这个例程是我们的游戏引擎中的一些utils代码。它可以运行一个可执行文件并有选择地等待它退出。它将返回退出代码:
function TSvUtils.FileExecute(ahWnd: Cardinal; const aFileName, aParams, aStartDir: string; aShowCmd: Integer; aWait: Boolean): Integer;
var
Info: TShellExecuteInfo;
ExitCode: DWORD;
begin
Result := -1;
FillChar(Info, SizeOf(Info), 0);
Info.cbSize := SizeOf(TShellExecuteInfo);
with Info do begin
fMask := SEE_MASK_NOCLOSEPROCESS;
Wnd := ahWnd;
lpFile := PChar(aFileName);
lpParameters := PChar(aParams);
lpDirectory := PChar(aStartDir);
nShow := aShowCmd;
end;
if ShellExecuteEx(@Info) then
begin
if aWait then
begin
repeat
Sleep(1);
Application.ProcessMessages;
GetExitCodeProcess(Info.hProcess, ExitCode);
until (ExitCode <> STILL_ACTIVE) or Application.Terminated;
CloseHandle(Info.hProcess);
Result := ExitCode;
end;
end
end;
以下是一些可以检查进程是否存在的代码。所以......当前应用程序调用更新程序并终止。该更新程序可以检查,看是否旧的应用程序已终止和做的事情(重命名,更新,删除等):
function TSvUtils.ProcessExists(const aExeFileName: string; aBringToForgound: Boolean=False): Boolean;
var
ContinueLoop: BOOL;
FSnapshotHandle: THandle;
FProcessEntry32: TProcessEntry32;
begin
FSnapshotHandle := CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
FProcessEntry32.dwSize := SizeOf(FProcessEntry32);
ContinueLoop := Process32First(FSnapshotHandle, FProcessEntry32);
Result := False;
while Integer(ContinueLoop) <> 0 do
begin
if ((UpperCase(ExtractFileName(FProcessEntry32.szExeFile)) =
UpperCase(aExeFileName)) or (UpperCase(FProcessEntry32.szExeFile) =
UpperCase(aExeFileName))) then
begin
if aBringToForgound then
EnumWindows(@BringToForgroundEnumProcess, FProcessEntry32.th32ProcessID);
Result := True;
end;
ContinueLoop := Process32Next(FSnapshotHandle, FProcessEntry32);
end;
CloseHandle(FSnapshotHandle);
end;