python飞机大战资料-Python之游戏开发-飞机大战

Python之游戏开发-飞机大战

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#!/usr/bin/env python

# coding: utf-8

import pygame

import time

import random

from pygame.locals import *

class Base(object):

def __init__(self, x, y, imageName):

self.x = x

self.y = y

self.imageName = imageName

self.image = pygame.image.load(self.imageName).convert()

def display(self):

screen.blit(self.image, (self.x, self.y))

class Plane(Base):

def __init__(self, screen, x, y, imageName, planeName):

Base.__init__(self, x, y, imageName)

self.screen = screen

self.bulletList = []

self.planeName = planeName

def display(self):

Base.display(self)

class EnemyPlane(Plane):

def __init__(self, screen):

Plane.__init__(self, screen, 0, 0, "./feiji/enemy-3.gif", "Enemy")

self.directioin = "right" # right表示向右 left表示向左

self.speed = random.randint(1, 5)

def move(self):

if self.directioin == "right":

self.x += self.speed

elif self.directioin == "left":

self.x -= self.speed

# 到达另外一个边界时,需要反转方向

if self.x > 480:

self.directioin = "left"

elif self.x < 0:

self.directioin = "right"

def shoot(self):

shootFlagList = [2, 6]

shootFlag = random.randint(1, 100)

if shootFlag in shootFlagList:

self.bulletList.append(Bullet(self.screen, self.planeName, self.x, self.y))

# print("x:%d,y:%d"%(self.x, self.y))

def display(self):

Plane.display(self)

# print(self.bulletList)

for bullett in self.bulletList:

if bullett.y <= 700:

bullett.display()

bullett.move()

global hero

# 以中点为心

if ((bullett.x - hero.x - 40) ** 2 + (

bullett.y - hero.y - 40) ** 2) ** 0.5 < 40 and bullett.baozhaflag == 0:

bullett.baozhaflag = 1

global score

if score > 20:

score -= 20

else:

score = 0

global flagg

flagg = 1

print(hero.x, hero.y)

imageName = "./feiji/hero_blowup_n3.gif"

im = hero.image

hero.image = pygame.image.load(imageName).convert()

print("END")

else:

self.bulletList.remove(bullett)

class playerPlane(Plane):

def __init__(self, screen):

Plane.__init__(self, screen, 230, 600, "./feiji/hero.gif", "player")

self.speed = 20

def display(self):

Plane.display(self)

# print(self.bulletList)

for bullett in self.bulletList:

if bullett.y >= 0:

bullett.display()

bullett.move()

global enemy

if ((enemy.x + 40 - bullett.x) ** 2 + (

enemy.y + 80 - bullett.y) ** 2) ** 0.5 < 40 and bullett.baozhaflag == 0:

bullett.baozhaflag = 1

global escore

if escore > 0:

escore -= 20

global flagge

flagge = 1

print(enemy.x, enemy.y)

imageName = "./feiji/enemy2_down1.gif"

im = enemy.image

enemy.image = pygame.image.load(imageName).convert()

print("END")

else:

self.bulletList.remove(bullett)

def moveRight(self):

if self.x >= 0 and self.x <= 420:

self.x += self.speed

def moveLeft(self):

if self.x <= 480 and self.x >= 20:

self.x -= self.speed

def sheBullet(self):

bui = Bullet(self.screen, "player", self.x + 40, self.y - 4)

self.bulletList.append(bui)

# 导弹类

class Bullet(Base):

def __init__(self, screen, bulletName, x, y):

self.bulletName = bulletName

imageName1 = "./feiji/bullet-1.gif"

self.baozhaflag = 0

if bulletName == "player":

imageName1 = "./feiji/bullet-3.gif"

Base.__init__(self, x, y, imageName1)

def move(self):

if self.bulletName == "player":

self.y -= 2

else:

self.y += 2

def display(self):

Base.display(self)

if __name__ == "__main__":

score = 200

escore = 100

# 1.创建一个窗口

screen = pygame.display.set_mode((480, 700), 0, 32)

# 2.创建一个图片

background = pygame.image.load("./feiji/background.png").convert()

color_red = (255, 0, 0)

color_green = (0, 255, 0)

color_blue = (0, 0, 255)

print(pygame.font.get_fonts())

pygame.font.init()

# font = pygame.font.SysFont(None, 48)

# 使用系统字体

fontObj3 = pygame.font.SysFont("arial", 20)

# 加粗

fontObj3.set_bold(True)

# 斜体

fontObj3.set_italic(True)

# 文字具有蓝色背景

textSurfaceObj3 = fontObj3.render("敌方血量:" + str(score), True, color_red, color_blue)

textRectObj3 = textSurfaceObj3.get_rect()

textRectObj3.center = (60, 510)

# 文字具有蓝色背景

textSurfaceObj2 = fontObj3.render("我方血量:" + str(escore), True, color_red, color_blue)

textRectObj2 = textSurfaceObj2.get_rect()

textRectObj2.center = (60, 10)

# 创建玩家飞机

# hero = pygame.image.load("./feiji/hero.gif").convert()

global flagg

flagg = 0

flagge = 0

global hero

hero = playerPlane(screen)

global enemy

enemy = EnemyPlane(screen)

# 3.图片到背景去

imm = hero.image

imme = enemy.image

while True:

screen.blit(background, (0, 0))

textSurfaceObj3 = fontObj3.render("Me :" + str(score), True, color_red, color_blue)

textRectObj3 = textSurfaceObj3.get_rect()

textRectObj3.center = (60, 510)

# 文字具有蓝色背景

textSurfaceObj2 = fontObj3.render("Enemy :" + str(escore), True, color_red, color_blue)

textRectObj2 = textSurfaceObj2.get_rect()

textRectObj2.center = (60, 10)

screen.blit(textSurfaceObj3, textRectObj3)

screen.blit(textSurfaceObj2, textRectObj2)

# screen.blit(hero, (x, 600))

# hero.display()

# 获取事件,比如按键等

for event in pygame.event.get():

# 判断是否是点击了退出按钮

if event.type == QUIT:

print("exit")

exit()

# 判断是否是按下了键

elif event.type == KEYDOWN:

# 检测按键是否是a或者left

if event.key == K_a or event.key == K_LEFT:

print("left")

hero.moveLeft()

# 检测按键是否是d或者right

elif event.key == K_d or event.key == K_RIGHT:

print("right")

hero.moveRight()

# 检测按键是否是空格键

elif event.key == K_SPACE:

print("space")

hero.sheBullet()

# 更新需要显示的内容

hero.display()

if flagg == 1:

hero.image = imm

flagg = 0

# 让敌机自己移动以及发射子弹

enemy.move()

enemy.shoot()

enemy.display()

if flagge == 1:

enemy.image = imme

flsgge = 0

pygame.display.update()

time.sleep(0.01)

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