弹球游戏python代码含记分模式_Python-弹球游戏增强版

from tkinter import *

import time

import random

tk = Tk()

tk.title("Game")

tk.resizable(0,0)

tk.wm_attributes('-topmost',1)

canvas = Canvas(tk,width=500,height=400,bd=0,highlightthickness=0)

canvas.pack()

tk.update()

bg = PhotoImage(file="F:\\1、Python\\Python代码\\弹球游戏\\图片\\背景.gif")

for x in range(0,5):

for y in range(0,4):

canvas.create_image(x*100,y*100,image=bg,anchor='nw')

class Ball:

def __init__(self,canvas,paddle,color):

self.canvas = canvas

self.paddle = paddle

self.id = canvas.create_oval(10,10,25,25,fill=color)

self.canvas.move(self.id,245,100)

self.x = 0

self.y = 0

self.canvas_width = self.canvas.winfo_width()

self.canvas_height = self.canvas.winfo_height()

self.hit_bottom = False

self.num = 0

self.canvas.bind_all('',self.turn_sb)

def turn_sb(self,evt):

start = [-3,-2,-1,1,2,3]

random.shuffle(start)

self.x = start[0]

self.y = 3

def hit(self,pos):

pos_paddle = self.canvas.coords(self.paddle.id)

if pos[3] <= pos_paddle[3] and pos[3] >= pos_paddle[1]:

if pos[2] >= pos_paddle[0] and pos[0] <= pos_paddle[2]:

return True

return False

def draw(self):

self.canvas.move(self.id,self.x,self.y)

pos = self.canvas.coords(self.id)

if pos[0] <= 0:

self.x = 3

if pos[2] >= self.canvas_width:

self.x = -3

if pos[1] <= 0:

self.y = 3

if pos[3] >= self.canvas_height:

self.hit_bottom = True

if self.hit(pos) == True:

self.y = -3

self.num += 1

class Paddle:

def __init__(self,canvas,color):

self.canvas = canvas

self.id = canvas.create_rectangle(0,0,100,10,fill=color)

self.canvas.move(self.id,250,330)

self.x = 0

self.canvas_width = self.canvas.winfo_width()

self.canvas.bind_all('',self.turn_left)

self.canvas.bind_all('',self.turn_right)

def draw(self):

self.canvas.move(self.id,self.x,0)

pos = self.canvas.coords(self.id)

if pos[0] <= 0:

self.x = 0

if pos[2] >= self.canvas_width:

self.x = 0

def turn_left(self,evt):

self.x = -4

def turn_right(self,evt):

self.x = 4

paddle = Paddle(canvas,'blue')

ball = Ball(canvas,paddle,'red')

while 1:

if ball.hit_bottom == False:

ball.draw()

paddle.draw()

else:

time.sleep(1)

canvas.create_text(250,150,text="游戏失败,继续努力", \

font=("Courier",30),fill='yellow')

string = "成功次数 %s "

canvas.create_text(250,180,text= string % ball.num,font=("Courier",20),fill="yellow")

break

tk.update_idletasks()

tk.update()

time.sleep(0.01)

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值