我现在几乎完成了我的游戏,但今天我遇到了一个真正令人讨厌的问题.当我开始游戏并等待几分钟时,程序会自动关闭.而且我没有说明它.
这是我的logcat显示的内容:
01-22 16:20:31.232: DEBUG/szipinf(333): Initializing inflate state
01-22 16:20:31.563: DEBUG/PhoneWindow(333): couldn't save which view has focus because the focused view com.JDLApps.Snake.FrameWork.AndroidFastRenderView@4050f950 has no id.
01-22 16:20:36.362: WARN/ActivityManager(73): Activity pause timeout for HistoryRecord{406532f8 com.JDL.Apps.Snake/.SnakeGame}
01-22 16:20:43.682: INFO/ActivityManager(73): Start proc com.android.launcher for activity com.android.launcher/com.android.launcher2.Launcher: pid=358 uid=10026 gids={}
01-22 16:21:20.393: ERROR/InputDispatcher(73): channel '406762c0 com.JDL.Apps.Snake/com.JDL.Apps.Snake.SnakeGame (server)' ~ Consumer closed input channel or an error occurred. events=0x8
01-22 16:21:20.402: ERROR/InputDispatcher(73): channel '406762c0 com.JDL.Apps.Snake/com.JDL.Apps.Snake.SnakeGame (server)' ~ Channel is unrecoverably broken and will be disposed!
01-22 16:21:21.092: INFO/WindowManager(73): WIN DEATH: Window{406762c0 com.JDL.Apps.Snake/com.JDL.Apps.Snake.SnakeGame paused=false}
01-22 16:21:21.142: WARN/ActivityManager(73): Timeout of broadcast BroadcastRecord{40728640 android.intent.action.TIME_TICK} - receiver=android.app.LoadedApk$ReceiverDispatcher$InnerReceiver@406300f8,started 56630ms ago
01-22 16:21:21.142: WARN/ActivityManager(73): Receiver during timeout: BroadcastFilter{4062f930 ReceiverList{4062f8b8 73 system/1000 local:406300f8}}
01-22 16:21:21.172: INFO/ActivityManager(73): Process com.JDL.Apps.Snake (pid 333) has died.
01-22 16:21:21.362: INFO/WindowManager(73): WIN DEATH: Window{4072b188 SurfaceView paused=false}
01-22 16:21:21.443: INFO/ActivityManager(73): Low Memory: No more background processes.
我遗憾的是没有代码可以分享,因为我不知道程序崩溃了.
编辑:绘图代码:
@Override
public void screen(float deltaTime) {
Graphics g = app.getGraphics();
g.drawPixmap(Assets.background,0);
g.drawPixmap(Assets.facebook,750,20);
g.drawText("SNAKE",10,150,Color.BLACK,AndroidGraphics.LEFT,null,0);
g.drawText("START",g.getWidth() / 2,g.getHeight() - 20,120,AndroidGraphics.CENTER,startRec,0);
g.drawText("HIGHscore",20,275,50,highRec,0);
g.drawText("MORE APPS",g.getWidth() - 20,AndroidGraphics.RIGHT,moreRec,0);
if (Settings.soundEnabled)
g.drawPixmap(Assets.buttons,new Rect(0,100,100),380,480));
else
g.drawPixmap(Assets.buttons,new Rect(100,200,new Rect(
0,480));
}
drawText方法:
@Override
public void drawText(String text,int x,int y,int color,int size,int position,Rect bounds,int rotation) {
if (position == LEFT)
paint.setTextAlign(Paint.Align.LEFT);
else if (position == CENTER)
paint.setTextAlign(Paint.Align.CENTER);
else if (position == RIGHT)
paint.setTextAlign(Paint.Align.RIGHT);
else
return;
paint.setColor(color);
Typeface typeface = Typeface.createFromAsset(assets,"typewrite.TTF");
paint.setTypeface(typeface);
paint.setTextSize(size);
if (bounds != null) {
Rect rec = new Rect();
paint.getTextBounds(text,text.length(),rec);
bounds.bottom = y;
bounds.top = y - rec.height();
if (position == CENTER) {
bounds.left = x - rec.width() / 2;
bounds.right = x + rec.width() / 2;
} else if (position == RIGHT) {
bounds.left = x - rec.width();
bounds.right = x;
} else if (position == LEFT) {
bounds.left = x;
bounds.right = x + rec.width();
} else
return;
}
canvas.save();
canvas.rotate(rotation,x,y);
canvas.drawText(text,y,paint);
canvas.restore();
}