小甲鱼python素材_python摩擦摩擦游戏的练习--小甲鱼(未完成)素材未上传

import pygame

import sys

from pygame.locals import*

from random import*

class Ball(pygame.sprite.Sprite):

def __init__(self,grayball_image,greenball_image,position,speed,bg_size,target):

pygame.sprite.Sprite.__init__(self)

self.grayball_image = pygame.image.load(grayball_image).convert_alpha()

self.greenball_image = pygame.image.load(greenball_image).convert_alpha()

self.rect =self.grayball_image.get_rect()

self.rect.left,self.rect.top=position

self.target = target

self.control =False

self.speed =speed

self.width,self.height = bg_size[0],bg_size[1]

self.radius = self.rect.width/2

def move(self):

self.rect =self.rect.move(self.speed)

if self.rect.right <0:

self.rect.left = self.width

elif self.rect.left>self.width:

self.rect.right = 0

elif self.rect.bottom <0:

self.rect.top =self.height

elif self.rect.top >self.height:

self.rect.bottom = 0

def check(self,motion):

if self.target

return True

else:

return False

#############

##########################

class Glass(pygame.sprite.Sprite):

def __init__(self,glass_image,mouse_image,bg_size):

pygame.sprite.Sprite.__init__(self)

self.glass_image = pygame.image.load(glass_image).convert_alpha()

self.glass_rect = self.glass_image.get_rect()

self.glass_rect.left,self.glass_rect.top = \

(bg_size[0] - self.glass_rect.width)//2,\

bg_size[1] -self.glass_rect.height

self.mouse_image =pygame.image.load(mouse_image).convert_alpha()

self.mouse_rect = self.mouse_image.get_rect()

self.mouse_rect.left,self.mouse_rect.top = \

self.glass_rect.left,self.glass_rect.top

pygame.mouse.set_visible(False)

def main():

pygame.init()

#ball_image = "ball.png"

grayball_image = "ball.png"

greenball_image = "green.png"

bg_image = "background.png"

glass_image = "glass.png"

mouse_image = "hand.png"

runing =True

#添加音乐

pygame.mixer.music.load("10542.wav")

pygame.mixer.music.play()

#添加音效

loser_sound = pygame.mixer.Sound("loser.wav")

laugh_sound = pygame.mixer.Sound("laugh.wav")

winner_sound = pygame.mixer.Sound("win.wav")

hole_sound =pygame.mixer.Sound("hole.wav")

#音乐播放完游戏结束

GAMEOVER =USEREVENT

pygame.mixer.music.set_endevent(GAMEOVER)

bg_size = width, height =1024,500

screen =pygame.display.set_mode(bg_size)

pygame.display.set_caption("paly the ball")

background = pygame.image.load(bg_image).convert_alpha()

balls=[]

group =pygame.sprite.Group()

for i in range(5):

position =randint(0,width-100),randint(0,height-100)

speed = [randint(-10,10),randint(-10,10)]

ball =Ball(grayball_image,greenball_image,position,speed,bg_size,5*(i+1))

while pygame.sprite.spritecollide(ball,group,False,pygame.sprite.collide_circle):

#self.rect.left,self.rect.top报错

ball.rect.left,ball.rect.top = randint(0,width-100),randint(0,height-100)

balls.append(ball)

group.add(ball)

glass = Glass(glass_image,mouse_image ,bg_size)

#事件

motion = 0

MYTIMER =USEREVENT +1

pygame.time.set_timer(MYTIMER,1000)

clock =pygame.time.Clock()

clock =pygame.time.Clock()

while runing:

for event in pygame.event.get():

if event.type ==QUIT:

pygame.quit()

sys.exit()

elif event.type == GAMEOVER:

loser_sound.play()

pygame.time.delay(2000)

laugh_sound.play()

running = False

elif event.type == MYTIMER:

if motion:

for each in group:

if each.check(motion):

each.speed=[0,0]

each.control = True

motion = 0

elif event.type == MOUSEMOTION:

motion +=1

elif event.type ==KEYDOWN:

if event.key == K_w:

for each in group:

if each.control:

each.speed[1] -=1

if event.key == K_s:

for each in group:

if each.control:

each.speed[1] +=1

if event.key == K_a:

for each in group:

if each.control:

each.speed[0] -=1

if event.key == K_d:

for each in group:

if each.control:

each.speed[0] +=1

screen.blit(background,(0,0))

screen.blit(glass.glass_image,glass.glass_rect)

glass.mouse_rect.left,glass.mouse_rect.top = pygame.mouse.get_pos()

if glass.mouse_rect.left < glass.glass_rect.left:

glass.mouse_rect.left =glass.glass_rect.left

if glass.mouse_rect.left >glass.glass_rect.right - glass.mouse_rect.width:

glass.mouse_rect.left =glass.glass_rect.right - glass.mouse_rect.width

if glass.mouse_rect.top

glass.mouse_rect.top=glass.glass_rect.top

if glass.mouse_rect.top >glass.glass_rect.bottom -glass.mouse_rect.height:

glass.mouse_rect.top =glass.glass_rect.bottom -glass.mouse_rect.height

screen.blit(glass.mouse_image,glass.mouse_rect)

for each in balls:

each.move()

if each.control:

screen.blit(each.greenball_image,each.rect)

else:

screen.blit(each.grayball_image,each.rect)

for each in group:

group.remove(each)

if pygame.sprite.spritecollide(each,group,False,pygame.sprite.collide_circle):

each.speed[0] = -each.speed[0]

each.speed[1] = -each.speed[1]

each.control =False

group.add(each)

pygame.display.flip()

clock.tick(30)

if __name__ =="__main__":

main()

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