钢琴软件c语言源代码,C语言钢琴程序代码.doc

C语言钢琴程序代码.doc

把以下程序复制粘贴到Visual c++6.0,点编译与连接,不要点编译,不然会出错,这个程序就没用了,在强调一下:点编译与链接。然后点执行,就可以开始弹钢琴了。最后附有一些歌曲的代码,你可以试试看。

// 钢琴.cpp : Defines the entry point for the application.

//

#include "stdafx.h"

#include "resource.h"

#include

typedef void (*TYPEFUNCREATE)(HWND hwnd);

typedef void (*TYPEFUNPLAY)(char ch);

#define MAX_LOADSTRING 100

// Global Variables:

HINSTANCE hInst;// current instance

TCHAR szTitle[MAX_LOADSTRING];// The title bar text

TCHAR szWindowClass[MAX_LOADSTRING];// The title bar text

TYPEFUNCREATE g_pCreateFun = NULL;

TYPEFUNPLAY g_pPlayFun = NULL;

TYPEFUNCREATE g_pReleaseFun = NULL;

HMODULE g_hdll = NULL;

BOOL g_isHack = FALSE;

LPCTSTR g_szSoundFile[] = {"sound1.txt","sound2.txt","sound3.txt"};

int g_nFileIndex = 0;

int g_nCurPosition = 0;

// Foward declarations of functions included in this code module:

ATOMMyRegisterClass(HINSTANCE hInstance);

BOOLInitInstance(HINSTANCE, int);

LRESULT CALLBACKWndProc(HWND, UINT, WPARAM, LPARAM);

LRESULT CALLBACKAbout(HWND, UINT, WPARAM, LPARAM);

int APIENTRY WinMain(HINSTANCE hInstance,

HINSTANCE hPrevInstance,

LPSTR lpCmdLine,

int nCmdShow)

{

// TODO: Place code here.

MSG msg;

HACCEL hAccelTable;

// Initialize global strings

LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);

LoadString(hInstance, IDC_MY, szWindowClass, MAX_LOADSTRING);

MyRegisterClass(hInstance);

// Perform application initialization:

if (!InitInstance (hInstance, nCmdShow))

{

return FALSE;

}

hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_MY);

// Main message loop:

while (GetMessage(&msg, NULL, 0, 0))

{

if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))

{

TranslateMessage(&msg);

DispatchMessage(&msg);

}

}

return msg.wParam;

}

//

// FUNCTION: MyRegisterClass()

//

// PURPOSE: Registers the window class.

//

// COMMENT

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