python动画精灵_与小卡特一起学python 第17章动画精灵和碰撞检测

#17-1 使用动画精灵在屏幕上放多个沙滩球图像

import sys,pygame

class MyBallClass(pygame.sprite.Sprite):

def __init__(self,image_file,location):

pygame.sprite.Sprite.__init__(self)

self.image = pygame.image.load(image_file)

self.rect = self.image.get_rect()

self.rect.left,self.rect.top = location

size = width,heigh = 640,480

screen =pygame.display.set_mode(size)

screen.fill([255,255,255])

img_file = "beach_ball.png"

balls = []

for row in range (0,3):

for column in range (0,3):

location = [column *180 +10,row * 180 +10]

ball = MyBallClass(img_file,location)

balls.append(ball)

for ball in balls:

screen.blit(ball.image,ball.rect)

pygame.display.flip()

running = True

while running:

for event in pygame.event.get():

if event.type == pygame.QUIT:

running = False

pygame.quit()

#17-2 使用动画精灵移动球的程序

import sys,pygame

from random import *

class MyBallClass(pygame.sprite.Sprite):

def __init__(self,image_file,location,speed):

pygame.sprite.Sprite.__init__(self)

self.image = pygame.image.load(image_file)

self.rect = self.image.get_rect()

self.rect.left,self.rect.top = location

self.speed = speed

def move(self):

self.rect = self.rect.move(self.speed)

if self.rect.left < 0 or self.rect.right > width:

self.speed[0] = - self.speed[0]

if self.rect.top < 0 or self.rect.bottom > height:

self.speed[1] = -self.speed[1]

size = width,height = 640,480

screen =pygame.display.set_mode(size)

screen.fill([255,255,255])

img_file = "beach_ball.png"

balls = []

for row in range (0,3):

for column in range (0,3):

location = [column *180 +10,row * 180 +10]

speed = [choice([-2,2]),choice([-2,2])]

ball = MyBallClass(img_file,location,speed)

balls.append(ball)

running = True

while running:

for event in pygame.event.get():

if event.type == pygame.QUIT:

running = False

pygame.time.delay(20)

screen.fill([255,255,255])

for ball in balls:

ball.move()

screen.blit(ball.image,ball.rect)

pygame.display.flip()

pygame.quit()

#17-3 使用精灵组和不是列表

import sys,pygame

from random import *

class MyBallClass(pygame.sprite.Sprite):

def __init__(self,image_file,location,speed):

pygame.sprite.Sprite.__init__(self)

self.image = pygame.image.load(image_file)

self.rect = self.image.get_rect()

self.rect.left,self.rect.top = location

self.speed = speed

def move(self):

self.rect = self.rect.move(self.speed)

if self.rect.left < 0 or self.rect.right > width:

self.speed[0] = - self.speed[0]

if self.rect.top < 0 or self.rect.bottom > height:

self.speed[1] = -self.speed[1]

def animate(group):

screen.fill([255,255,255])

for ball in group:

group.remove(ball)

if pygame.sprite.spritecollide(ball,group,False):

ball.speed[0] = -ball.speed[0]

ball.speed[1] = -ball.speed[1]

group.add(ball)

ball.move()

screen.blit(ball.image,ball.rect)

pygame.display.flip()

pygame.time.delay(50)

size = width,height = 640,480

screen =pygame.display.set_mode(size)

screen.fill([255,255,255])

img_file = "beach_ball.png"

group = pygame.sprite.Group()

for row in range (0,2):

for column in range (0,2):

location = [column *180 +10,row * 180 +10]

speed = [choice([-5,5]),choice([-5,5])]

ball = MyBallClass(img_file,location,speed)

group.add(ball)

running = True

while running:

for event in pygame.event.get():

if event.type == pygame.QUIT:

running = False

animate(group)

pygame.quit()

#17-3修改不会卡和颤抖

import sys,pygame

from random import *

class MyBallClass(pygame.sprite.Sprite):

def __init__(self,image_file,location,speed):

pygame.sprite.Sprite.__init__(self)

self.image = pygame.image.load(image_file)

self.rect = self.image.get_rect()

self.rect.left,self.rect.top = location

self.speed = speed

def move(self):

self.rect = self.rect.move(self.speed)

if self.rect.left < 0 or self.rect.right > width:

self.speed[0] = - self.speed[0]

if self.rect.top < 0 or self.rect.bottom > height:

self.speed[1] = -self.speed[1]

def animate(group):

screen.fill([255,255,255])

for ball in group: #先移动所有球

ball.move()

for ball in group:

group.remove(ball)

if pygame.sprite.spritecollide(ball,group,False):

ball.speed[0] = -ball.speed[0]

ball.speed[1] = -ball.speed[1]

group.add(ball)

screen.blit(ball.image,ball.rect)

pygame.display.flip()

pygame.time.delay(20)

size = width,height = 640,480

screen =pygame.display.set_mode(size)

screen.fill([255,255,255])

img_file = "beach_ball.png"

group = pygame.sprite.Group()

for row in range (0,2):

for column in range (0,2):

location = [column *180 +10,row * 180 +10]

speed = [choice([-5,5]),choice([-5,5])]

ball = MyBallClass(img_file,location,speed)

group.add(ball)

running = True

while running:

for event in pygame.event.get():

if event.type == pygame.QUIT:

running = False

animate(group)

pygame.quit()

#17-4沙滩球程序中使用clock和get_fps

import sys,pygame

from random import *

class MyBallClass(pygame.sprite.Sprite):

def __init__(self,image_file,location,speed):

pygame.sprite.Sprite.__init__(self)

self.image = pygame.image.load(image_file)

self.rect = self.image.get_rect()

self.rect.left,self.rect.top = location

self.speed = speed

def move(self):

self.rect = self.rect.move(self.speed)

if self.rect.left < 0 or self.rect.right > width:

self.speed[0] = - self.speed[0]

if self.rect.top < 0 or self.rect.bottom > height:

self.speed[1] = -self.speed[1]

def animate(group):

screen.fill([255,255,255])

for ball in group: #先移动所有球

ball.move()

for ball in group:

group.remove(ball)

if pygame.sprite.spritecollide(ball,group,False):

ball.speed[0] = -ball.speed[0]

ball.speed[1] = -ball.speed[1]

group.add(ball)

screen.blit(ball.image,ball.rect)

pygame.display.flip()

size = width,height = 640,480

screen =pygame.display.set_mode(size)

screen.fill([255,255,255])

img_file = "beach_ball.png"

clock = pygame.time.Clock()

group = pygame.sprite.Group()

for row in range (0,2):

for column in range (0,2):

location = [column *180 +10,row * 180 +10]

speed = [choice([-5,5]),choice([-5,5])]

ball = MyBallClass(img_file,location,speed)

group.add(ball)

running = True

while running:

for event in pygame.event.get():

if event.type == pygame.QUIT:

running = False

frame_rate = clock.get_fps()#检查帧速率

print("frame rate = ",frame_rate)

animate(group)

clock.tick(10)

pygame.quit()

来自 “ ITPUB博客 ” ,链接:http://blog.itpub.net/220205/viewspace-2079302/,如需转载,请注明出处,否则将追究法律责任。

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值