python脚本自动运行失败_微信跳一跳自动运行python脚本

本文实例为大家分享了微信小程序跳一跳自动运行脚本,供大家参考,具体内容如下

1、压缩包带了adb等必须工具,配置一下环境变量即可

2、Python 直接运行即可 (Python3.6)

代码:

wechat_jump_auto.py

# coding: utf-8

'''

# === 思路 ===

# 核心:每次落稳之后截图,根据截图算出棋子的坐标和下一个块顶面的中点坐标,

# 根据两个点的距离乘以一个时间系数获得长按的时间

# 识别棋子:靠棋子的颜色来识别位置,通过截图发现最下面一行大概是一条直线,就从上往下一行一行遍历,

# 比较颜色(颜色用了一个区间来比较)找到最下面的那一行的所有点,然后求个中点,

# 求好之后再让 Y 轴坐标减小棋子底盘的一半高度从而得到中心点的坐标

# 识别棋盘:靠底色和方块的色差来做,从分数之下的位置开始,一行一行扫描,由于圆形的块最顶上是一条线,

# 方形的上面大概是一个点,所以就用类似识别棋子的做法多识别了几个点求中点,

# 这时候得到了块中点的 X 轴坐标,这时候假设现在棋子在当前块的中心,

# 根据一个通过截图获取的固定的角度来推出中点的 Y 坐标

# 最后:根据两点的坐标算距离乘以系数来获取长按时间(似乎可以直接用 X 轴距离)

'''

import os

import sys

import subprocess

import time

import math

from PIL import Image

import random

from six.moves import input

import debug, config

import numpy as np

VERSION = "1.1.1"

debug_switch = False # debug 开关,需要调试的时候请改为:True

config = config.open_accordant_config()

# Magic Number,不设置可能无法正常执行,请根据具体截图从上到下按需设置,设置保存在 config 文件夹中

under_game_score_y = config['under_game_score_y']

press_coefficient = config['press_coefficient'] # 长按的时间系数,请自己根据实际情况调节

piece_base_height_1_2 = config['piece_base_height_1_2'] # 二分之一的棋子底座高度,可能要调节

piece_body_width = config['piece_body_width'] # 棋子的宽度,比截图中量到的稍微大一点比较安全,可能要调节

screenshot_way = 2

def pull_screenshot():

'''

新的方法请根据效率及适用性由高到低排序

'''

global screenshot_way

if screenshot_way == 2 or screenshot_way == 1:

process = subprocess.Popen('adb shell screencap -p', shell=True, stdout=subprocess.PIPE)

screenshot = process.stdout.read()

if screenshot_way == 2:

binary_screenshot = screenshot.replace(b'\r\n', b'\n')

else:

binary_screenshot = screenshot.replace(b'\r\r\n', b'\n')

f = open('autojump.png', 'wb')

f.write(binary_screenshot)

f.close()

elif screenshot_way == 0:

os.system('adb shell screencap -p /sdcard/autojump.png')

os.system('adb pull /sdcard/autojump.png .')

def set_button_position(im):

'''

将 swipe 设置为 `再来一局` 按钮的位置

'''

global swipe_x1, swipe_y1, swipe_x2, swipe_y2

w, h = im.size

left = int(w / 2)

top = int(1584 * (h / 1920.0))

left = int(random.uniform(left-50, left+50))

top = int(random.uniform(top-10, top+10)) # 随机防 ban

swipe_x1, swipe_y1, swipe_x2, swipe_y2 = left, top, left, top

def jump(distance):

'''

跳跃一定的距离

'''

press_time = distance * press_coefficient

press_time = max(press_time, 200) # 设置 200ms 是最小的按压时间

press_time = int(press_time)

cmd = 'adb shell input swipe {x1} {y1} {x2} {y2} {duration}'.format(

x1=swipe_x1,

y1=swipe_y1,

x2=swipe_x2,

y2=swipe_y2,

duration=press_time

)

print(cmd)

os.system(cmd)

return press_time

def find_piece_and_board(im):

'''

寻找关键坐标

'''

w, h = im.size

piece_x_sum = 0

piece_x_c = 0

piece_y_max = 0

board_x = 0

board_y = 0

scan_x_border = int(w / 8) # 扫描棋子时的左右边界

scan_start_y = 0 # 扫描的起始 y 坐标

im_pixel = im.load()

# 以 50px 步长,尝试探测 scan_start_y

for i in range(int(h / 3), int(h*2 / 3), 50):

last_pixel = im_pixel[0, i]

for j in range(1, w):

pixel = im_pixel[j, i]

# 不是纯色的线,则记录 scan_start_y 的值,准备跳出循环

if pixel[0] != last_pixel[0] or pixel[1] != last_pixel[1] or pixel[2] != last_pixel[2]:

scan_start_y = i - 50

break

if scan_start_y:

break

print('scan_start_y: {}'.format(scan_start_y))

# 从 scan_start_y 开始往下扫描,棋子应位于屏幕上半部分,这里暂定不超过 2/3

for i in range(scan_start_y, int(h * 2 / 3)):

for j in range(scan_x_border, w - scan_x_border): # 横坐标方面也减少了一部分扫描开销

pixel = im_pixel[j, i]

# 根据棋子的最低行的颜色判断,找最后一行那些点的平均值,这个颜色这样应该 OK,暂时不提出来

if (50 < pixel[0] < 60) and (53 < pixel[1] < 63) and (95 < pixel[2] < 110):

piece_x_sum += j

piece_x_c += 1

piece_y_max = max(i, piece_y_max)

if not all((piece_x_sum, piece_x_c)):

return 0, 0, 0, 0

piece_x = int(piece_x_sum / piece_x_c)

piece_y = piece_y_max - piece_base_height_1_2 # 上移棋子底盘高度的一半

# 限制棋盘扫描的横坐标,避免音符 bug

if piece_x < w/2:

board_x_start = piece_x

board_x_end = w

else:

board_x_start = 0

board_x_end = piece_x

for i in range(int(h / 3), int(h * 2 / 3)):

last_pixel = im_pixel[0, i]

if board_x or board_y:

break

board_x_sum = 0

board_x_c = 0

for j in range(int(board_x_start), int(board_x_end)):

pixel = im_pixel[j, i]

# 修掉脑袋比下一个小格子还高的情况的 bug

if abs(j - piece_x) < piece_body_width:

continue

# 修掉圆顶的时候一条线导致的小 bug,这个颜色判断应该 OK,暂时不提出来

if abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) > 10:

board_x_sum += j

board_x_c += 1

if board_x_sum:

board_x = board_x_sum / board_x_c

last_pixel = im_pixel[board_x, i]

# 从上顶点往下 +274 的位置开始向上找颜色与上顶点一样的点,为下顶点

# 该方法对所有纯色平面和部分非纯色平面有效,对高尔夫草坪面、木纹桌面、药瓶和非菱形的碟机(好像是)会判断错误

for k in range(i+274, i, -1): # 274 取开局时最大的方块的上下顶点距离

pixel = im_pixel[board_x, k]

if abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) < 10:

break

board_y = int((i+k) / 2)

# 如果上一跳命中中间,则下个目标中心会出现 r245 g245 b245 的点,利用这个属性弥补上一段代码可能存在的判断错误

# 若上一跳由于某种原因没有跳到正中间,而下一跳恰好有无法正确识别花纹,则有可能游戏失败,由于花纹面积通常比较大,失败概率较低

for l in range(i, i+200):

pixel = im_pixel[board_x, l]

if abs(pixel[0] - 245) + abs(pixel[1] - 245) + abs(pixel[2] - 245) == 0:

board_y = l+10

break

if not all((board_x, board_y)):

return 0, 0, 0, 0

return piece_x, piece_y, board_x, board_y

def check_screenshot():

'''

检查获取截图的方式

'''

global screenshot_way

if os.path.isfile('autojump.png'):

os.remove('autojump.png')

if (screenshot_way < 0):

print('暂不支持当前设备')

sys.exit()

pull_screenshot()

try:

Image.open('./autojump.png').load()

print('采用方式 {} 获取截图'.format(screenshot_way))

except Exception:

screenshot_way -= 1

check_screenshot()

def yes_or_no(prompt, true_value='y', false_value='n', default=True):

default_value = true_value if default else false_value

prompt = '%s %s/%s [%s]: ' % (prompt, true_value, false_value, default_value)

i = input(prompt)

if not i:

return default

while True:

if i == true_value:

return True

elif i == false_value:

return False

prompt = 'Please input %s or %s: ' % (true_value, false_value)

i = input(prompt)

def main():

'''

主函数

'''

op = yes_or_no('请确保手机打开了 ADB 并连接了电脑,然后打开跳一跳并【开始游戏】后再用本程序,确定开始?')

if not op:

print('bye')

return

print('程序版本号:{}'.format(VERSION))

debug.dump_device_info()

check_screenshot()

i, next_rest, next_rest_time = 0, random.randrange(3, 10), random.randrange(5, 10)

while True:

pull_screenshot()

im = Image.open('./autojump.png')

# 获取棋子和 board 的位置

piece_x, piece_y, board_x, board_y = find_piece_and_board(im)

ts = int(time.time())

print(ts, piece_x, piece_y, board_x, board_y)

set_button_position(im)

jump(math.sqrt((board_x - piece_x) ** 2 + (board_y - piece_y) ** 2))

if debug_switch:

debug.save_debug_screenshot(ts, im, piece_x, piece_y, board_x, board_y)

debug.backup_screenshot(ts)

i += 1

if i == next_rest:

print('已经连续打了 {} 下,休息 {}s'.format(i, next_rest_time))

for j in range(next_rest_time):

sys.stdout.write('\r程序将在 {}s 后继续'.format(next_rest_time - j))

sys.stdout.flush()

time.sleep(2)

print('\n继续')

i, next_rest, next_rest_time = 0, random.randrange(30, 100), random.randrange(10, 60)

time.sleep(np.random.uniform(0.6,0.9)) # 为了保证截图的时候应落稳了,多延迟一会儿,随机值防 ban

if __name__ == '__main__':

main()

simple.py

# -*- coding: utf-8 -*-

import numpy as np

import cv2

import os

import time

import re

# 屏幕截图

def pull_screenshot(path):

os.system('adb shell screencap -p /sdcard/%s' % path)

os.system('adb pull /sdcard/%s .' % path)

# 根据x距离跳跃

def jump(distance, alpha):

press_time = max(int(distance * alpha), 200)

cmd = 'adb shell input swipe {} {} {} {} {}'.format(bx1, by1, bx2, by2, press_time)

os.system(cmd)

screenshot = 'screenshot.png'

alpha = 0

bx1, by1, bx2, by2 = 0, 0, 0, 0

chess_x = 0

target_x = 0

fix = 1.6667

# 检查分辨率是否是960x540

size_str = os.popen('adb shell wm size').read()

if size_str:

m = re.search(r'(\d+)x(\d+)', size_str)

if m:

hxw = "{height}x{width}".format(height=m.group(2), width=m.group(1))

if hxw == "960x540":

fix = 3.16

while True:

pull_screenshot(screenshot)

image_np = cv2.imread(screenshot)

image_np = cv2.cvtColor(image_np, cv2.COLOR_BGR2RGB)

gray = cv2.Canny(image_np, 20, 80)

HEIGHT = image_np.shape[0]

WIDTH = image_np.shape[1]

bx1 = WIDTH / 2

bx2 = WIDTH / 2

by1 = HEIGHT * 0.785

by2 = HEIGHT * 0.785

alpha = WIDTH * fix

# 获取棋子x坐标

linemax = []

for i in range(int(HEIGHT * 0.4), int(HEIGHT * 0.6)):

line = []

for j in range(int(WIDTH * 0.15), int(WIDTH * 0.85)):

if image_np[i, j, 0] > 40 and image_np[i, j, 0] < 70 and image_np[i, j, 1] > 40 and image_np[i, j, 1] < 70 and image_np[i, j, 2] > 60 and image_np[i, j, 2] < 110:

gray[i, j] = 255

if len(line) > 0 and j - line[-1] > 1:

break

else:

line.append(j)

if len(line) > 5 and len(line) > len(linemax):

linemax = line

if len(linemax) > 20 and len(line) == 0:

break

chess_x = int(np.mean(linemax))

# 获取目标x坐标

for i in range(int(HEIGHT * 0.3), int(HEIGHT * 0.5)):

flag = False

for j in range(WIDTH):

# 超过朋友时棋子上方的图案

if np.abs(j - chess_x) < len(linemax):

continue

if not gray[i, j] == 0:

target_x = j

flag = True

break

if flag:

break

# 修改检测图

gray[:, chess_x] = 255

gray[:, target_x] = 255

# 保存检测图

cv2.imwrite('detection.png', gray)

print(chess_x, target_x)

jump(float(np.abs(chess_x - target_x)) / WIDTH, alpha)

# 等棋子落稳

time.sleep(np.random.random() + 1)

更多内容大家可以参考专题《微信跳一跳》进行学习。

更多关于python安装教程的文章请参考《python各版本安装教程》

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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