python飞机大战源代码和材料_PYTHON飞机大战程序

# program template for Spaceship

import simplegui

import math

import random

# globals for user interface

WIDTH = 800

HEIGHT = 600

ANGLE_VEL_CONST = 0.10472 # Approx 6 degrees

VEL_CONST = 0.10

TIMER_TICK = 1000.0 # 8 secs

score = 0

lives = 3

time = 0.5

# Global variables for ship

ship_pos = [WIDTH / 2, HEIGHT / 2]

ship_vel = [0, 0]

#ship_angle = 4.71 # Approx 270 degrees

ship_angle = 0

FORWARD_VEC_CONST = 0.50

FRICTION_CONST = 0.05

# Global variables for rock/asteroid

rock_pos = [WIDTH / 3, HEIGHT / 3]

rock_vel = [1, 1]

rock_angle = 0

rock_angle_vel = 0.01

# Global variables for missile

missile_pos = [2 * WIDTH / 3, 2 * HEIGHT / 3]

missile_vel = [-1, 1]

missile_angle = 0

missile_angle_vel = 0

# End of global variable declaration

class ImageInfo:

def __init__(self, center, size, radius = 0, lifespan = None, animated = False):

self.center = center

self.size = size

self.radius = radius

if lifespan:

self.lifespan = lifespan

else:

self.lifespan = float('inf')

self.animated = animated

def get_center(self):

return self.center

def get_size(self):

return self.size

def get_radius(self):

return self.radius

def get_lifespan(self):

return self.lifespan

def get_animated(self):

return self.animated

# art assets created by Kim Lathrop, may be freely re-used in non-commercial projects, please credit Kim

# debris images - debris1_brown.png, debris2_brown.png, debris3_brown.png, debris4_brown.png

# debris1_blue.png, debris2_blue.png, debris3_blue.png, debris4_blue.png, debris_blend.png

debris_info = ImageInfo([320, 240], [640, 480])

debris_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/debris2_blue.png")

# nebula images - nebula_brown.png, nebula_blue.png

nebula_info = ImageInfo([400, 300], [800, 600])

nebula_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/nebula_blue.s2014.png")

# splash image

splash_info = ImageInfo([200, 150], [400, 300])

splash_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/splash.png")

# ship image

ship_info = ImageInfo([45, 45], [90, 90], 35)

ship_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/double_ship.png")

# missile image - shot1.png, shot2.png, shot3.png

missile_info = ImageInfo([5,5], [10, 10], 3, 50)

missile_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/shot2.png")

# asteroid images - asteroid_blue.png, asteroid_brown.png, asteroid_blend.png

asteroid_info = ImageInfo([45, 45], [90, 90], 40)

asteroid_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/asteroid_blue.png")

# animat

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很抱歉,我无法提供您直接运行的源代码,但我可以给你提供一个基础代码框架,您可以在此基础上进行修改和完善。 ``` import pygame import random import os # 初始化 pygame pygame.init() # 定义游戏窗口大小 WIDTH, HEIGHT = 480, 700 screen = pygame.display.set_mode((WIDTH, HEIGHT)) # 载游戏背景图 background_img = pygame.image.load(os.path.join('images', 'background.png')) # 载玩家飞机图 player_img = pygame.image.load(os.path.join('images', 'player.png')) # 载敌机图 enemy_imgs = [] enemy_imgs.append(pygame.image.load(os.path.join('images', 'enemy1.png'))) enemy_imgs.append(pygame.image.load(os.path.join('images', 'enemy2.png'))) enemy_imgs.append(pygame.image.load(os.path.join('images', 'enemy3.png'))) # 载子弹图 bullet_img = pygame.image.load(os.path.join('images', 'bullet.png')) # 设置游戏字体 font = pygame.font.SysFont('arial', 30) # 定义玩家飞机类 class Player(pygame.sprite.Sprite): def __init__(self): super().__init__() self.image = player_img self.rect = self.image.get_rect() self.rect.centerx = WIDTH // 2 self.rect.bottom = HEIGHT - 10 self.speed_x = 0 def update(self): self.rect.x += self.speed_x if self.rect.left < 0: self.rect.left = 0 if self.rect.right > WIDTH: self.rect.right = WIDTH def shoot(self): bullet = Bullet(self.rect.centerx, self.rect.top) all_sprites.add(bullet) bullets.add(bullet) # 定义敌机类 class Enemy(pygame.sprite.Sprite): def __init__(self): super().__init__() self.image_orig = random.choice(enemy_imgs) self.image_orig.set_colorkey((0, 0, 0)) self.image = self.image_orig.copy() self.rect = self.image.get_rect() self.rect.x = random.randrange(WIDTH - self.rect.width) self.rect.y = random.randrange(-100, -40) self.speed_y = random.randrange(1, 8) self.speed_x = random.randrange(-3, 3) self.rot = 0 self.rot_speed = random.randrange(-8, 8) self.last_update = pygame.time.get_ticks() def rotate(self): now = pygame.time.get_ticks() if now - self.last_update > 50: self.last_update = now self.rot = (self.rot + self.rot_speed) % 360 new_image = pygame.transform.rotate(self.image_orig, self.rot) old_center = self.rect.center self.image = new_image self.rect = self.image.get_rect() self.rect.center = old_center def update(self): self.rotate() self.rect.x += self.speed_x self.rect.y += self.speed_y if self.rect.top > HEIGHT + 10 or self.rect.left < -25 or self.rect.right > WIDTH + 20: self.kill() # 定义子弹类 class Bullet(pygame.sprite.Sprite): def __init__(self, x, y): super().__init__() self.image = bullet_img self.rect = self.image.get_rect() self.rect.centerx = x self.rect.bottom = y self.speed_y = -10 def update(self): self.rect.y += self.speed_y if self.rect.bottom < 0: self.kill() # 定义游戏循环 all_sprites = pygame.sprite.Group() enemies = pygame.sprite.Group() bullets = pygame.sprite.Group() player = Player() all_sprites.add(player) for i in range(8): enemy = Enemy() all_sprites.add(enemy) enemies.add(enemy) score = 0 running = True while running: # 事件处理 for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.speed_x = -5 elif event.key == pygame.K_RIGHT: player.speed_x = 5 elif event.key == pygame.K_SPACE: player.shoot() elif event.type == pygame.KEYUP: if event.key == pygame.K_LEFT and player.speed_x < 0: player.speed_x = 0 elif event.key == pygame.K_RIGHT and player.speed_x > 0: player.speed_x = 0 # 更新游戏状态 all_sprites.update() # 检测敌机和子弹之间的碰撞 hits = pygame.sprite.groupcollide(enemies, bullets, True, True) for hit in hits: score += 10 enemy = Enemy() all_sprites.add(enemy) enemies.add(enemy) # 检测玩家飞机和敌机之间的碰撞 hits = pygame.sprite.spritecollide(player, enemies, False) if hits: running = False # 绘制游戏界面 screen.fill((0, 0, 0)) screen.blit(background_img, (0, 0)) all_sprites.draw(screen) score_text = font.render('Score: {}'.format(score), True, (255, 255, 255)) screen.blit(score_text, (10, 10)) pygame.display.flip() # 退出游戏 pygame.quit() ``` 您需要将上述代码复制到您的 Python 环境中,并确保已经安装了 Pygame 库。然后,您可以运行代码,开始游戏。
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