python贪吃蛇游戏无法运行_Python贪吃蛇游戏编写代码

最近在学Python,想做点什么来练练手,命令行的贪吃蛇一般是C的练手项目,但是一时之间找不到别的,就先做个贪吃蛇来练练简单的语法。

由于Python监听键盘很麻烦,没有C语言的kbhit(),所以这条贪吃蛇不会自己动,运行效果如下:

要求:用#表示边框,用*表示食物,o表示蛇的身体,O表示蛇头,使用wsad来移动

Python版本:3.6.1

系统环境:Win10

类:

board:棋盘,也就是游戏区域

snake:贪吃蛇,通过记录身体每个点来记录蛇的状态

game:游戏类

本来还想要个food类的,但是food只需要一个坐标,和一个新建,所以干脆使用list来保存坐标,新建food放在game里面,从逻辑上也没有太大问题

源码:

# Write By Guobao

# 2017/4//7

#

# 贪吃蛇

# 用#做边界,*做食物,o做身体和头部

# python 3.6.1

import copy

import random

import os

import msvcrt

# the board class, used to put everything

class board:

__points =[]

def __init__(self):

self.__points.clear()

for i in range(22):

line = []

if i == 0 or i == 21:

for j in range(22):

line.append('#')

else:

line.append('#')

for j in range(20):

line.append(' ')

line.append('#')

self.__points.append(line)

def getPoint(self, location):

return self.__points[location[0]][location[1]]

def clear(self):

self.__points.clear()

for i in range(22):

line = []

if i == 0 or i == 21:

for j in range(22):

line.append('#')

else:

line.append('#')

for j in range(20):

line.append(' ')

line.append('#')

self.__points.append(line)

def put_snake(self, snake_locations):

# clear the board

self.clear()

# put the snake points

for x in snake_locations:

self.__points[x[0]][x[1]] = 'o'

# the head

x = snake_locations[len(snake_locations) - 1]

self.__points[x[0]][x[1]] = 'O'

def put_food(self, food_location):

self.__points[food_location[0]][food_location[1]] = '*'

def show(self):

os.system("cls")

for i in range(22):

for j in range(22):

print(self.__points[i][j], end='')

print()

# the snake class

class snake:

__points = []

def __init__(self):

for i in range(1, 6):

self.__points.append([1, i])

def getPoints(self):

return self.__points

# move to the next position

# give the next head

def move(self, next_head):

self.__points.pop(0)

self.__points.append(next_head)

# eat the food

# give the next head

def eat(self, next_head):

self.__points.append(next_head)

# calc the next state

# and return the direction

def next_head(self, direction='default'):

# need to change the value, so copy it

head = copy.deepcopy(self.__points[len(self.__points) - 1])

# calc the "default" direction

if direction == 'default':

neck = self.__points[len(self.__points) - 2]

if neck[0] > head[0]:

direction = 'up'

elif neck[0] < head[0]:

direction = 'down'

elif neck[1] > head[1]:

direction = 'left'

elif neck[1] < head[1]:

direction = 'right'

if direction == 'up':

head[0] = head[0] - 1

elif direction == 'down':

head[0] = head[0] + 1

elif direction == 'left':

head[1] = head[1] - 1

elif direction == 'right':

head[1] = head[1] + 1

return head

# the game

class game:

board = board()

snake = snake()

food = []

count = 0

def __init__(self):

self.new_food()

self.board.clear()

self.board.put_snake(self.snake.getPoints())

self.board.put_food(self.food)

def new_food(self):

while 1:

line = random.randint(1, 20)

column = random.randint(1, 20)

if self.board.getPoint([column, line]) == ' ':

self.food = [column, line]

return

def show(self):

self.board.clear()

self.board.put_snake(self.snake.getPoints())

self.board.put_food(self.food)

self.board.show()

def run(self):

self.board.show()

# the 'w a s d' are the directions

operation_dict = {b'w': 'up', b'W': 'up', b's': 'down', b'S': 'down', b'a': 'left', b'A': 'left', b'd': 'right', b'D': 'right'}

op = msvcrt.getch()

while op != b'q':

if op not in operation_dict:

op = msvcrt.getch()

else:

new_head = self.snake.next_head(operation_dict[op])

# get the food

if self.board.getPoint(new_head) == '*':

self.snake.eat(new_head)

self.count = self.count + 1

if self.count >= 15:

self.show()

print("Good Job")

break

else:

self.new_food()

self.show()

# 反向一Q日神仙

elif new_head == self.snake.getPoints()[len(self.snake.getPoints()) - 2]:

pass

# rush the wall

elif self.board.getPoint(new_head) == '#' or self.board.getPoint(new_head) == 'o':

print('GG')

break

# normal move

else:

self.snake.move(new_head)

self.show()

op = msvcrt.getch()

game().run()

笔记:

1.Python 没有Switch case语句,可以利用dirt来实现

2.Python的=号是复制,复制引用,深复制需要使用copy的deepcopy()函数来实现

3.即使在成员函数内,也需要使用self来访问成员变量,这和C++、JAVA很不一样

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持我们。

本文标题: Python贪吃蛇游戏编写代码

本文地址: http://www.cppcns.com/jiaoben/python/184410.html

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以下是一个简单的 Python 贪吃蛇游戏代码示例: ```python import pygame import random # 初始化 Pygame pygame.init() # 游戏窗口大小 WINDOW_WIDTH = 800 WINDOW_HEIGHT = 600 # 定义颜色 BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) GREEN = (0, 255, 0) BLUE = (0, 0, 255) # 创建游戏窗口 window = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT)) pygame.display.set_caption('贪吃蛇游戏') # 定义蛇的初始位置和大小 snake_x = 100 snake_y = 100 snake_width = 20 snake_height = 20 # 定义蛇的移动速度 snake_speed = 5 # 定义食物的初始位置和大小 food_x = random.randint(0, WINDOW_WIDTH - snake_width) food_y = random.randint(0, WINDOW_HEIGHT - snake_height) food_width = 20 food_height = 20 # 定义游戏循环标志 game_over = False # 游戏循环 while not game_over: # 处理事件 for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True # 获取键盘输入 keys = pygame.key.get_pressed() # 根据键盘输入移动蛇的位置 if keys[pygame.K_LEFT]: snake_x -= snake_speed if keys[pygame.K_RIGHT]: snake_x += snake_speed if keys[pygame.K_UP]: snake_y -= snake_speed if keys[pygame.K_DOWN]: snake_y += snake_speed # 绘制游戏界面 window.fill(WHITE) pygame.draw.rect(window, GREEN, (snake_x, snake_y, snake_width, snake_height)) pygame.draw.rect(window, RED, (food_x, food_y, food_width, food_height)) # 检测蛇是否吃到了食物 if snake_x < food_x + food_width and snake_x + snake_width > food_x and snake_y < food_y + food_height and snake_y + snake_height > food_y: food_x = random.randint(0, WINDOW_WIDTH - snake_width) food_y = random.randint(0, WINDOW_HEIGHT - snake_height) # 更新游戏界面 pygame.display.update() # 退出 Pygame pygame.quit() ``` 希望这个代码能够帮助你开始编写自己的贪吃蛇游戏

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