from tkinter import *
import random
import time
class Game:
def __init__(self): #
self.tk = Tk()
self.tk.title("Mr.Stick for the Exit")
self.tk.resizable(0, 0) #
self.tk.wm_attributes("-topmost", 1)
self.canvas = Canvas(self.tk, width=500, height=500, highlightthickness=0) #
self.canvas.pack()
self.tk.update()
self.canvas_height = 500
self.canvas_width = 500
self.bg = PhotoImage(file="background3.gif")
w = self.bg.width()
h = self.bg.height()
for x in range(0, 5):
for y in range(0, 5):
self.canvas.create_image(x * w, y * h, image=self.bg, anchor='nw')
self.sprites = []
self.running = True
def mainloop(self):
while 1:
if self.running == True:
for sprite in self.sprites:
sprite.move()
self.tk.update_idletasks()
self.tk.update()
time.sleep(0.01)
class Coords:
def __init__(self, x1=0, y1=0, x2=0, y2=0):
self.x1 = x1
self.y1 = y1
self.x2 = x2
self.y2 = y2
def within_x(co1, co2):
if (co2.x1 < co1.x1 < co2.x2) \
or (co2.x1 < co1.x2 < co2.x2) \
or (co1.x1 < co2.x1 < co1.x2) \
or (co1.x1 > co2.x2 > co1.x1):
return True
else:
return False
def within_y(co1, co2):
if (co2.y1 < co1.y1 < co2.y2) \
or (co2.y1 < co1.y2 < co2.y2) \
or (co1.y1 < co2.y1 < co1.y2) \
or (co1.y1 > co2.y2 > co1.y1):
return True
else:
return False
def collided_left(co1, co2):
if within_y(co1, co2):
if co2.x2 >= co1.x1 >= co2.x1: