我正在尝试使用
HTML5 Web Audio API来创建均衡器类型图形,但由于某种原因,数据永远不会被带入MediaElementSource.
$('.table').on('click', 'tr', function() {
if ($(this) != $('.table tr:first-child')) {
var src = $(this).children().first().attr('data-src');
var audio = new Audio();
audio.src = src;
audio.controls = true;
$('.file-playlist').append(audio);
console.log(audio);
audio.load();
audio.play();
context = new webkitAudioContext();
console.log(context);
analyser = context.createAnalyser();
console.log(analyser);
source = context.createMediaElementSource(audio);
console.log(source);
source.connect(analyser);
console.log(source);
analyser.connect(context.destination);
console.log(analyser);
rafCallback();
}
});
在上面的函数中,我创建了一个音频元素并将其用作上下文的MediaElementSource的源,但是有些问题我找不到,因为在控制台中,AudioContext的activeSourceCount属性始终为0,这意味着它从未收到过我把它作为参数的音频元素.
编辑:
我根据idbehold说的修改了我的代码;但是,现在我有2个错误,一个InvalidStateError:Source = context.createMediaElementSource(audio)上的DOM异常11; line和一个TypeError:无法在行var freqByteData = new Uint8Array(analyser.frequencyBinCount)中读取未定义的属性’frequencyBinCount’;此外,MediaElementSource仍然有0个activeSourceCounts.
$(document).ready(function() {
var context = new webkitAudioContext();
console.log(context);
var audio;
var source;
$('.table').on('click', 'tr', function() {
if ($(this) != $('.table tr:first-child')) {
var src = $(this).children().first().attr('data-src');
if (audio) {
audio.remove();
audio = new Audio();
audio.src = src;
audio.controls = true;
$('.file-playlist').append(audio);
console.log(audio);
audio.addEventListener("canplay", function(e) {
analyser = context.createAnalyser();
console.log(analyser);
source.disconnect();
source = context.createMediaElementSource(audio);
console.log(source);
source.connect(analyser);
console.log(source);
analyser.connect(context.destination);
console.log(analyser);
audio.load();
audio.play();
}, false);
}
else {
audio = new Audio();
audio.src = src;
audio.controls = true;
$('.file-playlist').append(audio);
console.log(audio);
audio.addEventListener("canplay", function(e) {
analyser = (analyser || context.createAnalyser());
console.log(analyser);
source = context.createMediaElementSource(audio);
console.log(source);
source.connect(analyser);
console.log(source);
analyser.connect(context.destination);
console.log(analyser);
audio.load();
audio.play();
}, false);
}
}
rafCallback();
});
});
编辑2:
在我的rafCallback()函数中,我注意到Uint8Array中的数据从未被处理过,所以我添加了getByteFrequencyData(analyser.frequencyBinCount);这解决了一切.