python写五子棋_Python基于pygame实现单机版五子棋对战

python实现的五子棋,能够自动判断输赢,没有是实现电脑对战功能

源码下载:pygame五子棋

# 1、引入pygame 和 pygame.locals

import pygame

from pygame.locals import *

import time

import sys

initChessList = []

initRole = 1 # 代表白子下 2:代表当前是黑子下

resultFlag = 0

userFlag = True

class StornPoint():

def __init__(self, x, y, value = 0):

"""

:param x: 代表x轴坐标

:param y: 代表y轴坐标

:param value: 当前坐标点的棋子:0:没有棋子 1:白子 2:黑子

"""

self.x = x

self.y = y

self.value = value

pass

def initChessSquare(x, y):

"""

初始化棋盘的坐标

:param x:

:param y:

:return:

"""

# 使用二维列表保存了棋盘是的坐标系,和每个落子点的数值

for i in range(15): # 每一行的交叉点坐标

rowList = []

for j in range(15): # 每一列的交叉点坐标

pointX = x + j*40

pointY = y + i*40

# value = 0

sp = StornPoint(pointX, pointY, 0)

rowList.append(sp)

pass

initChessList.append(rowList)

pass

# 处理事件

def eventHandler():

global userFlag

"""

监听各种事件

:return:

"""

for event in pygame.event.get():

global initRole

# 监听点积退出按钮事件

if event.type == QUIT:

pygame.quit()

sys.exit()

pass

# 监听鼠标点积事件

if event.type == MOUSEBUTTONDOWN:

x, y = pygame.mouse.get_pos() #

print((x, y))

i = j = 0

for temp in initChessList:

for point in temp:

if x >= point.x - 15 and x <= point.x + 15

and y >= point.y - 15 and y <= point.y + 15:

# 当前区域没有棋子,并且是白子下

if point.value == 0 and initRole == 1 and userFlag:

point.value = 1

judgeResult(i, j, 1)

initRole = 2 # 切换棋子颜色

pass

elif point.value == 0 and initRole == 2 and userFlag:

point.value = 2

judgeResult(i, j, 2)

initRole = 1 # 切换棋子颜色

pass

break

pass

j += 1

pass

i += 1

j = 0

pass

pass

pass

# 判断输赢函数

def judgeResult(i, j, value):

global resultFlag

flag = False # 用于判断是否已经判决出输赢

for x in range(j - 4, j + 5): # 水平方向有没有出现5连

if x >= 0 and x + 4 < 15 :

if initChessList[i][x].value == value and

initChessList[i][x + 1].value == value and

initChessList[i][x + 2].value == value and

initChessList[i][x + 3].value == value and

initChessList[i][x + 4].value == value :

flag = True

break

pass

for x in range(i - 4, i + 5): # 垂直方向有没有出现5连

if x >= 0 and x + 4 < 15:

if initChessList[x][j].value == value and

initChessList[x + 1][j].value == value and

initChessList[x + 2][j].value == value and

initChessList[x + 3][j].value == value and

initChessList[x + 4][j].value == value:

flag = True

break

pass

# 判断东北方向的对角线是否出现了5连

for x, y in zip(range(j + 4, j - 5, -1), range(i - 4, i + 5)):

if x >= 0 and x+4 < 15 and y + 4 >= 0 and y < 15:

if initChessList[y][x].value == value and

initChessList[y - 1][x + 1].value == value and

initChessList[y - 2][x + 2].value == value and

initChessList[y - 3][x + 3].value == value and

initChessList[y - 4][x + 4].value == value:

flag = True

break

pass

pass

pass

# 判断西北方向的对角是否出现了五连

for x, y in zip(range(j - 4, j + 5), range(i - 4, i + 5)):

if x >= 0 and x + 4 < 15 and y >= 0 and y + 4 < 15:

if initChessList[y][x].value == value and

initChessList[y + 1][x + 1].value == value and

initChessList[y + 2][x + 2].value == value and

initChessList[y + 3][x + 3].value == value and

initChessList[y + 4][x + 4].value == value:

flag = True

break

pass

pass

pass

if flag:

resultFlag = value

pass

pass

# 加载素材

def main():

global resultFlag, initChessList

initChessSquare(27, 27) # 初始化棋牌

pygame.init() # 初始化游戏环境

# 创建游戏窗口

screen = pygame.display.set_mode((620,620), 0, 0) # 第一个参数是元组:窗口的长和宽

# 添加游戏标题

pygame.display.set_caption("五子棋小游戏")

# 图片的加载

background = pygame.image.load("images/bg.png")

blackStorn = pygame.image.load("images/storn_black.png")

whiteStorn = pygame.image.load("images/storn_white.png")

winStornW = pygame.image.load("images/white.png")

winStornB = pygame.image.load("images/black.png")

rect = blackStorn.get_rect()

while True:

screen.blit(background, (0, 0))

# 更新棋盘棋子

for temp in initChessList:

for point in temp:

if point.value == 1:

screen.blit(whiteStorn, (point.x - 18, point.y - 18))

pass

elif point.value == 2:

screen.blit(blackStorn, (point.x - 18, point.y - 18))

pass

pass

pass

# 如果已经判决出输赢

if resultFlag > 0:

initChessList = [] # 清空棋盘

initChessSquare(27, 27) # 重新初始化棋盘

if resultFlag == 1:

screen.blit(winStornW, (50,100))

else:

screen.blit(winStornB, (50,100))

pass

pygame.display.update()

if resultFlag >0:

time.sleep(3)

resultFlag = 0

pass

eventHandler()

pass

pass

if __name__ == "__main__":

main()

pass

2019122683222398.jpg

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持云海天教程。

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