blender在linux性能更好,18个方法提高Blender Cycles渲染效率

转载来源 BlenderGuru.com

1.减少 Light bounces

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减少灯光反弹次数Bounces

大部分场景反弹3次就够了,反弹8次已经很好了,先设置小的值,再根据情况增加。

2.使用Portals

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适用于有窗户的室内场景,并且使用面积光源作为天光照明。

3.开启GPU渲染

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目前只能支持NVIDIA的GPU,我的电脑是AMD显卡所以无法开启。

4.改变Tile Size

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CPU渲染建议值 16x16

GPU渲染建议值 512X512

5.减少 Samples

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可以使用下面的方法降低噪点。

6.使用Denoising

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3.87版后的新功能,可以大大减少噪点,但是也会导致局部图像问题。

7.使用最新版Blender

越新的版本效率越高。

8.使用其他操作系统

目前已知Linux系统的Blender比Windows版本快一些。但是使用不熟悉的操作系统可能会降低使用者效率。

9.使用Clamp

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使用Clamp来减少噪点,使画面更干净,缺点是会降低亮度。

10.关闭散焦Caustics

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在不需要散焦的场景关闭。

11.使用Object Instancing

充分利用缓存,降低内存使用率,当有大量相同物体时,使用ALT + D复制,而不是Shift + D。

12.使用Adaptive Subdivision

当使用Subdivion Surface修改器时,开启Adaptive选项。

13.慎用Alpha Transparency

14.减少Strand Count

减少粒子、毛发系统数量。

15.慎用体积光Volumetrics

后期合成代替。

16.慎用次表面散射SSS

17.使用MIS

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18.Small Performance Improvements

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以上优化方法会未经过实际测试,会因为不同配置及版本而变化。因此使用前应保持测试的好习惯。

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With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures. Overview Create naturalistic materials and textures - such as rock, snow, ice and fire - using Cycles Learn Cycle’s node-based material system Get to grips with the powerful Cycles rendering engine In Detail Cycles is Blender’s new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine. Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but don’t know how, then this cookbook is for you! In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycle’s node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort. To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Cycles: Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures. What you will learn from this book Create a basic Cycles material mixing the closure components Connect nodes of different kinds to build more advanced materials Add node-based textures to the shaders Create simple and complex materials such as glass, stone, fire and ice Switch shader components without affecting a possibly complex network of links Parent and rename the nodes to better organize the “Node Editor” window Build material interfaces for general use in complex materials by grouping the shaders inside groups Set-up light-sources and the “World” Global Illumination Approach Written in a friendly, practical style this Cookbook deep-dives into a wide-array of techniques used to create realistic materials and textures. Who this book is written for This book is perfect for you if you have used Blender before but are new to the impressive Cycles renderer. You should have some knowledge of the Blender interface, though this is not a strict requirement. If you want to create realistic, stunning materials and textures using Cycles, then this book is for you!

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