y0) rankx++;
else ranky++;
if (x0 > z0) rankx++;
else rankz++;
if (x0 > w0) rankx++;
else rankw++;
if (y0 > z0) ranky++;
else rankz++;
if (y0 > w0) ranky++;
else rankw++;
if (z0 > w0) rankz++;
else rankw++;
var i1, j1, k1, l1; // The integer offsets for the second simplex corner
var i2, j2, k2, l2; // The integer offsets for the third simplex corner
var i3, j3, k3, l3; // The integer offsets for the fourth simplex corner
// simplex[c] is a 4-vector with the numbers 0, 1, 2 and 3 in some order.
// Many values of c will never occur, since e.g. x>y>z>w makes x= 3 ? 1 : 0;
j1 = ranky >= 3 ? 1 : 0;
k1 = rankz >= 3 ? 1 : 0;
l1 = rankw >= 3 ? 1 : 0;
// Rank 2 denotes the second largest coordinate.
i2 = rankx >= 2 ? 1 : 0;
j2 = ranky >= 2 ? 1 : 0;
k2 = rankz >= 2 ? 1 : 0;
l2 = rankw >= 2 ? 1 : 0;
// Rank 1 denotes the second smallest coordinate.
i3 = rankx >= 1 ? 1 : 0;
j3 = ranky >= 1 ? 1 : 0;
k3 = rankz >= 1 ? 1 : 0;
l3 = rankw >= 1 ? 1 : 0;
// The fifth corner has all coordinate offsets = 1, so no need to compute that.
var x1 = x0 - i1 + G4; // Offsets for second corner in (x,y,z,w) coords
var y1 = y0 - j1 + G4;
var z1 = z0 - k1 + G4;
var w1 = w0 - l1 + G4;
var x2 = x0 - i2 + 2.0 * G4; // Offsets for third corner in (x,y,z,w) coords
var y2 = y0 - j2 + 2.0 * G4;
var z2 = z0 - k2 + 2.0 * G4;
var w2 = w0 - l2 + 2.0 * G4;
var x3 = x0 - i3 + 3.0 * G4; // Offsets for fourth corner in (x,y,z,w) coords
var y3 = y0 - j3 + 3.0 * G4;
var z3 = z0 - k3 + 3.0 * G4;
var w3 = w0 - l3 + 3.0 * G4;
var x4 = x0 - 1.0 + 4.0 * G4; // Offsets for last corner in (x,y,z,w) coords
var y4 = y0 - 1.0 + 4.0 * G4;
var z4 = z0 - 1.0 + 4.0 * G4;
var w4 = w0 - 1.0 + 4.0 * G4;
// Work out the hashed gradient indices of the five simplex corners
var ii = i & 255;
var jj = j & 255;
var kk = k & 255;
var ll = l & 255;
// Calculate the contribution from the five corners
var t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0;
if (t0 < 0) n0 = 0.0;
else {
var gi0 = (perm[ii + perm[jj + perm[kk + perm[ll]]]] % 32) * 4;
t0 *= t0;
n0 = t0 * t0 * (grad4[gi0] * x0 + grad4[gi0 + 1] * y0 + grad4[gi0 + 2] * z0 + grad4[gi0 + 3] * w0);
}
var t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1;
if (t1 < 0) n1 = 0.0;
else {
var gi1 = (perm[ii + i1 + perm[jj + j1 + perm[kk + k1 + perm[ll + l1]]]] % 32) * 4;
t1 *= t1;
n1 = t1 * t1 * (grad4[gi1] * x1 + grad4[gi1 + 1] * y1 + grad4[gi1 + 2] * z1 + grad4[gi1 + 3] * w1);
}
var t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2;
if (t2 < 0) n2 = 0.0;
else {
var gi2 = (perm[ii + i2 + perm[jj + j2 + perm[kk + k2 + perm[ll + l2]]]] % 32) * 4;
t2 *= t2;
n2 = t2 * t2 * (grad4[gi2] * x2 + grad4[gi2 + 1] * y2 + grad4[gi2 + 2] * z2 + grad4[gi2 + 3] * w2);
}
var t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3;
if (t3 < 0) n3 = 0.0;
else {
var gi3 = (perm[ii + i3 + perm[jj + j3 + perm[kk + k3 + perm[ll + l3]]]] % 32) * 4;
t3 *= t3;
n3 = t3 * t3 * (grad4[gi3] * x3 + grad4[gi3 + 1] * y3 + grad4[gi3 + 2] * z3 + grad4[gi3 + 3] * w3);
}
var t4 = 0.6 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4;
if (t4 < 0) n4 = 0.0;
else {
var gi4 = (perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] % 32) * 4;
t4 *= t4;
n4 = t4 * t4 * (grad4[gi4] * x4 + grad4[gi4 + 1] * y4 + grad4[gi4 + 2] * z4 + grad4[gi4 + 3] * w4);
}
// Sum up and scale the result to cover the range [-1,1]
return 27.0 * (n0 + n1 + n2 + n3 + n4);
}
};
function buildPermutationTable(random) {
var i;
var p = new Uint8Array(256);
for (i = 0; i < 256; i++) {
p[i] = i;
}
for (i = 0; i < 255; i++) {
var r = i + ~~(random() * (256 - i));
var aux = p[i];
p[i] = p[r];
p[r] = aux;
}
return p;
}
SimplexNoise._buildPermutationTable = buildPermutationTable;
// amd
if (typeof define !== 'undefined' && define.amd) define(function() {return SimplexNoise;});
// common js
if (typeof exports !== 'undefined') exports.SimplexNoise = SimplexNoise;
// browser
else if (typeof window !== 'undefined') window.SimplexNoise = SimplexNoise;
// nodejs
if (typeof module !== 'undefined') {
module.exports = SimplexNoise;
}
})();
/*
Johan Karlsson (DonKarlssonSan) 2018
*/
var canvas = void 0,
ns = void 0,
group = void 0;
var w = void 0,
h = void 0;
var m = void 0;
var simplex = void 0;
var ticker = void 0;
var mx = void 0,
my = void 0;
var hue = void 0;
function setup() {
canvas = document.querySelector("#canvas");
group = document.querySelector("#group");
h1 = document.querySelector(".h1");
ns = canvas.namespaceURI;
hue = parseInt(Math.random() * 360);
h1.style.color = "hsla(" + hue + ", 100%, 50%, .5)";
reset();
window.addEventListener("resize", reset);
canvas.addEventListener("click", click);
}
function reset() {
simplex = new SimplexNoise();
ticker = 0;
w = canvas.width = window.innerWidth;
h = canvas.height = window.innerHeight;
m = Math.min(w, h);
mx = w / 2;
my = h / 2;
}
function click(event) {
mx = event.clientX + 1;
my = event.clientY + 1;
draw();
}
function draw() {
ticker += 0.01;
group.innerHTML = '';
// requestAnimationFrame(draw);
for (var i = 10; i < m / 2 - 40; i += 25) {
drawCircle(i);
}
}
function drawCircle(r) {
var d = '';
var point = void 0,
x = void 0,
y = void 0;
for (var angle = 0; angle < Math.PI * 2; angle += 0.02) {
point = calcPoint(angle, r);
d += (d === '' ? 'M ' : '') + " " + point[0] + " " + point[1] + " " + (d === '' ? ' L ' : '');
}
d += ' Z';
addPath(d);
}
function addPath(d) {
var path = document.createElementNS(ns, 'path');
path.setAttribute('d', d);
var fill = getColor();
console.log(fill);
path.setAttribute('fill', fill);
// path.setAttribute('stroke', 'black');
group.appendChild(path);
}
function getColor() {
var saturation = parseInt(Math.random() * 100),
lightness = parseInt(Math.random() * 40 + 60),
opacity = Math.random() * .3;
return "hsla(" + hue + ", " + saturation + "%, " + lightness + "%, " + opacity + ")";
}
function calcPoint(angle, r) {
var noiseFactor = mx / w * 50;
var zoom = my / h * 200;
var x = Math.cos(angle) * r + w / 2;
var y = Math.sin(angle) * r + h / 2;
n = simplex.noise3D(x / zoom, y / zoom, ticker) * noiseFactor;
x = Math.cos(angle) * (r + n) + w / 2;
y = Math.sin(angle) * (r + n) + h / 2;
return [x, y];
}
setup();
draw();
var copyEle = document.querySelector('.copy'),
outer = document.querySelector('.outer');
copyEle.addEventListener("click", function () {
copy(outer.innerHTML);
});
function copy(textToCopy) {
try {
var textArea = document.createElement("textarea");
textArea.setAttribute("style", "width:1px;border:0;opacity:0;");
document.body.appendChild(textArea);
textArea.value = textToCopy;
textArea.select();
document.execCommand("copy");
document.body.removeChild(textArea);
alert("SVG is on clipboard");
} catch (_ref) {
var message = _ref.message;
alert("Could not copy text: " + message);
}
}