android inset 标签,Android Insets相关知识总结

最近工作中总会涉及到Insets相关的一些内容,网上对于Insets的分析以及介绍还是较少的,这里对Insets涉及到一些概念和方法做一个总结。

什么是Insets?

WindowInsets 源码解释为 window content的一系列插值集合,(个人理解为 一个Activity相对于手机屏幕需要空出的地方以腾纳给statusbar、Ime、Navigationbar等系统窗口,具体表现为该区域需要的上下左右的宽高,比如输入法窗口的区域就是一个Inset)

0adb862ffeac5583ae5698e070ffa235.png

WindowInsets包括三类:SystemWindowInsets、StableInsets、WIndowDecorInsets

SystemWindowInsets:全窗口下,被navigationbar、statusbar、ime或其他系统窗口覆盖的区域

StableInsets:全窗口下,被系统UI覆盖的区域

WIndowDecorInsets:系统预留属性

Insets相关类

InsetsState

保存系统中所有的Insets的状态,他是状态描述者,持有系统中可以产生Window Insets的window状态 private InsetsSource[] mSources = new InsetsSource[SIZE]; // mSources变量维护所有产生Insets的window(也就是InsetsSource)的状态

它主要持有以下几种类型的Insets

ITYPE_STATUS_BAR,

ITYPE_NAVIGATION_BAR,

ITYPE_CAPTION_BAR,

ITYPE_TOP_GESTURES,

ITYPE_BOTTOM_GESTURES,

ITYPE_LEFT_GESTURES,

ITYPE_RIGHT_GESTURES,

ITYPE_TOP_TAPPABLE_ELEMENT,

ITYPE_BOTTOM_TAPPABLE_ELEMENT,

ITYPE_LEFT_DISPLAY_CUTOUT,

ITYPE_TOP_DISPLAY_CUTOUT,

ITYPE_RIGHT_DISPLAY_CUTOUT,

ITYPE_BOTTOM_DISPLAY_CUTOUT,

ITYPE_IME,

ITYPE_CLIMATE_BAR,

ITYPE_EXTRA_NAVIGATION_BAR

如果InsetsState发生改变后,会通过MSG_INSETS_CHANGED消息发送到InsetsController,进行修改并保存到变量mState中

public boolean onStateChanged(InsetsState state) {

boolean stateChanged = !mState.equals(state, true /* excludingCaptionInsets */,false /* excludeInvisibleIme */) || !captionInsetsUnchanged();

if (!stateChanged && mLastDispatchedState.equals(state)) {

return false;

}

updateState(state);

boolean localStateChanged = !mState.equals(mLastDispatchedState,

true /* excludingCaptionInsets */, true /* excludeInvisibleIme */);

mLastDispatchedState.set(state, true /* copySources */);

applyLocalVisibilityOverride();

if (localStateChanged) {

if (DEBUG) Log.d(TAG, "onStateChanged, notifyInsetsChanged, send state to WM: " + mState);

mHost.notifyInsetsChanged();

updateRequestedState();

}

return true;

}

InsetsState的关键方法:

WindowInsets calculateInsets(...):基于当前source设置计算新的windowInsets

void processSource(InsetsSource source,...): 根据计算值更新source值

InsetsStateController

管理所有窗口的Insets的state

private final InsetsState mLastState = new InsetsState(); //旧的InsetsState

private final InsetsState mState = new InsetsState(); //新的InsetsState

几个重要的方法:

private boolean isAboveIme(WindowContainer target)// 判断当前窗口是否处在输入法窗口层级上

void onImeControlTargetChanged(@Nullable InsetsControlTarget imeTarget) //当输入法target 窗口发生变化触发

InsetsState getInsetsForDispatch(@NonNull WindowState target) //分发Insets 对Insets进一步更新(更新frame 或者visible)

InsetsSource

是Insets产生者的描述,记录每一个产生Insets的window的状态,主要记录产生的Insets区域

private final @InternalInsetsType int mType; //Insets类型 nav或者status或者...

private final Rect mFrame; //代表Insets区域

private boolean mVisible; //Insets可见性

/*几个重要的方法/

public void setFrame(Rect frame) //设置Insets大小

public void setVisible(boolean visible) //设置Insets可见性

private Insets calculateInsets(Rect relativeFrame, Rect frame, boolean ignoreVisibility) //根据frame以及ignoreVisibility 计算Insets

InsetsSourceConsumer(ImeInsetsSourceConsumer)

对单一InsetsSource的消费者,其内部持有InsetsSourceControl,可以控制其leash的可见性和动画,输入法有专门的ImeInsetsSourceConsumer来消费输入法的Insets

protected boolean mRequestedVisible; //单一Insets的可见性

private @Nullable InsetsSourceControl mSourceControl; // 持有InsetsSourceControl变量可以实现对单一InsetsSource的控制

protected final InsetsController mController; //所属的InsetController

protected final InsetsState mState; //本地state

/几个重要的方法/

public void updateSource(InsetsSource newSource, @AnimationType int animationType) //更新mstate中的source 主要更新frame

public void show(boolean fromIme) //显示Insets

protected void setRequestedVisible(boolean requestedVisible) //设置Insets的可见性

public void setControl(@Nullable InsetsSourceControl control,

@InsetsType int[] showTypes, @InsetsType int[] hideTypes) //后面讲

public void hide() //隐藏Insets

boolean applyLocalVisibilityOverride() //主要更新state可见性

protected boolean isRequestedVisibleAwaitingControl() //判断当前Insets是否会在获得control时更新可见性,即判断是否存在pending show(如果是bars 该方法等同于isRequestedVisible)

ImeInsetsSourceConsumer

private boolean mIsRequestedVisibleAwaitingControl; //判断是否存在一个请求要让输入法显示出来(但是由于当前尚未获得control因此暂时无法实现这个操作)

void notifyHidden() //控制IMM隐藏输入法

public @ShowResult int requestShow(boolean fromIme) //控制IMM显示输入法

public void removeSurface() //移除输入法的surface

- InsetsSourceControl

对InsetsSource的控制者,用来控制Insets的产生者,内部持有控制输入法动画的Leash

private final @InternalInsetsType int mType; //InsetsSource类型

private final @Nullable SurfaceControl mLeash; //播放动画需要的Leash ,app可以控制对其设置position实现位移动画

private final Point mSurfacePosition; //当前leash(Surface)在屏幕中的position

- InsetsSourceProvider

他是特定InsetsSource在server端的控制者,他被称作provider是因为他提供InsetsSource给客户端(客户端通过InsetsSourceConsumer使用InsetsSource)

这里重点关注ImeInsetsSourceProvider

private InsetsControlTarget mImeTargetFromIme; //输入法Insets的control(Insets需要有一个control,否则他就会失控 不可控制)

private Runnable mShowImeRunner; //显示输入法线程

private boolean mIsImeLayoutDrawn; //输入法是否已经绘制完成

InsetsController

它是WindowInsets在client端的实现 用来控制insets ,InsetsController只在ViewRootImpl里面创建的,每个Window会对应一个ViewRootImpl,同样每个ViewRootImpl会对应每个InsetsController

/*关键成员变量*/

InsetsState mState = new InsetsState(); //记录本地State (Client端的Insetsstate)

InsetsState mLastDispatchedState = new InsetsState(); //从system端传来的InsetsState

InsetsState mRequestedState = new InsetsState(); //发送给系统端的InsetsState

SparseArray mSourceConsumers = new SparseArray<>(); //持有sourceConsumers

/*关键方法*/

public void applyImeVisibility(boolean setVisible) //更新输入法可见性

public void notifyFinished(InsetsAnimationControlRunner runner, boolean shown) //动画结束时回调方法

public void onControlsChanged(InsetsSourceControl[] activeControls) //当系统端分发新的Insets Controls时被调用

public boolean onStateChanged(InsetsState state) //Insets或者InsetsControl发生改变会调用

public void setSystemBarsBehavior(@Behavior int behavior)

public void setSystemBarsAppearance(@Appearance int appearance, @Appearance int mask) //更改Systembar的表现行为

public void show(@InsetsType int types, boolean fromIme) //显示Insets

void hide(@InsetsType int types, boolean fromIme) //隐藏Insets

private void updateState(InsetsState newState) //更新state

private void updateRequestedState() //如果Insets在client端发生改变再重新发送到server端

public void applyAnimation(@InsetsType final int types, boolean show, boolean fromIme) //更新Insets动画

InsetsChanged、InsetsControlChanged方法

Insets的变化一般是通过消息机制来进行更改的,主要是两方面的更改包括InsetsChanged和InsetsControlChanged,他们是由System_server经过WindowState调用到App进程的。

WindowState.java //属于Server端

void notifyInsetsChanged() {

ProtoLog.d(WM_DEBUG_IME, "notifyInsetsChanged for %s ", this);

try {

mClient.insetsChanged(getInsetsState());

} catch (RemoteException e) {

Slog.w(TAG, "Failed to deliver inset state change w=" + this, e);

}

}

ViewRootImpl#W

@Override

public void insetsChanged(InsetsState insetsState) {

final ViewRootImpl viewAncestor = mViewAncestor.get();

if (viewAncestor != null) {

viewAncestor.dispatchInsetsChanged(insetsState);

}

}

@Override

public void insetsControlChanged(InsetsState insetsState,

InsetsSourceControl[] activeControls) {

final ViewRootImpl viewAncestor = mViewAncestor.get();

if (viewAncestor != null) {

viewAncestor.dispatchInsetsControlChanged(insetsState, activeControls);

}

}

异步发送消息:MSG_INSETS_CHANGED、MSG_INSETS_CONTROL_CHANGED

case MSG_INSETS_CHANGED:

mInsetsController.onStateChanged((InsetsState) msg.obj);

break;

case MSG_INSETS_CONTROL_CHANGED: {

mInsetsController.onStateChanged((InsetsState) args.arg1);

mInsetsController.onControlsChanged((InsetsSourceControl[]) args.arg2);

break; //首先都会调用InsetsController的onStateChanged方法

}

onStateChanged

public boolean onStateChanged(InsetsState state) {

boolean stateChanged = !mState.equals(state, true /* excludingCaptionInsets */,false /* excludeInvisibleIme */) //判断client端state和传来的state是否一致

|| !captionInsetsUnchanged();

//同时判断上次server端传来的state是否同当前传传来的state一致

if (!stateChanged && mLastDispatchedState.equals(state)) {

return false;

}

if (DEBUG) Log.d(TAG, "onStateChanged: " + state);

updateState(state);

//判断client端本地state是否已经发生改变

boolean localStateChanged = !mState.equals(mLastDispatchedState,

true /* excludingCaptionInsets */, true /* excludeInvisibleIme */);

//更新mLastDispatchedState 即更新server端传来的state

mLastDispatchedState.set(state, true /* copySources */);

//将更新apply到本地

applyLocalVisibilityOverride();

if (localStateChanged) {

if (DEBUG) Log.d(TAG, "onStateChanged, notifyInsetsChanged, send state to WM: " + mState);

//如果本地Insets发生改变了,通知server端Insets更改了

mHost.notifyInsetsChanged();

//更新传递给server端的InsetsState

updateRequestedState();

}

return true;

}

onControlsChanged

该方法在窗口获取焦点或者失去焦点的时候也会调用到

public void onControlsChanged(InsetsSourceControl[] activeControls) {

if (activeControls != null) {

for (InsetsSourceControl activeControl : activeControls) {

if (activeControl != null) {

// TODO(b/122982984): Figure out why it can be null.

mTmpControlArray.put(activeControl.getType(), activeControl);

}

}

}

boolean requestedStateStale = false;

final int[] showTypes = new int[1]; //系统Insets会根据showTypes数组内的值去更新可见性

final int[] hideTypes = new int[1];

//遍历所有的SourceConsumer 更新system_server传来的InsetsSourceControl

for (int i = mSourceConsumers.size() - 1; i >= 0; i--) {

final InsetsSourceConsumer consumer = mSourceConsumers.valueAt(i);

final InsetsSourceControl control = mTmpControlArray.get(consumer.getType());

consumer.setControl(control, showTypes, hideTypes);

}

// Ensure to create source consumers if not available yet.

//便利system_server传递来的InsetsSourceControl

for (int i = mTmpControlArray.size() - 1; i >= 0; i--) {

final InsetsSourceControl control = mTmpControlArray.valueAt(i);

final @InternalInsetsType int type = control.getType();

final InsetsSourceConsumer consumer = getSourceConsumer(type);

//如果consumer不存在会创建

consumer.setControl(control, showTypes, hideTypes); //可以看到如果存在対赢得consumer 会调用setControl方法两次

...

}

mTmpControlArray.clear();

//showTypes、hideTypes值会在setControl方法内进行修改

int animatingTypes = invokeControllableInsetsChangedListeners();

showTypes[0] &= ~animatingTypes;

hideTypes[0] &= ~animatingTypes;

//假设showTypes[0]=8 代表要显示输入法

if (showTypes[0] != 0) {

applyAnimation(showTypes[0], true /* show */, false /* fromIme */);

}

//假设hideTypes[0]=8 代表要隐藏输入法

if (hideTypes[0] != 0) {

applyAnimation(hideTypes[0], false /* show */, false /* fromIme */);

}

if (requestedStateStale) {

updateRequestedState();

}

}

总结

5b5688d885b7a4bf34bfed6f7fc80cef.png

每个ViewRootImpl对应一个InsetsController实例,他是一个App进程中控制Insets的核心类,用于保存传递系统中产生Insets的window的状态和动画需要的leash以及控制播放动画

InsetsSource是对产生Insets的窗口的状态描述,包括可见性以及Insets的大小

每个InsetsController会持有一个成员变量mState(InsetsState),它保存了系统中所有产生Insets的Window(InsetsSource)的状态列表,状态主要是指可见性以及产生Insets的window的区域大小

InsetsSourceConsumer 是用来消费特定InsetsSource,消费主要是指对产生Insets 的window即InsetsSource进行可见性控制以及播放动画,通过持有的window的Leash来实现,也就是mSourceControl(InsetsSourceControl)

每个InsetsController会持有多个InsetsSourceConsumer,他持有一个InsetsSourceConsumers列表,SparseArray mSourceConsumers

到这里Insets已经总结完毕,后续将进一步通过源码分析Insets的原理以及和App之间的关系,由于水平有限,难免有错误,若在阅读时发现不妥或者错误的地方留言指正,共同进步,谢谢!

Have a nice day!

以上就是Android Insets相关知识总结的详细内容,更多关于Android Insets的资料请关注脚本之家其它相关文章!

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