本文实例为大家分享了C++实现俄罗斯方块游戏代码,供大家参考,具体内容如下
1.block.c
#include
#include
#include
#include
#include
#include
#include
#include "block.h"
//init for globle
void
init_for_globle(void)
{
x = X / 2 - 2; // the first diamond appear postion
flag_erase = 1;
srand(getpid()); //srand
num = rand() % 7; // random appear first diamond
mode = rand() % 4; // random appear first diamond mode
color = rand() % 7 + 41; // random first diamond color
next_num = rand() % 7;
next_mode = rand() % 4;
save_color = rand() % 7 + 41;
print_start_interface(); // print game start interface
// print_score(); // print init score 0
// print_level(); // print init level 1
}
//print start interface
void
print_start_interface(void)
{
int x, y;
printf("\33[2J");
printf("\33[%d;%dH\33[32m分数:\33[0m", p_y + 10, p_x + 25);
printf("\33[%d;%dH\33[32m等级:\33[0m", p_y + 14, p_x + 25);
for (x = p_x, y = p_y; x <= 46; x++)
printf("\33[%d;%dH\33[41m==\33[0m", y, x);
for (x = p_x, y = p_y + 1; y <= 25; y++)
printf("\33[%d;%dH\33[41m||\33[0m", y, x);
for (x = p_x + 22, y = p_y + 1; y <= 25; y++)
printf("\33[%d;%dH\33[41m||\33[0m", y, x);
for (x = p_x + 36, y = p_y + 1; y <= 25; y++)
printf("\33[%d;%dH\33[41m||\33[0m", y, x);
for (x = p_x + 24, y = p_y + 8; x <= 44; x++)
printf("\33[%d;%dH\33[41m--\33[0m", y, x);
for (x = p_x, y = p_y + 21; x <= 46; x++)
printf("\33[%d;%dH\33[41m==\33[0m", y, x);
printf("\33[?25l");
fflush(stdout);
}
//erase last diamonds
void
erase_last(void)
{
int j, x1, y1, n;
x1 = save_x + p_x + 2;
for (j = 0, n = 0; j < 16; j++) {
if (j / 4 >= shape[num][save_mode][16] && j % 4 == 0) {
y1 = save_y + p_y + 1 + n;
printf("\33[%d;%dH", y1, x1);
n++;
}
if (j / 4 >= shape[num][save_mode][16]
&& j % 4 >= shape[num][save_mode][17]) {
if (shape[num][save_mode][j] == 0) {
printf("\33[2C");
}
if (shape[num][save_mode][j] == 1) {
printf(" ");
}
}
}
fflush(stdout);
}
//print modes shape
void
print_mode_shape(void)
{
int j, x1, y1, n;
int left_flag = 0;
if (flag_erase == 0) {
erase_last();
}
x1 = x + p_x + 2;
for (j = 0, n = 0; j < 16; j++) {
if (j / 4 >= shape[num][mode][16] && j % 4 == 0) {
y1 = y + p_y + 1 + n;
printf("\33[%d;%dH", y1, x1);
n++;
}
if (j / 4 >= shape[num][mode][16]
&& j % 4 >= shape[num][mode][17]) {
if (shape[num][mode][j] == 0) {
printf("\33[2C");
}
if (shape[num][mode][j] == 1) {
printf("\33[%dm[]\33[0m", color);
}
}
fflush(stdout);
}
printf("\33[0m");
fflush(stdout);
save_x = x;
save_y = y;
save_mode = mode;
save_row = 4 - shape[num][mode][16];
save_col = 4 - shape[num][mode][17];
flag_erase = 0;
}
//store diamonds to matrix by color to flag
void
store_flag_color(void)
{
int i, a = 0, b = 0;
for (i = 0; i < 16; i++) {
if (i / 4 >= shape[num][mode][16] && i % 4 == 0) {
a++;
b = 0;
}
if (i / 4 >= shape[num][mode][16]
&& i % 4 >= shape[num][mode][17]) {
if (shape[num][save_mode][i] == 0) {
b = b + 2;
}
if (shape[num][save_mode][i] == 1) {
matirx[save_y + a - 1][save_x + b] = color;
b++;
matirx[save_y + a - 1][save_x + b] = color;
b++;
}
}
}
}
//print the save matrix
void
print_save_matrix(void)
{
int i, j, n = 0;
for (i = 0; i < Y; i++) {
printf("\33[%d;%dH", i + p_y + 1, p_x + 2);
for (j = 0; j < X; j++) {
if (matirx[i][j] != 0) {
n = (n + 1) % 2;
fprintf(stdout, "\33[%dm", matirx[i][j]);
(n == 1) ? printf("[") : printf("]");
}
if (matirx[i][j] == 0) {
printf("\33[0m");
printf(" ");
}
fflush(stdout);
}
}
}
// change shape
void
change_shape(void)
{
int i, n;
for (i = 0; i < save_row; i++) {
if (num == 6) {
n = 4;
} else {
n = 0;
}
if (((x + n) >= X - save_col * 2 && save_col < save_row) ||
judge_by_color(x, (mode + 1) % 4) == 1) {
return;
}
}
mode = (mode + 1) % 4;
fflush(stdout);
print_mode_shape();
fflush(stdout);
}
//move right
void
move_right(void)
{
int i;
if (x >= X - save_col * 2 || judge_by_color(x + 2, mode) == 1) {
return;
}
x = x + 2;
print_mode_shape();
fflush(stdout);
}
// move left
void
move_left(void)
{
int i;
if (x <= 0 || judge_by_color(x - 2, mode) == 1) {
return;
}
x = x - 2;
print_mode_shape();
fflush(stdout);
}
// move down
void
move_down()
{
y++;
if (y >= Y - save_row + 1 || judge_by_color(x, mode) == 1) {
store_flag_color();
game_over();
y = 0;
save_row = 0;
save_col = 0;
x = X / 2 - 2;
num = next_num;
mode = next_mode;
color = save_color;
next_num = random() % 7;
next_mode = random() % 4;
save_color = random() % 7 + 41;
print_next();
flag_erase = 1;
destroy_line();
fflush(stdout);
return;
}
print_mode_shape();
fflush(stdout);
}
void
fall_down()
{
while (1) {
y++;
if (y >= Y - save_row + 1 || judge_by_color(x, mode) == 1) {
store_flag_color();
game_over();
y = 0;
save_row = 0;
save_col = 0;
x = X / 2 - 2;
num = next_num;
mode = next_mode;
color = save_color;
next_num = rand() % 7;
next_mode = rand() % 4;
save_color = rand() % 7 + 41;
print_next();
flag_erase = 1;
destroy_line();
fflush(stdout);
return;
}
print_mode_shape();
fflush(stdout);
}
}
//erase next tip diamond
void
erase_next(void)
{
int i, j, n = 0;
for (i = 0; i < 4; i++) {
printf("\33[%d;%dH", p_y + 3 + n, p_x + X + 7);
n++;
for (j = 0; j < 4; j++) {
printf(" ");
}
}
printf("\33[30;4H\33[?25l");
fflush(stdout);
}
//print next tip diamond
void
print_next(void)
{
int j, n = 0;
erase_next();
for (j = 0; j < 16; j++) {
if (j / 4 >= shape[next_num][next_mode][16] && j % 4 == 0) {
printf("\33[%d;%dH", p_y + 3 + n, p_x + X + 7);
n++;
}
if (j / 4 >= shape[next_num][next_mode][16]
&& j % 4 >= shape[next_num][next_mode][17]) {
if (shape[next_num][next_mode] == 0) {
printf("\33[2C");
}
if (shape[next_num][next_mode][j] == 1) {
printf("\33[%dm[]\33[0m", save_color);
}
}
}
}
//print scores info
void
print_score(void)
{
printf("\33[%d;%dH\33[31m%d\33[0m", p_y + 10, p_x + X + 10, score);
fprintf(stdout, "\33[%d;0H", p_y + 20 + 2);
}
//print grades info
void
print_level(void)
{
printf("\33[%d;%dH\33[31m%d\33[0m", p_y + 14, p_x + X + 10, level);
fprintf(stdout, "\33[%d;0H", p_y + 20 + 2);
}
//destroy a line or lines
void
destroy_line(void)
{
int i, j, full;
int a, b, c;
for (i = 0; i < Y; i++) {
full = 1;
for (j = 0; j < X; j++) {
if (matirx[i][j] == 0) {
full = 0;
}
}
if (full == 1) {
for (a = 0; a < i; a++) {
for (b = 0; b < X; b++) {
matirx[i - a][b] = matirx[i - a - 1][b];
}
}
print_save_matrix();
score = score + 100;
if (score % LEVEL_SCORE == 0) {
level = level + 1;
if (level >= 9)
level = 9;
change_level();
print_level();
}
print_score();
}
}
}
//change level , change rate
void
change_level(void)
{
switch (level) {
case 1:
setitimer(ITIMER_REAL, &level_01, NULL);
break;
case 2:
setitimer(ITIMER_REAL, &level_02, NULL);
break;
case 3:
setitimer(ITIMER_REAL, &level_03, NULL);
break;
case 4:
setitimer(ITIMER_REAL, &level_04, NULL);
break;
case 5:
setitimer(ITIMER_REAL, &level_05, NULL);
break;
case 6:
setitimer(ITIMER_REAL, &level_06, NULL);
break;
case 7:
setitimer(ITIMER_REAL, &level_07, NULL);
break;
case 8:
setitimer(ITIMER_REAL, &level_08, NULL);
break;
case 9:
setitimer(ITIMER_REAL, &level_09, NULL);
break;
default:
break;
}
}
//by the color to judge whether went across or not
int
judge_by_color(int x, int mode)
{
int i, a = 0, b = 0;
for (i = 0; i < 16; i++) {
if (i / 4 >= shape[num][mode][16] && i % 4 == 0) {
a++;
b = 0;
}
if (i / 4 >= shape[num][mode][16]
&& i % 4 >= shape[num][mode][17]) {
if (shape[num][mode][i] == 0) {
b = b + 2;
}
if (shape[num][mode][i] == 1) {
if (matirx[a + y - 1][b + x] != 0) {
return 1;
} else
b = b + 2;
}
}
}
}
//control the diamonds shape by the key
void
key_control(void)
{
int ch, flag = 1;
struct termios save, raw;
tcgetattr(0, &save);
cfmakeraw(&raw);
tcsetattr(0, 0, &raw);
if (setjmp(env) == 0) {
while (flag) {
ch = getchar();
if (ch == '\r') {
fall_down();
}
if (ch == '\33') {
ch = getchar();
if (ch == '[') {
ch = getchar();
switch (ch) {
case 'A':
change_shape();
break;
case 'B':
move_down();
break;
case 'C':
move_right();
break;
case 'D':
move_left();
break;
}
}
}
if (ch == 'q' || ch == 'Q') {
flag = 0;
}
}
printf("\33[%d;%dH\33[31m-----game interrupt exit!-----\33[0m",
p_y + Y + 3, p_x);
printf("\33[%d;0H\33[?25h", p_y + Y + 4);
}
tcsetattr(0, 0, &save);
}
//reach the top line, the game is over
void
game_over(void)
{
int i;
for (i = 0; i < X; i++) {
if (matirx[1][i] != 0) {
printf
("\33[31m\33[%d;%dH-------game over!--------\33[0m",
p_y + Y + 3, p_x);
printf("\33[0m\33[?25h\33[%d;0H", p_y + Y + 4);
longjmp(env, 2);
}
}
}
2.block.h
#ifndef _BLOCK_H_
#define _BLOCK_H_
#define p_x 10 //init postion row;
#define p_y 5 //init postion col;
#define X 20 // game_window_size
#define Y 20
#define LEVEL_SCORE 500 // need scores to upgrade
jmp_buf env;
static int x, y; // current diamonds postion
static int flag_erase; // erase flag
static int num, mode, next_num, next_mode; // current and next diamonds
static int save_row, save_col, save_x, save_y, save_mode;// save coordinate, save graph
static int color, save_color, flag_color; // save the color of the next diamonds
static int matirx[Y][X] = { 0 }; // save diamonds' matrix
static int level = 1; // game levels
static int score = 0; // game scores
typedef struct itimerval LEVEL;
static LEVEL level_00 = { {0, 0}, {0, 0} };
static LEVEL level_01 = { {0, 800000}, {1, 0} };
static LEVEL level_02 = { {0, 500000}, {0, 500000} };
static LEVEL level_03 = { {0, 400000}, {0, 300000} };
static LEVEL level_04 = { {0, 300000}, {0, 300000} };
static LEVEL level_05 = { {0, 200000}, {0, 300000} };
static LEVEL level_06 = { {0, 150000}, {0, 300000} };
static LEVEL level_07 = { {0, 100000}, {0, 300000} };
static LEVEL level_08 = { {0, 80000 }, {0, 300000} };
static LEVEL level_09 = { {0, 60000 }, {0, 300000} };
//three-dimensional for saving diamonds and diamonds' shape :
//first-dimensional for kind of diamonds-shape
//second-dimensional for alterable's mode
//third-dimensional for reality value of row and col
static const int shape[7][4][18] = {
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 2, 1}, //
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 2}, // [] [] [][][] []
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 2, 1}, // [][][] [][] [] [][]
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 2}}, // [] []
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 2, 1}, //
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 2}, // [] [][]
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 2, 1}, // [] [] [][][] []
{0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 2}}, // [][][] [][] [] []
{{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 1, 1, 2}, //
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 2, 1}, // [][] []
{0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 2}, // [] [] [][][] []
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 2, 1}}, // [][][] [] [] [][]
{{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 2}, //
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 2, 1}, // []
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 2}, // [][] [][]
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 2, 1}}, // [] [][]
{{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 2}, //
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 2, 1}, // []
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 2}, // [][] [][]
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 2, 1}}, // [] [][]
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 2, 2}, //
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 2, 2}, //
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 2, 2}, // [][]
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 2, 2}}, // [][]
{{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3}, // []
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 0}, // [] [][][][]
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3}, // []
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 0}} // []
};
void init_for_globle(void);
void print_start_interface(void);
void print_mode_shape(void);
void print_save_matrix(void);
void change_shape(void);
void move_left(void);
void move_right(void);
void move_down();
void fall_down();
void store_flag_color(void);
void key_control(void);
void erase_last(void);
void destroy_line(void);
void print_next(void);
void erase_next(void);
void change_level(void);
void print_score(void);
void print_level(void);
int judge_by_color(int x, int mode);
void game_over(void);
#endif
3.main.c
#include
#include
#include
#include
#include "block.h"
int
main(int argc, char **argv)
{
init_for_globle(); //init for globle
print_mode_shape(); //print first diamond
print_next(); //print next diamond
setitimer(ITIMER_REAL, &level_01, NULL); //init one leve ;interval 800ms
signal(SIGALRM, move_down); //diamond down base on the interval time
key_control(); //using zhe key to play games
return 0;
}
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。