简单聊天程序

pychat_client.py:

import select, socket, sys
from pychat_util import Room, Hall, Player
import pychat_util

READ_BUFFER = 4096

if len(sys.argv) < 2:
    print("Usage: Python3 client.py [hostname]", file = sys.stderr)
    sys.exit(1)
else:
    server_connection = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
    server_connection.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
    server_connection.connect((sys.argv[1], pychat_util.PORT))

def prompt():
    print('>', end=' ', flush = True)

print("Connected to server\n")
msg_prefix = ''

socket_list = [sys.stdin, server_connection]

while True:
    read_sockets, write_sockets, error_sockets = select.select(socket_list, [], [])
    for s in read_sockets:
        if s is server_connection: # incoming message 
            msg = s.recv(READ_BUFFER)
            if not msg:
                print("Server down!")
                sys.exit(2)
            else:
                if msg == pychat_util.QUIT_STRING.encode():
                    sys.stdout.write('Bye\n')
                    sys.exit(2)
                else:
                    sys.stdout.write(msg.decode())
                    if 'Please tell us your name' in msg.decode():
                        msg_prefix = 'name: ' # identifier for name
                    else:
                        msg_prefix = ''
                    prompt()

        else:
            msg = msg_prefix + sys.stdin.readline()
            server_connection.sendall(msg.encode())

pychat_server.py

 # implementing 3-tier structure: Hall --> Room --> Clients; 
    # 14-Jun-2013
    
    import select, socket, sys, pdb
    from pychat_util import Hall, Room, Player
    import pychat_util
    
    READ_BUFFER = 4096
    
    host = sys.argv[1] if len(sys.argv) >= 2 else ''
    listen_sock = pychat_util.create_socket((host, pychat_util.PORT))
    
    hall = Hall()
    connection_list = []
    connection_list.append(listen_sock)
    
    while True:
        # Player.fileno()
        read_players, write_players, error_sockets = select.select(connection_list, [], [])
        for player in read_players:
            if player is listen_sock: # new connection, player is a socket
                new_socket, add = player.accept()
                new_player = Player(new_socket)
                connection_list.append(new_player)
                hall.welcome_new(new_player)
    
            else: # new message
                msg = player.socket.recv(READ_BUFFER)
                if msg:
                    msg = msg.decode().lower()
                    hall.handle_msg(player, msg)
                else:
                    player.socket.close()
                    connection_list.remove(player)
    
        for sock in error_sockets: # close error sockets
            sock.close()
            connection_list.remove(sock)

pychat_util.py

# implementing 3-tier structure: Hall --> Room --> Clients; 
# 14-Jun-2013

import socket, pdb

MAX_CLIENTS = 30
PORT = 22222
QUIT_STRING = '<$quit$>'


def create_socket(address):
    s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
    s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
    s.setblocking(0)
    s.bind(address)
    s.listen(MAX_CLIENTS)
    print("Now listening at ", address)
    return s

class Hall:
    def __init__(self):
        self.rooms = {} # {room_name: Room}
        self.room_player_map = {} # {playerName: roomName}

    def welcome_new(self, new_player):
        new_player.socket.sendall(b'Welcome to pychat.\nPlease tell us your name:\n')

    def list_rooms(self, player):
        
        if len(self.rooms) == 0:
            msg = 'Oops, no active rooms currently. Create your own!\n' \
                + 'Use [<join> room_name] to create a room.\n'
            player.socket.sendall(msg.encode())
        else:
            msg = 'Listing current rooms...\n'
            for room in self.rooms:
                msg += room + ": " + str(len(self.rooms[room].players)) + " player(s)\n"
            player.socket.sendall(msg.encode())
    
    def handle_msg(self, player, msg):
        
        instructions = b'Instructions:\n'\
            + b'[<list>] to list all rooms\n'\
            + b'[<join> room_name] to join/create/switch to a room\n' \
            + b'[<manual>] to show instructions\n' \
            + b'[<quit>] to quit\n' \
            + b'Otherwise start typing and enjoy!' \
            + b'\n'

        print(player.name + " says: " + msg)
        if "name:" in msg:
            name = msg.split()[1]
            player.name = name
            print("New connection from:", player.name)
            player.socket.sendall(instructions)

        elif "<join>" in msg:
            same_room = False
            if len(msg.split()) >= 2: # error check
                room_name = msg.split()[1]
                if player.name in self.room_player_map: # switching?
                    if self.room_player_map[player.name] == room_name:
                        player.socket.sendall(b'You are already in room: ' + room_name.encode())
                        same_room = True
                    else: # switch
                        old_room = self.room_player_map[player.name]
                        self.rooms[old_room].remove_player(player)
                if not same_room:
                    if not room_name in self.rooms: # new room:
                        new_room = Room(room_name)
                        self.rooms[room_name] = new_room
                    self.rooms[room_name].players.append(player)
                    self.rooms[room_name].welcome_new(player)
                    self.room_player_map[player.name] = room_name
            else:
                player.socket.sendall(instructions)

        elif "<list>" in msg:
            self.list_rooms(player) 

        elif "<manual>" in msg:
            player.socket.sendall(instructions)
        
        elif "<quit>" in msg:
            player.socket.sendall(QUIT_STRING.encode())
            self.remove_player(player)

        else:
            # check if in a room or not first
            if player.name in self.room_player_map:
                self.rooms[self.room_player_map[player.name]].broadcast(player, msg.encode())
            else:
                msg = 'You are currently not in any room! \n' \
                    + 'Use [<list>] to see available rooms! \n' \
                    + 'Use [<join> room_name] to join a room! \n'
                player.socket.sendall(msg.encode())
    
    def remove_player(self, player):
        if player.name in self.room_player_map:
            self.rooms[self.room_player_map[player.name]].remove_player(player)
            del self.room_player_map[player.name]
        print("Player: " + player.name + " has left\n")

    
class Room:
    def __init__(self, name):
        self.players = [] # a list of sockets
        self.name = name

    def welcome_new(self, from_player):
        msg = self.name + " welcomes: " + from_player.name + '\n'
        for player in self.players:
            player.socket.sendall(msg.encode())
    
    def broadcast(self, from_player, msg):
        msg = from_player.name.encode() + b":" + msg
        for player in self.players:
            player.socket.sendall(msg)

    def remove_player(self, player):
        self.players.remove(player)
        leave_msg = player.name.encode() + b"has left the room\n"
        self.broadcast(player, leave_msg)

class Player:
    def __init__(self, socket, name = "new"):
        socket.setblocking(0)
        self.socket = socket
        self.name = name

    def fileno(self):
        return self.socket.fileno()
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