python简单网格五子棋_python控制台简单实现五子棋

#棋盘

#落子

#规则

import random

class chess:

def __init__(self):

print('#---------------棋盘----------------#')

self.grid = []

self.si = []

for i in range(8):

self.grid.append([' □ ']*8)

for j in range(8):

print(''.join(self.grid[j]),'\n') #''.join(grid[j]))

def getPos(self,x,y):

print('#----------------落子----------------#')

self.x = x

self.y = y

if self.grid[self.x][self.y]== ' ○ ' or self.grid[self.x][self.y]== ' ● ': # 判断棋子是否重复

print('\t\t\t棋子有重复')

else:

self.l = 0

self.grid[self.x][self.y] = ' ● '

if self.x==7 or self.y==0 :

self.grid[random.randint(self.x-2,self.x-1)][random.randint(self.y-2,self.y-1)] = ' ○ '

else:

self.grid[self.x][self.y] = ' ● '

self.grid[self.x + 1][ self.y + 1] =' ○ '

self.si.append([self.x, self.y])

for i in range(len(self.si)):

if self.si[i-1][0] == self.si[i][0] or self.si[i-1][1] == self.si[i][1] or self.si[i][1]==self.si[i][0] and self.si[i-1][1]==self.si[i-1][0] and (self.grid[self.x-1][self.y] != ' □ ' or self.grid[self.x+1][self.y+1] != ' □ '

or self.grid[self.x-1][self.y-1] != ' □ '

or self.grid[self.x+1][self.y] != ' □ '

or self.grid[self.x-1][self.y] != ' □ '

or self.grid[self.x][self.y-1] != ' □ ' or self.grid[self.x][self.y+1] != ' □ '

or self.grid[self.x][self.y-1] != ' □ '): # 判断玩家是否排成一条线

self.l += 1

for j in range(8):

print(''.join(self.grid[j])+'\n') #''.join(grid[j]))

def rulers(self):

recode = []

recode.append([self.x,self.y])

print(self.si)

for i in range(len(recode)):

for j in range(len(recode[i])):

if self.l==5: # 标记,当为5时结束游戏

print('游戏结束')

print('玩家胜利')

self.t = False

return self.t

elif len(self.si)>6: # 判断平局,因为条件简单,所以不会出现电脑赢的情况

print('游戏结束')

print('平局')

self.t = False

return self.t

else:

self.t = True

return self.t

play = chess()

t = True

while t: # 循环实现棋盘出现

x,y = input("\t请输入x,y坐标用','分割:\n").split(',')

play.getPos(int(x),int(y))

t = play.rulers()

这只是简单练习

小白一枚,AI训练方式还未学习,后面会持续出更

继续努力

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好的,我了解你的问题。你想了解如何使用Python编写五子棋人机对战游戏,对吧? 首先,你需要安装Python的GUI库,如Tkinter或PyQt5,来创建游戏界面。接着,你需要编写五子棋的游戏逻辑。这包括实现棋盘和棋子的绘制、落子、判断胜负等功能。 对于人机对战,你需要实现AI算法来让电脑能够下棋。可以使用经典的博弈树搜索算法,或者深度学习算法来训练神经网络来进行决策。 以下是一个简单五子棋人机对战游戏的代码示例,供你参考: ```python import tkinter as tk import random class Gobang: def __init__(self): self.root = tk.Tk() self.root.title("五子棋-人机对战") self.chessboard = Chessboard(self.root, width=500, height=500) self.chessboard.pack() self.chessboard.bind("<Button-1>", self.play) self.player = 1 self.gameover = False self.ai = AI(self.chessboard) def play(self, event): if self.gameover: return x, y = self.chessboard.get_index(event.x, event.y) if self.chessboard.chess_map[x][y] != 0: return self.chessboard.draw_chess(x, y, self.player) self.chessboard.chess_map[x][y] = self.player if self.check_win(x, y): self.gameover = True tk.messagebox.showinfo("游戏结束", "恭喜玩家{}获胜!".format(self.player)) return self.player = 3 - self.player self.ai.play() if self.check_win(self.ai.last_x, self.ai.last_y): self.gameover = True tk.messagebox.showinfo("游戏结束", "恭喜电脑获胜!") def check_win(self, x, y): directions = [(0, 1), (1, 0), (1, 1), (1, -1)] for dx, dy in directions: count = 1 tx, ty = x, y while tx + dx >= 0 and tx + dx < 15 and ty + dy >= 0 and ty + dy < 15 and self.chessboard.chess_map[tx + dx][ty + dy] == self.player: count += 1 tx += dx ty += dy tx, ty = x, y while tx - dx >= 0 and tx - dx < 15 and ty - dy >= 0 and ty - dy < 15 and self.chessboard.chess_map[tx - dx][ty - dy] == self.player: count += 1 tx -= dx ty -= dy if count >= 5: return True return False def run(self): self.root.mainloop() class Chessboard(tk.Canvas): def __init__(self, master=None, cnf={}, **kw): super().__init__(master, cnf, **kw) self.chess_map = [[0 for i in range(15)] for j in range(15)] self.last_chess = None self.draw_board() def draw_board(self): for i in range(15): self.create_line(50, 50 + i * 30, 440, 50 + i * 30) self.create_line(50 + i * 30, 50, 50 + i * 30, 440) self.create_oval(83, 83, 117, 117, fill="black") self.create_oval(413, 83, 447, 117, fill="black") self.create_oval(83, 413, 117, 447, fill="black") self.create_oval(413, 413, 447, 447, fill="black") def draw_chess(self, x, y, player): color = "black" if player == 1 else "white" self.create_oval(50 + y * 30 - 13, 50 + x * 30 - 13, 50 + y * 30 + 13, 50 + x * 30 + 13, fill=color) self.last_chess = (x, y) def get_index(self, x, y): return (round((y - 50) / 30), round((x - 50) / 30)) class AI: def __init__(self, chessboard): self.chessboard = chessboard self.last_x = -1 self.last_y = -1 def play(self): empty_list = [] for i in range(15): for j in range(15): if self.chessboard.chess_map[i][j] == 0: empty_list.append((i, j)) if not empty_list: return x, y = self.random_play(empty_list) self.chessboard.draw_chess(x, y, 2) self.chessboard.chess_map[x][y] = 2 self.last_x, self.last_y = x, y def random_play(self, empty_list): return random.choice(empty_list) if __name__ == "__main__": game = Gobang() game.run() ``` 这段代码使用了Tkinter库来创建游戏界面,使用了Canvas组件来绘制棋盘和棋子。AI算法使用了随机算法,即在可落子的点中随机选择一个点进行下棋。 当你运行这段代码时,会弹出一个窗口,你可以在窗口中进行五子棋的人机对战游戏。

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