Android showcase
Showcase is a sample project that presents a modern, 2020 approach to
Android application development with up to date tech-stack.
The goal of the project is to demonstrate best practices by using up to date tech-stack and presenting mod ern Android application
Architecture that is modular, scalable, maintainable, and testable. This application may look quite simple,
but it has all of these small details that will set the rock-solid foundation for the larger app suitable for bigger teams
and long application lifecycle.
This project is being maintained to match current industry standards. Please check CONTRIBUTING page if you want to help.
Project characteristics
This project brings to table set of best practices, tools, and solutions:
Modern architecture (dynamic feature modules, Clean Architecture, Model-View-ViewModel, Model-View-Intent)
A single-activity architecture (Navigation component)
Reactive UI
CI pipeline (GitHub Actions)
Testing (Unit, UI)
Static analysis tools
Dependency Injection
Material design
Tech-stack
Min API level is set to 21, so the presented approach is suitable for over
85% of devices running Android. This project takes advantage of many
popular libraries and tools of the Android ecosystem. Most of the libraries are in the stable version unless there is a
good reason to use non-stable dependency.
Tech-stack
Kotlin + Coroutines - perform background operations
Kodein - dependency injection
Retrofit - networking
Jetpack
Navigation - deal with whole in-app navigation
LiveData - notify views about database change
Lifecycle - perform an action when lifecycle state changes
ViewModel - store and manage UI-related data in a lifecycle conscious way
Coil - image loading library with Kotlin idiomatic API
Lottie - animation library
Stetho - application debugging tool
Architecture
Architecture
Feature related code is placed inside one of the feature modules.
We can think about each feature as the equivalent of microservice or private library.
The modularized code-base approach provides few benefits:
better separation of concerns. Each module has a clear API., Feature related classes life in different modules and can't be referenced without explicit module dependency.
features can be developed in parallel eg. by different teams
each feature can be developed in isolation, independently from other features
faster compile time
Module types and module dependencies
This is a diagram present dependencies between project modules (Gradle sub-projects).
Note that due usage of Android dynamic-feature module dependencies are reversed (feature modules are depending on app module, not another way around).
We have three kinds of modules in the application:
app module - this is the main module. It contains code that wires multiple modules together (dependency injection setup, NavHostActivity, etc.) and fundamental application configuration (retrofit configuration, required permissions setup, custom application class, etc.).
helper modules
application-independent library_base module containing common code base that could be reused in other projects/applications (this code is not specific to this application) eg. base classes, utilities, custom delegates, extensions.
additional application-specific library_x modules that some of the features could depend on. This is helpful if you want to share some assets or code only between few feature modules (currently app has no such modules)
feature modules - the most common type of module containing all code related to a given feature.
Feature module structure
Clean architecture is the "core architecture" of the application, so each feature module contains own set of Clean architecture layers:
Notice that app module and library_x modules structure differs a bit from feature module structure.
Each feature module contains non-layer components and 3 layers with distinct set of responsibilities.
Presentation layer
This layer is closest to what the user sees on the screen. The presentation layer is a mix of MVVM (Jetpack ViewModel used to preserve data across activity restart) and
MVI (actions modify the common state of the view and then new state is edited to a view via LiveData to be rendered).
common state (for each view) approach derives from
Unidirectional Data Flow and Redux
principles.
Components:
View (Fragment) - presents data on the screen and pass user interactions to View Model. Views are hard to test, so they should be as simple as possible.
ViewModel - dispatches (through LiveData) state changes to the view and deals with user interactions (these view models are not simply POJO classes).
ViewState - common state for a single view
NavManager - singleton that facilitates handling all navigation events inside NavHostActivity (instead of separately, inside each view)
Domain layer
This is the core layer of the application. Notice that the domain layer is independent of any other layers. This allows to make domain models and business logic independent from other layers.
In other words, changes in other layers will have no effect on domain layer eg. changing database (data layer) or screen UI (presentation layer) ideally will not result in any code change withing domain layer.
Components:
UseCase - contains business logic
DomainModel - defies the core structure of the data that will be used within the application. This is the source of truth for application data.
Repository interface - required to keep the domain layer independent from the data layer (Dependency inversion).
Data layer
Manages application data and exposes these data sources as repositories to the domain layer. Typical responsibilities of this layer would be to retrieve data from the internet and optionally cache this data locally.
Components:
Repository is exposing data to the domain layer. Depending on application structure and quality of the external APIs repository can also merge, filter, and transform the data. The intention of
these operations is to create high-quality data source for the domain layer, not to perform any business logic (domain layer use case responsibility).
Mapper - maps data model to domain model (to keep domain layer independent from the data layer).
RetrofitService - defines a set of API endpoints.
DataModel - defines the structure of the data retrieved from the network and contains annotations, so Retrofit (Moshi) understands how to parse this network data (XML, JSON, Binary...) this data into objects.
Data flow
Below diagram presents application data flow when a user interacts with album list screen:
External dependencies
All the external dependencies (external libraries) are defined in the single place - Gradle buildSrc folder. This approach allows to easily
manage dependencies and use the same dependency version across all modules. Because each feature module depends on the app module
we can easily share all core dependencies without redefining them in each feature module.
Ci pipeline
CI pipeline verifies project correctness which each PR.
All of the tasks run in parallel:
These are all of the Gradle tasks that are GitHub Actions:
./gradlew lintDebug - runs Android lint
./gradlew detekt - runs detekt
./gradlew ktlintCheck - runs ktlint
./gradlew testDebugUnitTest - run unit tests
./gradlew connectedCheck - run UI tests
./gradlew :app:bundleDebug - create app bundle
Design decisions
Read related articles to have a better understanding of underlying design decisions and various trade-offs.
What this project does not cover?
The interface of the app utilizes some of the modern material design components, however, is deliberately kept simple to
focus on application architecture.
Upcoming improvements
Checklist of all upcoming enhancements.
Getting started
There are a few ways to open this project.
Android Studio
Android Studio -> File -> New -> From Version control -> Git
Enter https://github.com/igorwojda/android-showcase.git into URL field
Command-line + Android Studio
Run git clone https://github.com/igorwojda/android-showcase.git
Android Studio -> File -> Open
Inspiration
This is project is a sample, to inspire you and should handle most of the common cases, but please take a look at
additional resources.
Cheat sheet
Android Ecosystem Cheat Sheet - board containing 200+ most important tools
Android projects
Other high-quality projects will help you to find solutions that work for your project:
Iosched - official Android application from google IO 2019
Android Architecture Blueprints v2 - a showcase of various
Android architecture approaches
Android sunflower complete Jetpack sample covering all
libraries
GithubBrowserSample - multiple small projects
demonstrating usage of Android Architecture Components
Plaid - a showcase of Android material design
Clean Architecture boilerplate - contains nice
diagrams of Clean Architecture layers
Android samples - official Android samples repository
Roxie - solid example of common state approach together witch very good
documentation
Kotlin Android template - template that lets you create an Android/Kotlin project and be up and running in a few seconds.
Known issues
ktlint import-ordering rule conflicts with IDE default formatting rule, so it have to be disabled
False positive "Unused symbol" for a custom Android application class referenced in AndroidManifest.xml file (Issue)
False positive "Function can be private" (Issue)
Unit tests are running in IDE but fail after running gradle task because of missing Agrs class (Issue)
Contribute
Want to contribute? Check our Contributing docs.
Author
License
MIT License
Copyright (c) 2019 Igor Wojda
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
associated documentation files (the "Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial
portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT
LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Animations License
Flowing animations and are distributed under Creative Commons License 2.0:
Error screen by Chetan Potnuru
Building Screen by Carolina Cajazeira