I'm writing a chess program in java. So far things are coming along fine but I do have a problem with updating my UI.
Here's a snippet of code from class ChessBoard which extends JPanel. This is called when a user tries to make a move:
if ( isLegalMove( aMove ) ) { // If the move's legal
makeMove( aMove ); // Make that move
select = null; // Reset some info
drag = null;
toggleTurn(); // Change turns
generateMoves( 0 ); // Get legal moves for CPU
repaint(); // Redraw board
thread.run(); // Run chess algorithm
}
The thread is calling "run" on my instance of ChessBoard. The algorithm that finds the move can take several seconds to decide on a move.
I would like for my UI to update to reflect the user's move and then run the algorithm. That's why I run the algorithm on a separate thread. But my UI is not being updated until the computer also makes a move.
So if the user clicks a space to send a piece there, the screen freezes and then all of a sudden the piece has moved but the computer has moved also and it is again the player's turn.
Any help will be greatly appreciated.
解决方案
thread.run() is going to execute the code in the thread's run method on the current thread. You want thread.start().
The repaint method doesn't actually repaint immediately. It basically tells the JPanel that it ought to repaint itself soon. Then you go ahead on the same thread and calculate the AI's move, which will freeze the window because Swing isn't multi-threaded.