android 本地图片旋转,在android中。。怎么实现图片旋转

创建自定义的类:

package com.surekam.view;

import android.content.Context;

import android.graphics.Bitmap;

import android.graphics.Canvas;

import android.graphics.Matrix;

import android.graphics.drawable.BitmapDrawable;

import android.view.KeyEvent;

import android.view.View;

public class GameView extends View implements Runnable {

// 声明Bitmap对象

Bitmap mBitQQ = null;

int BitQQwidth = 0;

int BitQQheight = 0;

float Angle = 0.0f;

// 构建Matrix对象

Matrix mMatrix = new Matrix();

public GameView(Context context) {

super(context);

// 装载资源

mBitQQ = ((BitmapDrawable)

getResources().getDrawable(R.drawable.icon))

.getBitmap();

// 得到图片的高度和宽度

BitQQwidth =

mBitQQ.getWidth();

BitQQheight =

mBitQQ.getHeight();

// 开启线程

new Thread(this).start();

}

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

// 重置mMatrix对象

mMatrix.reset();

// 设置旋转

mMatrix.setRotate(Angle);

Bitmap mBitQQ2 =

Bitmap.createBitmap(mBitQQ, 0, 0, BitQQwidth,

BitQQheight,

mMatrix, true);

// 绘制旋转后的图片

GameView.drawImage(canvas,

mBitQQ2, (320 - BitQQwidth) / 2, 10);

mBitQQ2 = null;

}

// 按键按下事件

public boolean onKeyDown(int keyCode, KeyEvent

event) {

// 左方向键

if (keyCode ==

KeyEvent.KEYCODE_DPAD_LEFT) {

Angle--;

} else if (keyCode ==

KeyEvent.KEYCODE_DPAD_RIGHT) {

Angle++;

}

return true;

}

// 按键弹起事件

public boolean onKeyUp(int keyCode, KeyEvent

event) {

return true;

}

public boolean onKeyMultiple(int keyCode, int

repeatCount, KeyEvent event) {

return true;

}

// 线程处理

public void run() {

while

(!Thread.currentThread().isInterrupted()) {

try {

Thread.sleep(100);

} catch

(Exception e) {

Thread.currentThread().interrupt();

}

postInvalidate();

}

}

public static void drawImage(Canvas canvas,

Bitmap bitmap, int x, int y) {

// 绘制图像

canvas.drawBitmap(bitmap, x, y,

null);

}

}

在activity中调用:

package com.surekam.view;

import android.app.Activity;

import android.os.Bundle;

import android.view.KeyEvent;

public class TestMatrixViewActivity extends Activity {

private GameView mGameView = null;

@Override

public void onCreate(Bundle savedInstanceState)

{

super.onCreate(savedInstanceState);

mGameView = new

GameView(this);

setContentView(mGameView);

}

public boolean onKeyUp(int keyCode, KeyEvent

event) {

super.onKeyUp(keyCode,

event);

return true;

}

public boolean onKeyDown(int keyCode, KeyEvent

event) {

return

mGameView.onKeyDown(keyCode, event);

}

}

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