python贪吃蛇游戏无法运行_求一个用python编的贪吃蛇 要在windows中可以运行

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wxpython编的,

import wx

import random

class SketchWindow(wx.Window):

def __init__(self, parent, ID):

wx.Window.__init__(self, parent, ID)

self.SetBackgroundColour("#f0F0F0") #背景色

self.pen = wx.Pen("Black", 10, wx.SOLID) #蛇 ([颜色],笔大小,)

self.penend = wx.Pen("White", 10, wx.SOLID) #蛇后 ([颜色],笔大小,)

self.runspeed = 100 #蛇的速度32313133353236313431303231363533e4b893e5b19e31333264636233 1000表示,1秒

self.Bind(wx.EVT_CHAR, self.OnChar)

self.Bind(wx.EVT_SIZE, self.OnSize)

self.Bind(wx.EVT_IDLE, self.OnIdle)

self.Bind(wx.EVT_TIMER, self.OnTimer)

def InitBuffer(self):

self.keyway =0

self.x=0

self.y=0

self.x2 = 0

self.y2 = 0

self.pos = (0, 0)

self.pos2 = (0, 0)

self.curLine = []

self.way = [(0,0),(0,0),(0,0),(0,0),(0,0),(0,0)] #初始从蛇的坐标长度,一个坐标表示一个长度

self.randpos=[]

self.size = self.GetClientSize()

self.buffer = wx.EmptyBitmap(max(1, self.size.width), max(1, self.size.height))

if self.buffer.Ok():

dc = wx.BufferedDC(None, self.buffer)

dc.SetBackground(wx.Brush(self.GetBackgroundColour()))

dc.Clear()

self.reInitBuffer = False

self.SetRandPos()

self.rtime = wx.Timer(self)

self.rtime.Start(self.runspeed)

print "start"

def run(self):

if self.keyway == 315 and self.pos[1] >0: #Up

self.y = self.y -10

elif self.keyway == 317 and self.pos[1] < self.size[1]: #Down

self.y = self.y +10

elif self.keyway == 314 and self.pos[0] >0: #Left

self.x = self.x -10

elif self.keyway == 316 and self.pos[0] < self.size[0]: #Right

self.x = self.x +10

else:

return 0

self.drawMotion2()

self.drawMotion3()

if self.pos in self.way:

self.die()

if self.pos in self.randpos:

self.way.insert(0, self.randpos)

self.randpos.remove(self.pos)

print "eating"

for i in range(0,len(self.way)-1):

self.way[i] = self.way[i+1]

self.way[len(self.way)-1] = self.pos

def die(self):

print "die"

self.rtime.Stop()

del self.rtime

msg ="Score:"+str(len(self.way)-6)

print msg

wx.MessageBox(msg, "You're die!")

self.InitBuffer()

def drawMotion2(self):

dc = wx.BufferedDC(wx.ClientDC(self), self.buffer)

dc.SetPen(self.pen)

coords = self.pos + (self.x,self.y)

self.curLine.append(coords)

dc.DrawLine(*coords)

self.pos = (self.x,self.y)

def drawMotion3(self):

dc = wx.BufferedDC(wx.ClientDC(self), self.buffer)

dc.SetPen(self.penend)

coords = self.way[0] + self.way[1]

self.curLine.append(coords)

dc.DrawLine(*coords)

def drawMotion4(self):

dc = wx.BufferedDC(wx.ClientDC(self), self.buffer)

dc.SetPen(self.pen)

coords = (self.x2,self.y2) + (self.x2,self.y2)

self.curLine.append(coords)

dc.DrawLine(*coords)

def OnTimer(self,event):

self.run()

def OnChar(self, event):

if ((event.GetKeyCode()==315 and self.keyway!=317)

or (event.GetKeyCode()==317 and self.keyway!=315)

or (event.GetKeyCode()==314 and self.keyway!=316)

or (event.GetKeyCode()==316 and self.keyway!=314)):

self.keyway=event.GetKeyCode()

event.Skip()

def OnSize(self, event):

self.reInitBuffer = True

def OnIdle(self, event):

if self.reInitBuffer:

self.InitBuffer()

self.Refresh(False)

def SetRandPos(self):

for i in range(0,50):

self.x2 = random.randint(1,self.size[0]/10)*10

self.y2 = random.randint(1,self.size[1]/10)*10

self.randpos.append((self.x2,self.y2))

self.drawMotion4()

class SketchFrame(wx.Frame):

def __init__(self, parent):

wx.Frame.__init__(self, parent, -1, "Sketch Frame",

size=(800,600))

self.sketch = SketchWindow(self, -1)

if __name__ == '__main__':

app = wx.PySimpleApp()

frame = SketchFrame(None)

frame.Show(True)

app.MainLoop()

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