splay tree java,Java中TreeMap的并发修改

I have following container in C++:

std::unordered_map::iterator> Container;

Somewhere in my code I use this container to quickly access elements in std::map container, and I can concurrently modify this map without any problems and always my iterators are valid (I remove elements from this map only in one place).

I want to reproduce this behaviour in Java, but I know that Java doesn't have something like that in standard TreeMap container.

Is there any way to save a "fast path" to some element in TreeMap, which would skip logarithmic (in time) search in this TreeMap? Should I somehow use references and create my own container, or is there some sort or "magical container" that will fit my needs?

解决方案

The equivalent to a std::unordered_map in Java is a HashMap or ConcurrentHashMap, which have expected constant-time lookups. A TreeMap is an ordered map

If you need an ordered map, then a splay tree might suit your needs - the more frequently accessed objects in a splay tree will gravitate towards the top, which reduces their lookup time. There are several Java implementations available via google. Another option is to maintain a hashmap cache of the last K elements that you've accessed from the treemap.

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值