android九宫格点击打开功能,android实现九宫格程序

本文实例为大家分享了Android九宫格展示的具体代码,供大家参考,具体内容如下

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(设置的有最少连几个和最大连几个)

MainActivity

public class MainActivity extends AppCompatActivity {

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

NineView view = new NineView(this);

setContentView(view);

view.setOnPasswordFinishListener(new NineView.OnPasswordFinishListener() {

@Override

public void onPasswordFinish(String password) {

Toast.makeText(getBaseContext(), "密码:" + password, Toast.LENGTH_SHORT).show();

}

});

}

}

NineView

public class NineView extends View {

int width;

Paint paintback = new Paint();

Paint paintsrc = new Paint();

int background;

//保证是正方形

int max = 6; //密码的个数 6

int min = 4;

//点在哪里

float currX, currY;

public NineView(Context context) {

super(context);

init();

}

public NineView(Context context, AttributeSet attrs) {

super(context, attrs);

init();

}

public void init() {

paintback.setDither(true);

paintback.setAntiAlias(true);

paintsrc.setDither(true);

paintsrc.setAntiAlias(true);

//171625

background = Color.rgb(0x17, 0x16, 0x25);

paintback.setColor(background);

//3791E6

paintsrc.setColor(Color.rgb(0x37, 0x91, 0xe6));

}

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

super.onMeasure(widthMeasureSpec, heightMeasureSpec);

width = getWidth() / 4;

}

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

//清屏

canvas.drawColor(background);

//划线

if (result.size() > 0) {

//点

int x = result.get(result.size() - 1) % 3 + 1;

int y = result.get(result.size() - 1) / 3 + 1;

paintsrc.setStrokeWidth(10);

canvas.drawLine(x * width, y * width, currX, currY, paintsrc);

canvas.drawCircle(x * width, y * width, width / 3, paintback);

if (result.size() > 1) {

//防止越界

for (int i = 0; i < result.size() - 1; i++) { // 1 2 3 <=2

//需要取当前的i和下一个i

//按住的前一个点

int x1 = result.get(i) % 3 + 1;

int y1 = result.get(i) / 3 + 1;

//按住的后一个点

int x2 = result.get(i + 1) % 3 + 1;

int y2 = result.get(i + 1) / 3 + 1;

paintsrc.setStrokeWidth(10);

canvas.drawLine(x1 * width, y1 * width, x2 * width, y2 * width, paintsrc);

canvas.drawCircle(x1 * width, y1 * width, width / 3, paintback);

}

}

}

paintsrc.setStrokeWidth(2);

//9个圆

paintsrc.setStyle(Paint.Style.STROKE);

for (int i = 0; i < 3; i++) {

for (int j = 0; j < 3; j++) {

canvas.drawCircle((i + 1) * width, (j + 1) * width, width / 3, paintsrc);

}

}

paintsrc.setStyle(Paint.Style.FILL);

for (Integer integer : result) {

//i j ; // 8 2 2

int j = integer / 3 + 1;

int i = integer % 3 + 1;

canvas.drawCircle(i * width, j * width, width / 8, paintsrc);

}

}

//密码

List result = new ArrayList<>();

@Override

public boolean onTouchEvent(MotionEvent event) {

float x = event.getX();

float y = event.getY();

switch (event.getAction()) {

case MotionEvent.ACTION_DOWN:

//勾股定理

int i = isConnPoint(x, y);

//只要在园内

if (i != -1) {

result.add(i);

currX = x;

currY = y;

}

Log.e("TAG", "=====" + i);

break;

case MotionEvent.ACTION_MOVE:

currX = x;

currY = y;

//移动到其他的圆中,那么接着去添加result

int point = isConnPoint(x, y);

if (point != -1 && !result.contains((Integer) point)) {

result.add(point);

if (result.size() > max) {

//reslut清空

if (onPasswordFinishListener != null)

onPasswordFinishListener.onPasswordFinish(getPassword());

result.clear();

}

}

break;

case MotionEvent.ACTION_UP:

if (result.size() >= min) {

if (onPasswordFinishListener != null)

onPasswordFinishListener.onPasswordFinish(getPassword());

}

result.clear();

break;

}

invalidate();

return true;

}

public String getPassword() {

String password = "";

for (Integer integer : result) {

password += integer + "";

}

return password;

}

//判断

public int isConnPoint(float x, float y) {

//9 width,width width

for (int i = 0; i < 3; i++) {

for (int j = 0; j < 3; j++) {

if (pointOnCircle(x, y, (j + 1) * width, (i + 1) * width)) {

return i * 3 + j; //0-8

}

}

}

return -1;

}

public boolean pointOnCircle(float x, float y, int cx, int cy) {//true

Log.e("TAG", ((cx - x) * (cx - x) + (cy - y) * (cy - y)) + "");

Log.e("TAG", ((float) width / 3f) * ((float) width / 3f) + "");

float i = ((cx - x) * (cx - x) + (cy - y) * (cy - y));

float j = ((float) width / 3f) * ((float) width / 3f);

return i < j;

}

public void setOnPasswordFinishListener(OnPasswordFinishListener onPasswordFinishListener) {

this.onPasswordFinishListener = onPasswordFinishListener;

}

private OnPasswordFinishListener onPasswordFinishListener;

public interface OnPasswordFinishListener {

void onPasswordFinish(String password);

}

}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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