javafx文档_JavaFX学习积累(10)

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最近在学javafx,为了保证自己的学习质量,特将学习到的东西进行整理。
特此说明:如有雷同,纯属我抄你;告诉我,我就删。
特此说明:我不是BUG创造者,我只是BUG的搬运工。

今天把布局的剩余三个(FlowPane和TextFlow和TilePane)学完了,记录一下。下一步开始打算学习基础控件的,中间穿插着学习一下一些其他的东西。

我主要的学习途径是直接观看大佬的视频,同时直接查看javafx官方文档,一起学习。

一、FlowPane

顾名思义,流式布局。也是前端开发中常说的瀑布流布局。

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二、TextFlow

文字框的瀑布流。非常简单容易理解。

public 

三、TilePane

我称之为图块布局~这个布局很有意思,所有图块会自动同步成最大的图块大小。使用非常简单,可以使用在既要求同等大小,但是子内容又多种多样的情景,

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我不是BUG创造者,我只是BUG的搬运工。
Chapter 1, Stages, Scenes, and Layout, starts from the essential basis of the JavaFX application—Stage, Scene, JavaFX Event Thread, and the layout graph concept. Chapter 2, Building Blocks – Shapes, Text, and Controls, fills the window we created in the previous chapter with various building blocks provided by the JavaFX API. Chapter 3, Connecting Pieces – Binding, explains that binding is a new method to greatly simplify communication between components. Chapter 4, FXML, introduces FXML is a powerful tool for building a complex JavaFX UI and separating business logic from UI design. We will design an FXML application and try SceneBuilder—an FXML-based UI designer tool. Chapter 5, Animation, demonstrates how to use the JavaFX Animation API to create various types of dynamic content. Chapter 6, Styling Applications with CSS, outlines that JavaFX supports Cascading Style Sheets (CSS) to style applications similar to web pages. Chapter 7, Building a Dynamic UI, reviews several JavaFX practices to build a modern adaptive UI. Chapter 8, Effects, explains that effects such as a reflection or shadow are an essential part of modern applications. Chapter 9, Media and WebView, showcases how JavaFX provides special controls dedicated to video, audio, and web content. Chapter 10, Advanced Controls and Charts, reviews complex controls such as tables and charts. Chapter 11, Packaging with Java9 Jigsaw, goes through the next step after writing an application—deploying it to end users. We will review JavaFX app building, packaging, and Jigsaw modularization options. Chapter 12, 3D at a Glance, teaches us to create several small 3D applications and study JavaFX's 3D capabilities. Chapter 13, What's Next?, looks at further options for mastering JavaFX
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