python如何编写游戏_弱弱的问下,用python怎么编写乒乓球类小游戏

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import sys, pygame

from random import *

from pygame.locals import *

from pygame.font import *

class MyPlayer(pygame.sprite.Sprite):

def __init__(self, image_file, location, speed):

pygame.sprite.Sprite.__init__(self)

self.image = pygame.image.load(image_file)

self.rect = self.image.get_rect()

self.rect.left, self.rect.top = location

self.speed = speed

self.status = True

def move(self):

self.rect = self.rect.move(self.speed)

if self.rect.left < 0 or self.rect.right > width:

self.speed[0] = -self.speed[0]

if self.rect.top < 0:

self.speed[1] = -self.speed[1]

if self.rect.bottom > height:

#Game over

self.status = False

class Reflector(pygame.sprite.Sprite):

def __init__(self, image_file, location, speed):

pygame.sprite.Sprite.__init__(self)

self.image = pygame.image.load(image_file)

self.rect = self.image.get_rect()

self.rect.left, self.rect.top = location

self.speed = speed

def move(self):

self.rect = self.rect.move(self.speed)

if self.rect.left < 0 or self.rect.right > width:

self.speed[0] = -self.speed[0]

if self.rect.top < 0 or self.rect.bottom > height:

self.speed[1] = -self.speed[1]

def animate(players):

screen.fill([255,255,255])

for player in players:

player.move()

for player in players:

players.remove(player)

if pygame.sprite.spritecollide(player,players,False):

player.speed[0] = -player.speed[0]

player.speed[1] = -player.speed[1]

players.add(player)

player.move()

screen.blit(player.image,player.rect)

pygame.display.flip()

pygame.time.delay(10)

pygame.init()

size = width,height = 640,480

screen = pygame.display.set_mode(size)

screen.fill([255,255,255])

pygame.display.set_caption("MiaoWa Game")

def play():

img_player = "C:\Users\dswu\Desktop\player.png"

players = pygame.sprite.Group()

for row in range(0,1):

for column in range(0,1):

playerLocation = [column*250+10,row*250+10]

playerSpeed = [choice([-2,2]), choice([-2,2])]

player = MyPlayer(img_player, playerLocation, playerSpeed)

players.add(player)

img_ref_path = "C:\Users\dswu\Desktop\Reflector.png"

ref_pos = [0,464]

ref_speed = [0,0]

reflector = Reflector(img_ref_path, ref_pos, ref_speed)

players.add(reflector)

running = True

while running:

key_pressed = pygame.key.get_pressed()

for event in pygame.event.get():

if event.type == pygame.QUIT:

game.quit()

if event.type == KEYDOWN:

if event.key == K_LEFT:

ref_speed[0] = -2

elif event.key == K_RIGHT:

ref_speed[0] = +2

animate(players)

if player.status == False:

running = False

final_text = "Game Over!"

ft_font = pygame.font.Font(None, 100)

ft_surf = ft_font.render(final_text, 1, (0,0,0))

screen.blit(ft_surf, [screen.get_width()/2 - ft_surf.get_width()/2, 100])

tip_text = "Type any key to continue"

tip_font = pygame.font.Font(None, 50)

tip_surf = tip_font.render(tip_text, 1, (0,0,0))

screen.blit(tip_surf, [screen.get_width()/2 - tip_surf.get_width()/2, 200])

pygame.display.flip()

keepOn = True

while keepOn:

key_pressed = pygame.key.get_pressed()

for event in pygame.event.get():

if event.type == pygame.QUIT:

pygame.quit()

if event.type == KEYDOWN:

play()

play()

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