通过猜数字游戏,开始了解类和对象。
游戏概要:产生一个0-9间的随机数,3个player猜,若有猜中者则游戏结束,猜不中下一轮继续猜。
类:GuessGame.class、Player.class、GameLauncher.class
逻辑:
1)GameLauncher作为程序的入口,含有main()方法。
2)main()中创建GuessGame对象,并调用它的startGame()方法。
3)startGame()方法是游戏的起点,创建3个player,然后猜数,并体现猜数的过程。
3个源文件的代码如下:
GuessGame.java
public class GuessGame{
Player p1;
Player p2;
Player p3;
public void startGame(){
p1 = new Player();
p2 = new Player();
p3 = new Player();
int guessp1 = 0;
int guessp2 = 0;
int guessp3 = 0;
boolean p1isRight = false;
boolean p2isRight = false;
boolean p3isRight = false;
int resultNum = (int)(Math.random()*10);
System.out.println("I'm thinking of a number between 0 and 9...");
System.out.println("number to guess is "+resultNum);
while(true){
p1.guess();
p2.guess();
p3.guess();
guessp1 = p1.number;
guessp2 = p2.number;
guessp3 = p3.number;
if(guessp1 == resultNum){
p1isRight = true;
}
if(guessp2 == resultNum){
p2isRight = true;
}
if(guessp3 == resultNum){
p3isRight = true;
}
System.out.println("player one guessed " + guessp1);
System.out.println("player two guessed " + guessp2);
System.out.println("player three guessed " + guessp3);
if(p1isRight || p2isRight|| p3isRight){
System.out.println("we have a winner!");
System.out.println("one is winner? "+ p1isRight);
System.out.println("two is winner? "+ p2isRight);
System.out.println("three is winner? "+ p3isRight);
System.out.println("Game is over.");
break;
}else{
System.out.println("try again.");
}
}
}
}
Player.java
public class Player{
int number = 0;
public void guess(){
number = (int) (Math.random()*10);
System.out.println("I guess "+number);
}
}
GameLauncher.java
public class GameLauncher{
public static void main(String[] args){
GuessGame game = new GuessGame();
game.startGame();
}
}
三个文件在同一个目录下,编译时,直接编译带main()方法的源文件,所有相关的源文件都会被编译。
执行如下(每次执行都会不一样,有时会猜好多轮):
要理解的点:
1、如果需要全局变量或者方法时,怎么办?
在java的面向对象概念中,并没有全局变量这回事,有时我们需要
标签:java,游戏,零学,int,System,number,Player,println,out
来源: https://www.cnblogs.com/brigth-9V/p/10360308.html