#!/usr/bin/env python
importpygame,sys,time,randomfrom pygame.locals import *
#定义颜色变量
redColour = pygame.Color(255,0,0)
blackColour=pygame.Color(0,0,0)
whiteColour= pygame.Color(255,255,255)
greyColour= pygame.Color(150,150,150)#定义gameOver函数
defgameOver(playSurface):
gameOverFont= pygame.font.Font('arial.ttf',72)
gameOverSurf= gameOverFont.render('Game Over', True, greyColour)
gameOverRect=gameOverSurf.get_rect()
gameOverRect.midtop= (320, 10)
playSurface.blit(gameOverSurf, gameOverRect)
pygame.display.flip()
time.sleep(5)
pygame.quit()
sys.exit()#定义main函数
defmain():#初始化pygame
pygame.init()
fpsClock=pygame.time.Clock()#创建pygame显示层
playSurface = pygame.display.set_mode((640,480))
pygame.display.set_caption('Raspberry Snake')#初始化变量
snakePosition = [100,100]
snakeSegments= [[100,100],[80,100],[60,100]]
raspberryPosition= [300,300]
raspberrySpawned= 1direction= 'right'changeDirection=directionwhileTrue:#检测例如按键等pygame事件
for event inpygame.event.get():if event.type ==QUIT:
pygame.quit()
sys.exit()elif event.type ==KEYDOWN:#判断键盘事件
if event.key == K_RIGHT or event.key == ord('d'):
changeDirection= 'right'
if event.key == K_LEFT or event.key == ord('a'):
changeDirection= 'left'
if event.key == K_UP or event.key == ord('w'):
changeDirection= 'up'
if event.key == K_DOWN or event.key == ord('s'):
changeDirection= 'down'
if event.key ==K_ESCAPE:
pygame.event.post(pygame.event.Event(QUIT))#判断是否输入了反方向
if changeDirection == 'right' and not direction == 'left':
direction=changeDirectionif changeDirection == 'left' and not direction == 'right':
direction=changeDirectionif changeDirection == 'up' and not direction == 'down':
direction=changeDirectionif changeDirection == 'down' and not direction == 'up':
direction=changeDirection#根据方向移动蛇头的坐标
if direction == 'right':
snakePosition[0]+= 20
if direction == 'left':
snakePosition[0]-= 20
if direction == 'up':
snakePosition[1] -= 20
if direction == 'down':
snakePosition[1] += 20
#增加蛇的长度
snakeSegments.insert(0,list(snakePosition))#判断是否吃掉了树莓
if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]:
raspberrySpawned=0else:
snakeSegments.pop()#如果吃掉树莓,则重新生成树莓
if raspberrySpawned ==0:
x= random.randrange(1,32)
y= random.randrange(1,24)
raspberryPosition= [int(x*20),int(y*20)]
raspberrySpawned= 1
#绘制pygame显示层
playSurface.fill(blackColour)for position insnakeSegments:
pygame.draw.rect(playSurface,whiteColour,Rect(position[0],position[1],20,20))
pygame.draw.rect(playSurface,redColour,Rect(raspberryPosition[0], raspberryPosition[1],20,20))#刷新pygame显示层
pygame.display.flip()#判断是否死亡
if snakePosition[0] > 620 or snakePosition[0] <0:
gameOver(playSurface)if snakePosition[1] > 460 or snakePosition[1] <0:for snakeBody in snakeSegments[1:]:if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]:
gameOver(playSurface)#控制游戏速度
fpsClock.tick(5)if __name__ == "__main__":
main()