image.load('images/rocket.bmp')

self.rect=self.image.get_rect()

self.screen_rect=screen.get_rect()

self.ai_setting=ai_setting

self.rect.x=0

self.rect.centery=self.screen_rect.centery

self.center=float(self.rect.centerx)

self.centery=float(self.rect.centery)

self.moving_up=False

self.moving_down=Falsedefupdate(self):if self.moving_up and self.rect.top >0:

self.centery-=self.ai_setting.ship_speed_factorif self.moving_down and self.rect.bottom

self.centery+=self.ai_setting.ship_speed_factor

self.rect.centery=self.centerydefblitme(self):

self.screen.blit(self.image,self.rect)

run.py

importsysimportpygamefrom rocket importRocketfrom setting importSettingfrom pygame.sprite importGroupimportgame_functions as gfdefrun():

pygame.init()

ai_setting=Setting()

screen=pygame.display.set_mode((ai_setting.screen_width,ai_setting.screen_height))

pygame.display.set_caption("Rocket")

r=Rocket(ai_setting,screen)

bullets=Group()whileTrue:

gf.check_events(ai_setting,screen,r,bullets)

r.update()

bullets.update()

gf.update_screen(ai_setting,screen,r,bullets)

run()

输出:

1362925-20180429102335321-738882535.png

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