android图片圆形工具类,android切割图片为圆形并且实现高斯模糊随记

效果图

bc95ecd4ed29

image.png

定义工具类添加如下方法

public class Utils {

//原生模糊算法

public static Bitmap rsBlur(Context context, Bitmap source, int radius){

Bitmap inputBmp = source;

RenderScript renderScript = RenderScript.create(context);

// Allocate memory for Renderscript to work with

final Allocation input = Allocation.createFromBitmap(renderScript,inputBmp);

final Allocation output = Allocation.createTyped(renderScript,input.getType());

// Load up an instance of the specific script that we want to use.

ScriptIntrinsicBlur scriptIntrinsicBlur = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript));

scriptIntrinsicBlur.setInput(input);

// Set the blur radius

scriptIntrinsicBlur.setRadius(radius);

// Start the ScriptIntrinisicBlur

scriptIntrinsicBlur.forEach(output);

// Copy the output to the blurred bitmap

output.copyTo(inputBmp);

renderScript.destroy();

return inputBmp;

}

public static Bitmap circleCrop( Bitmap source) {

if (source == null) return null;

int size = Math.min(source.getWidth(), source.getHeight());

int x = (source.getWidth() - size) / 2;

int y = (source.getHeight() - size) / 2;

Bitmap squared = Bitmap.createBitmap(source, x, y, size, size);

Bitmap result = Bitmap.createBitmap(size, size, Bitmap.Config.ARGB_8888);

Canvas canvas = new Canvas(result);

Paint paint = new Paint();

paint.setShader(new BitmapShader(squared, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP));

paint.setAntiAlias(true);

float r = size / 2f;

canvas.drawCircle(r, r, r, paint);

return result;

}

//drawable转化为Bitmap或 BitmapFactory.decodeResource(getResources(), R.mipmap.aa_dong)

private Bitmap drawableToBitmap(Drawable drawable) {

if (drawable instanceof BitmapDrawable) {

BitmapDrawable bd = (BitmapDrawable) drawable;

return bd.getBitmap();

}

int w = drawable.getIntrinsicWidth();

int h = drawable.getIntrinsicHeight();

Bitmap bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);

Canvas canvas = new Canvas(bitmap);

drawable.setBounds(0, 0, w, h);

drawable.draw(canvas);

return bitmap;

}

public static int dip2px(Context context, float dipValue) {

if (context == null) {

return 0;

}

final float scale = context.getResources().getDisplayMetrics().density;

return (int) (dipValue * scale + 0.5f);

}

}

使用转化为圆形

Bitmap convert2RoundBitmap = Utils.circleCrop(bitmap);

mLogo.setImageBitmap(convert2RoundBitmap);

模糊算法二

import android.graphics.Bitmap;

import android.graphics.BitmapFactory;

import java.io.BufferedInputStream;

import java.io.BufferedOutputStream;

import java.io.ByteArrayOutputStream;

import java.io.IOException;

import java.io.InputStream;

import java.io.OutputStream;

import java.net.URL;

public class FastBlurUtil {

/**

* 根据imagepath获取bitmap

*/

/**

* 得到本地或者网络上的bitmap url - 网络或者本地图片的绝对路径,比如:

* A.网络路径: url="http://blog.foreverlove.us/girl2.png" ;

* B.本地路径:url="file://mnt/sdcard/photo/image.png";

* C.支持的图片格式 ,png, jpg,bmp,gif等等

* @param url

* @return

*/

public static int IO_BUFFER_SIZE = 2 * 1024;

public static Bitmap GetUrlBitmap(String url, int scaleRatio) {

int blurRadius = 8;//通常设置为8就行。

if (scaleRatio <= 0) {

scaleRatio = 10;

}

Bitmap originBitmap = null;

InputStream in = null;

BufferedOutputStream out = null;

try {

in = new BufferedInputStream(new URL(url).openStream(), IO_BUFFER_SIZE);

final ByteArrayOutputStream dataStream = new ByteArrayOutputStream();

out = new BufferedOutputStream(dataStream, IO_BUFFER_SIZE);

copy(in, out);

out.flush();

byte[] data = dataStream.toByteArray();

originBitmap = BitmapFactory.decodeByteArray(data, 0, data.length);

Bitmap scaledBitmap = Bitmap.createScaledBitmap(originBitmap,

originBitmap.getWidth() / scaleRatio,

originBitmap.getHeight() / scaleRatio,

false);

Bitmap blurBitmap = doBlur(scaledBitmap, blurRadius, true);

return blurBitmap;

} catch (IOException e) {

e.printStackTrace();

return null;

}

}

private static void copy(InputStream in, OutputStream out)

throws IOException {

byte[] b = new byte[IO_BUFFER_SIZE];

int read;

while ((read = in.read(b)) != -1) {

out.write(b, 0, read);

}

}

// 把本地图片毛玻璃化

public static Bitmap toBlur(Bitmap originBitmap, int scaleRatio) {

// int scaleRatio = 10;

// 增大scaleRatio缩放比,使用一样更小的bitmap去虚化可以到更好的得模糊效果,而且有利于占用内存的减小;

int blurRadius = 8;//通常设置为8就行。

//增大blurRadius,可以得到更高程度的虚化,不过会导致CPU更加intensive

/* 其中前三个参数很明显,其中宽高我们可以选择为原图尺寸的1/10;

第四个filter是指缩放的效果,filter为true则会得到一个边缘平滑的bitmap,

反之,则会得到边缘锯齿、pixelrelated的bitmap。

这里我们要对缩放的图片进行虚化,所以无所谓边缘效果,filter=false。*/

if (scaleRatio <= 0) {

scaleRatio = 10;

}

Bitmap scaledBitmap = Bitmap.createScaledBitmap(originBitmap,

originBitmap.getWidth() / scaleRatio,

originBitmap.getHeight() / scaleRatio,

false);

Bitmap blurBitmap = doBlur(scaledBitmap, blurRadius, true);

return blurBitmap;

}

public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {

Bitmap bitmap;

if (canReuseInBitmap) {

bitmap = sentBitmap;

} else {

bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

}

if (radius < 1) {

return (null);

}

int w = bitmap.getWidth();

int h = bitmap.getHeight();

int[] pix = new int[w * h];

bitmap.getPixels(pix, 0, w, 0, 0, w, h);

int wm = w - 1;

int hm = h - 1;

int wh = w * h;

int div = radius + radius + 1;

int r[] = new int[wh];

int g[] = new int[wh];

int b[] = new int[wh];

int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;

int vmin[] = new int[Math.max(w, h)];

int divsum = (div + 1) >> 1;

divsum *= divsum;

int dv[] = new int[256 * divsum];

for (i = 0; i < 256 * divsum; i++) {

dv[i] = (i / divsum);

}

yw = yi = 0;

int[][] stack = new int[div][3];

int stackpointer;

int stackstart;

int[] sir;

int rbs;

int r1 = radius + 1;

int routsum, goutsum, boutsum;

int rinsum, ginsum, binsum;

for (y = 0; y < h; y++) {

rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;

for (i = -radius; i <= radius; i++) {

p = pix[yi + Math.min(wm, Math.max(i, 0))];

sir = stack[i + radius];

sir[0] = (p & 0xff0000) >> 16;

sir[1] = (p & 0x00ff00) >> 8;

sir[2] = (p & 0x0000ff);

rbs = r1 - Math.abs(i);

rsum += sir[0] * rbs;

gsum += sir[1] * rbs;

bsum += sir[2] * rbs;

if (i > 0) {

rinsum += sir[0];

ginsum += sir[1];

binsum += sir[2];

} else {

routsum += sir[0];

goutsum += sir[1];

boutsum += sir[2];

}

}

stackpointer = radius;

for (x = 0; x < w; x++) {

r[yi] = dv[rsum];

g[yi] = dv[gsum];

b[yi] = dv[bsum];

rsum -= routsum;

gsum -= goutsum;

bsum -= boutsum;

stackstart = stackpointer - radius + div;

sir = stack[stackstart % div];

routsum -= sir[0];

goutsum -= sir[1];

boutsum -= sir[2];

if (y == 0) {

vmin[x] = Math.min(x + radius + 1, wm);

}

p = pix[yw + vmin[x]];

sir[0] = (p & 0xff0000) >> 16;

sir[1] = (p & 0x00ff00) >> 8;

sir[2] = (p & 0x0000ff);

rinsum += sir[0];

ginsum += sir[1];

binsum += sir[2];

rsum += rinsum;

gsum += ginsum;

bsum += binsum;

stackpointer = (stackpointer + 1) % div;

sir = stack[(stackpointer) % div];

routsum += sir[0];

goutsum += sir[1];

boutsum += sir[2];

rinsum -= sir[0];

ginsum -= sir[1];

binsum -= sir[2];

yi++;

}

yw += w;

}

for (x = 0; x < w; x++) {

rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;

yp = -radius * w;

for (i = -radius; i <= radius; i++) {

yi = Math.max(0, yp) + x;

sir = stack[i + radius];

sir[0] = r[yi];

sir[1] = g[yi];

sir[2] = b[yi];

rbs = r1 - Math.abs(i);

rsum += r[yi] * rbs;

gsum += g[yi] * rbs;

bsum += b[yi] * rbs;

if (i > 0) {

rinsum += sir[0];

ginsum += sir[1];

binsum += sir[2];

} else {

routsum += sir[0];

goutsum += sir[1];

boutsum += sir[2];

}

if (i < hm) {

yp += w;

}

}

yi = x;

stackpointer = radius;

for (y = 0; y < h; y++) {

// Preserve alpha channel: ( 0xff000000 & pix[yi] )

pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

rsum -= routsum;

gsum -= goutsum;

bsum -= boutsum;

stackstart = stackpointer - radius + div;

sir = stack[stackstart % div];

routsum -= sir[0];

goutsum -= sir[1];

boutsum -= sir[2];

if (x == 0) {

vmin[y] = Math.min(y + r1, hm) * w;

}

p = x + vmin[y];

sir[0] = r[p];

sir[1] = g[p];

sir[2] = b[p];

rinsum += sir[0];

ginsum += sir[1];

binsum += sir[2];

rsum += rinsum;

gsum += ginsum;

bsum += binsum;

stackpointer = (stackpointer + 1) % div;

sir = stack[stackpointer];

routsum += sir[0];

goutsum += sir[1];

boutsum += sir[2];

rinsum -= sir[0];

ginsum -= sir[1];

binsum -= sir[2];

yi += w;

}

}

bitmap.setPixels(pix, 0, w, 0, 0, w, h);

return (bitmap);

}

}

高斯模糊使用

//1-10

convert2RoundBitmap = FastBlurUtil.toBlur(bitmap ,3);

//或者

1-25

CommonUtil.rsBlur(mContext,bitmap ,15);

"对勾的实现"

if(line1_x < CommonUtil.dip2px(getContext(),15)) {

line1_x=line1_x+5;

line1_y=line1_y+5;

}

if (line1_x == CommonUtil.dip2px(getContext(),15)) {

line2_x = line1_x;

line2_y = line1_y;

line1_x=line1_x+5;

line1_y=line1_y+5;

}

if (line1_x >= CommonUtil.dip2px(getContext(),15) && line2_x <= CommonUtil.dip2px(getContext(),45)) {

line2_x=line2_x+8;

line2_y=line2_y-6;

}

canvas.drawLine(cx-CommonUtil.dip2px(getContext(),17),cy,

cx-CommonUtil.dip2px(getContext(),17)+line1_x,cy+line1_y,mCirclePaint);

canvas.drawLine(cx-CommonUtil.dip2px(getContext(),17) + line1_x-6 , cx + line1_y,

cx-CommonUtil.dip2px(getContext(),17) + line2_x, cx + line2_y, mCirclePaint);

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值