java drawline变黑,为什么java.awt.Graphics.drawLine特别慢?

本文档讨论了一个Java Swing应用中使用Canvas组件绘制线条时遇到的性能问题。开发者注意到在特定环境下,drawLine方法的执行速度缓慢,尤其是在绘制大量细线时。通过对比不同JRE版本的基准测试,发现在某些版本中,这个问题尤为突出。文章探讨了可能的原因,并提供了代码示例和性能测试数据。此外,还提到了在其他环境中,如JRE 1.8.0_11,性能表现良好。
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我正在尝试实现以下'网格'布局.

reKYo.png

该类正在扩展java.awt.Canvas,并在paint函数中绘制这些形状(或行).为什么选择帆布?点击这里,尝试初始化做类似的事情.

更新了MCVE代码以获取上述"布局":

import java.awt.BasicStroke;

import java.awt.BorderLayout;

import java.awt.Canvas;

import java.awt.Color;

import java.awt.Dimension;

import java.awt.Graphics;

import java.awt.Graphics2D;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import javax.swing.JButton;

import javax.swing.JFrame;

import javax.swing.JLabel;

import javax.swing.JPanel;

import javax.swing.SwingConstants;

import javax.swing.SwingUtilities;

import javax.swing.UIManager;

@SuppressWarnings("serial")

public class SO_MCVE extends JPanel {

private DrawingCanvas _drawingCanvas = null;

private JButton repaintBtn;

public SO_MCVE() {

super(new BorderLayout());

_drawingCanvas = new DrawingCanvas();

_drawingCanvas.setSize(new Dimension(600, 600));

JLabel repaintLabel = new JLabel(

"

" +

"REPAINT");

repaintLabel.setHorizontalAlignment(

SwingConstants.CENTER);

repaintBtn = new JButton();

repaintBtn.add(repaintLabel);

repaintBtn.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent e) {

_drawingCanvas.triggerRepaint();

}

});

add(_drawingCanvas, BorderLayout.CENTER);

add(repaintBtn, BorderLayout.PAGE_END);

}

private static void createAndShowGUI() {

JFrame frame = new JFrame("StackOverflow MCVE for drawLine");

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

frame.add(new SO_MCVE());

frame.pack();

frame.setVisible(true);

}

public static void main(String[] args) {

SwingUtilities.invokeLater(new Runnable() {

public void run() {

UIManager.put("swing.boldMetal", Boolean.FALSE);

createAndShowGUI();

}

});

}

}

@SuppressWarnings("serial")

class DrawingCanvas extends Canvas {

public static final Color lightGreen = new Color(0, 255, 0, 180);

public static final BasicStroke STROKE1PX = new BasicStroke(1.0f);

public static final BasicStroke STROKE3PX = new BasicStroke(3.0f);

private static final int LEFT = 50;

private static final int RIGHT = 550;

private static final int TOP = 50;

private static final int BOTTOM = 550;

private static final double WIDTH = 500.00d;

private static final double HEIGHT = 500.00d;

public DrawingCanvas() {

setBackground(Color.BLACK);

}

public void paint(Graphics g) {

update(g);

}

public void triggerRepaint() {

repaint();

}

public void update(Graphics g) {

Graphics2D g2 = (Graphics2D) g;

Dimension dim = getSize();

int w = (int) dim.getWidth();

int h = (int) dim.getHeight();

// Clears the rectangle that was previously drawn

g2.setPaint(Color.BLACK);

g2.fillRect(0, 0, w, h);

drawLines(g2, w, h);

}

/** Draw the lines marking the x-y limits **/

private void drawLines(Graphics2D g2, int w, int h) {

long start = System.nanoTime();

System.out.println("Start of drawLines(): " + start);

// Thick lines

g2.setPaint(Color.GREEN);

g2.setStroke(STROKE3PX);

g2.drawLine(LEFT, 0, LEFT, h);

g2.drawLine(RIGHT, 0, RIGHT, h);

g2.drawLine(0, TOP, w, TOP);

g2.drawLine(0, BOTTOM, w, BOTTOM);

System.out.println("Done drawing thick lines!");

long end = System.nanoTime();

System.out.println("Time taken (ns): " +

(end - start) + ", Time taken(ms): " +

((end - start)/1000/1000));

start = end;

// Thin vertical lines

g2.setPaint(lightGreen);

g2.setStroke(STROKE1PX);

int wInc = ((int) WIDTH) / 50;

for(int i = LEFT; i <= RIGHT; i += wInc) {

g2.drawLine(i, TOP, i, BOTTOM);

}

System.out.println("Done drawing vertical lines!");

end = System.nanoTime();

System.out.println("Time taken (ns): " +

(end - start) + ", Time taken(ms): " +

((end - start)/1000/1000));

start = end;

// Thin horizontal lines

g2.setPaint(lightGreen);

g2.setStroke(STROKE1PX);

int hInc = ((int) HEIGHT) / 50;

for(int i = TOP; i <= BOTTOM; i += hInc) {

g2.drawLine(LEFT, i, RIGHT, i);

}

System.out.println("Done drawing horizontal lines!");

end = System.nanoTime();

System.out.println("Time taken (ns): " +

(end - start) + ", Time taken(ms): " +

((end - start)/1000/1000));

System.out.println();

}

}

上面显示的代码的问题是,每当我调用时,渲染这些行需要一段时间(大约3秒)repaint().

按"重新绘制"按钮以在MCVE中触发重绘.

线条将逐一慢慢绘制,如下图所示:

HZ9l5.png

所以问题是:

有什么理由为什么drawLine这么慢?我尝试在类似的for循环中使用g2.draw(一些Ellipse2D.Double ..)绘制尽可能多的(如果不是更多)椭圆,并且没有问题.

注意:使用jre1.7.0_25,Windows 7,Eclipse

使用System.nanoTime()进行简单基准测试:

Done drawing thick lines!

Time taken (ns): 8858966, Time taken(ms): 8

Done drawing vertical lines!

Time taken (ns): 3649188968, Time taken(ms): 3649

Done drawing horizontal lines!

Time taken (ns): 106730282, Time taken(ms): 106

注意:绘制'细垂直线'是永远的!

更新:

注意:使用jre1.8.0_11,Windows 7,Eclipse

使用System.nanoTime()进行简单基准测试:

Done drawing thick lines!

Time taken (ns): 110027, Time taken(ms): 0

Done drawing vertical lines!

Time taken (ns): 185567, Time taken(ms): 0

Done drawing horizontal lines!

Time taken (ns): 195419, Time taken(ms): 0

注意:使用jre1.8.0_45,Windows 7,Eclipse

使用System.nanoTime()进行简单基准测试:

Done drawing thick lines!

Time taken (ns): 6716121, Time taken(ms): 6

Done drawing vertical lines!

Time taken (ns): 2427676380, Time taken(ms): 2427

Done drawing horizontal lines!

Time taken (ns): 83030042, Time taken(ms): 83

显然,jre1.8.0_11工作得很好?

我如何运行不同的jre版本(不确定我是否正确执行!):

GHx4H.png

谢谢!:)

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