import pygame
import sys
from pygame.locals import*
from random import*
class Ball(pygame.sprite.Sprite):
def __init__(self,grayball_image,greenball_image,position,speed,bg_size,target):
pygame.sprite.Sprite.__init__(self)
self.grayball_image = pygame.image.load(grayball_image).convert_alpha()
self.greenball_image = pygame.image.load(greenball_image).convert_alpha()
self.rect =self.grayball_image.get_rect()
self.rect.left,self.rect.top=position
self.target = target
self.control =False
self.speed =speed
self.width,self.height = bg_size[0],bg_size[1]
self.radius = self.rect.width/2
def move(self):
self.rect =self.rect.move(self.speed)
if self.rect.right <0:
self.rect.left = self.width
elif self.rect.left>self.width:
self.rect.right = 0
elif self.rect.bottom <0:
self.rect.top =self.height
elif self.rect.top >self.height:
self.rect.bottom = 0
def check(self,motion):
if self.target
return True
else:
return False
#############
##########################
class Glass(pygame.sprite.Sprite):
def __init__(self,glass_image,mouse_image,bg_size):
pygame.sprite.Sprite.__init__(self)
self.glass_image = pygame.image.load(glass_image).convert_alpha()
self.glass_rect = self.glass_image.get_rect()
self.glass_rect.left,self.glass_rect.top = \
(bg_size[0] - self.glass_rect.width)//2,\
bg_size[1] -self.glass_rect.height
self.mouse_image =pygame.image.load(mouse_image).convert_alpha()
self.mouse_rect = self.mouse_image.get_rect()
self.mouse_rect.left,self.mouse_rect.top = \
self.glass_rect.left,self.glass_rect.top
pygame.mouse.set_visible(False)
def main():
pygame.init()
#ball_image = "ball.png"
grayball_image = "ball.png"
greenball_image = "green.png"
bg_image = "background.png"
glass_image = "glass.png"
mouse_image = "hand.png"
runing =True
#添加音乐
pygame.mixer.music.load("10542.wav")
pygame.mixer.music.play()
#添加音效
loser_sound = pygame.mixer.Sound("loser.wav")
laugh_sound = pygame.mixer.Sound("laugh.wav")
winner_sound = pygame.mixer.Sound("win.wav")
hole_sound =pygame.mixer.Sound("hole.wav")
#音乐播放完游戏结束
GAMEOVER =USEREVENT
pygame.mixer.music.set_endevent(GAMEOVER)
bg_size = width, height =1024,500
screen =pygame.display.set_mode(bg_size)
pygame.display.set_caption("paly the ball")
background = pygame.image.load(bg_image).convert_alpha()
balls=[]
group =pygame.sprite.Group()
for i in range(5):
position =randint(0,width-100),randint(0,height-100)
speed = [randint(-10,10),randint(-10,10)]
ball =Ball(grayball_image,greenball_image,position,speed,bg_size,5*(i+1))
while pygame.sprite.spritecollide(ball,group,False,pygame.sprite.collide_circle):
#self.rect.left,self.rect.top报错
ball.rect.left,ball.rect.top = randint(0,width-100),randint(0,height-100)
balls.append(ball)
group.add(ball)
glass = Glass(glass_image,mouse_image ,bg_size)
#事件
motion = 0
MYTIMER =USEREVENT +1
pygame.time.set_timer(MYTIMER,1000)
clock =pygame.time.Clock()
clock =pygame.time.Clock()
while runing:
for event in pygame.event.get():
if event.type ==QUIT:
pygame.quit()
sys.exit()
elif event.type == GAMEOVER:
loser_sound.play()
pygame.time.delay(2000)
laugh_sound.play()
running = False
elif event.type == MYTIMER:
if motion:
for each in group:
if each.check(motion):
each.speed=[0,0]
each.control = True
motion = 0
elif event.type == MOUSEMOTION:
motion +=1
elif event.type ==KEYDOWN:
if event.key == K_w:
for each in group:
if each.control:
each.speed[1] -=1
if event.key == K_s:
for each in group:
if each.control:
each.speed[1] +=1
if event.key == K_a:
for each in group:
if each.control:
each.speed[0] -=1
if event.key == K_d:
for each in group:
if each.control:
each.speed[0] +=1
screen.blit(background,(0,0))
screen.blit(glass.glass_image,glass.glass_rect)
glass.mouse_rect.left,glass.mouse_rect.top = pygame.mouse.get_pos()
if glass.mouse_rect.left < glass.glass_rect.left:
glass.mouse_rect.left =glass.glass_rect.left
if glass.mouse_rect.left >glass.glass_rect.right - glass.mouse_rect.width:
glass.mouse_rect.left =glass.glass_rect.right - glass.mouse_rect.width
if glass.mouse_rect.top
glass.mouse_rect.top=glass.glass_rect.top
if glass.mouse_rect.top >glass.glass_rect.bottom -glass.mouse_rect.height:
glass.mouse_rect.top =glass.glass_rect.bottom -glass.mouse_rect.height
screen.blit(glass.mouse_image,glass.mouse_rect)
for each in balls:
each.move()
if each.control:
screen.blit(each.greenball_image,each.rect)
else:
screen.blit(each.grayball_image,each.rect)
for each in group:
group.remove(each)
if pygame.sprite.spritecollide(each,group,False,pygame.sprite.collide_circle):
each.speed[0] = -each.speed[0]
each.speed[1] = -each.speed[1]
each.control =False
group.add(each)
pygame.display.flip()
clock.tick(30)
if __name__ =="__main__":
main()