目前我正在使用此方法绘制虚线:
/**
* Draws a dotted line between to points (x1,y1) and (x2,y2).
* @param shapeRenderer
* @param dotDist (distance between dots)
* @param x1
* @param y1
* @param x2
* @param y2
*/
private void drawDottedLine(ShapeRenderer shapeRenderer, int dotDist, float x1, float y1, float x2, float y2) {
shapeRenderer.begin(ShapeType.Point);
Vector2 vec2 = new Vector2(x2, y2).sub(new Vector2(x1, y1));
float length = vec2.len();
for(int i = 0; i < length; i += dotDist) {
vec2.clamp(length - i, length - i);
shapeRenderer.point(x1 + vec2.x, y1 + vec2.y, 0);
}
shapeRenderer.end();
}
所以基本上我计算了绘制线的矢量并通过它循环以根据所需的点距离绘制点.在我的测试中,10的距离看起来相当不错:
drawDottedLine(shapeRenderer, 10, x1, y1, x2, y2);
这对我来说非常顺利.如果您有更好的绘制虚线的方法,请告诉我.