android中消息机制,深入浅析Android中的消息机制

深入浅析Android中的消息机制

发布时间:2020-11-21 15:28:33

来源:亿速云

阅读:86

作者:Leah

本篇文章给大家分享的是有关深入浅析Android中的消息机制,小编觉得挺实用的,因此分享给大家学习,希望大家阅读完这篇文章后可以有所收获,话不多说,跟着小编一起来看看吧。

一、简介

Android的消息机制主要是指Handler的运行机制,那么什么是Handler的运行机制那?通俗的来讲就是,使用Handler将子线程的Message放入主线程的Messagequeue中,在主线程使用。

二、学习内容

学习Android的消息机制,我们需要先了解如下内容。消息的表示:Message

消息队列:MessageQueue

消息循环,用于循环取出消息进行处理:Looper

消息处理,消息循环从消息队列中取出消息后要对消息进行处理:Handler

平常我们接触的大多是Handler和Message,今天就让我们来深入的了解一下他们。

三、代码详解

一般而言我们都是这样使用Handler的

xxHandler.sendEmptyMessage(xxx);

当然还有其他表示方法,但我们深入到源代码中,会发现,他们最终都调用了一个方法

public boolean sendMessageAtTime(Message msg, long uptimeMillis) {

MessageQueue queue = mQueue;

if (queue == null) {

RuntimeException e = new RuntimeException(

this + " sendMessageAtTime() called with no mQueue");

Log.w("Looper", e.getMessage(), e);

return false;

}

return enqueueMessage(queue, msg, uptimeMillis);

}

sendMessageAtTime()方法,但这依然不是结束,我们可以看到最后一句enqueueMessage(queue, msg, uptimeMillis);按字面意思来说插入一条消息,那么疑问来了,消息插入了哪里。

boolean enqueueMessage(Message msg, long when) {

if (msg.target == null) {

throw new IllegalArgumentException("Message must have a target.");

}

if (msg.isInUse()) {

throw new IllegalStateException(msg + " This message is already in use.");

}

synchronized (this) {

if (mQuitting) {

IllegalStateException e = new IllegalStateException(

msg.target + " sending message to a Handler on a dead thread");

Log.w(TAG, e.getMessage(), e);

msg.recycle();

return false;

}

msg.markInUse();

msg.when = when;

Message p = mMessages;

boolean needWake;

if (p == null || when == 0 || when < p.when) {

// New head, wake up the event queue if blocked.

msg.next = p;

mMessages = msg;

needWake = mBlocked;

} else {

// Inserted within the middle of the queue. Usually we don't have to wake

// up the event queue unless there is a barrier at the head of the queue

// and the message is the earliest asynchronous message in the queue.

needWake = mBlocked && p.target == null && msg.isAsynchronous();

Message prev;

for (;;) {

prev = p;

p = p.next;

if (p == null || when < p.when) {

break;

}

if (needWake && p.isAsynchronous()) {

needWake = false;

}

}

msg.next = p; // invariant: p == prev.next

prev.next = msg;

}

// We can assume mPtr != 0 because mQuitting is false.

if (needWake) {

nativeWake(mPtr);

}

}

return true;

}

进入源代码,我们发现,我们需要了解一个新类Messagequeue。

虽然我们一般把他叫做消息队列,但是通过研究,我们发下,它实际上是一种单链表的数据结构,而我们对它的操作主要是插入和读取。

看代码33-44,学过数据结构,我们可以轻松的看出,这是一个单链表的插入末尾的操作。

这样就明白了,我们send方法实质就是向Messagequeue中插入这么一条消息,那么另一个问题随之而来,我们该如何处理这条消息。

处理消息我们离不开一个重要的,Looper。那么它在消息机制中又有什么样的作用那?

Looper扮演着消息循环的角色,具体而言它会不停的从MessageQueue中查看是否有新消息如果有新消息就会立刻处理,否则就已知阻塞在那里,现在让我们来看一下他的代码实现。

首先是构造方法

private Looper(boolean quitAllowed) {

mQueue = new MessageQueue(quitAllowed);

mThread = Thread.currentThread();

}

可以发现,它将当前线程对象保存了起来。我们继续

Looper在新线程创建过程中有两个重要的方法looper.prepare() looper.loop

new Thread(){

public void run(){

Looper.prepare();

Handler handler = new Handler();

Looper.loop();

}

}.start();

我们先来看prepare()方法

private static void prepare(boolean quitAllowed) {

if (sThreadLocal.get() != null) {

throw new RuntimeException("Only one Looper may be created per thread");

}

sThreadLocal.set(new Looper(quitAllowed));

}

咦,我们可以看到这里面又有一个ThreadLocal类,我们在这简单了解一下,他的特性,set(),get()方法。

首先ThreadLocal是一个线程内部的数据存储类,通过它可以在指定的线程中存储数据,数据存储后,只有在制定线程中可以获取存储的数据,对于其他线程而言则无法获取到数据。简单的来说。套用一个列子:

private ThreadLocal mBooleanThreadLocal = new ThreadLocal();//

mBooleanThreadLocal.set(true);

Log.d(TAH,"Threadmain"+mBooleanThreadLocal.get());

new Thread("Thread#1"){

public void run(){

mBooleanThreadLocal.set(false);

Log.d(TAH,"Thread#1"+mBooleanThreadLocal.get());

};

}.start();

new Thread("Thread#2"){

public void run(){

Log.d(TAH,"Thread#2"+mBooleanThreadLocal.get());

};

}.start();

上面的代码运行后,我们会发现,每一个线程的值都是不同的,即使他们访问的是同意个ThreadLocal对象。

那么我们接下来会在之后分析源码,为什么他会不一样。现在我们跳回prepare()方法那一步,loop()方法源码贴上

public static void loop() {

final Looper me = myLooper();

if (me == null) {

throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");

}

final MessageQueue queue = me.mQueue;

// Make sure the identity of this thread is that of the local process,

// and keep track of what that identity token actually is.

Binder.clearCallingIdentity();

final long ident = Binder.clearCallingIdentity();

for (;;) {

Message msg = queue.next(); // might block

if (msg == null) {

// No message indicates that the message queue is quitting.

return;

}

// This must be in a local variable, in case a UI event sets the logger

Printer logging = me.mLogging;

if (logging != null) {

logging.println(">>>>> Dispatching to " + msg.target + " " +

msg.callback + ": " + msg.what);

}

msg.target.dispatchMessage(msg);

if (logging != null) {

logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);

}

// Make sure that during the course of dispatching the

// identity of the thread wasn't corrupted.

final long newIdent = Binder.clearCallingIdentity();

if (ident != newIdent) {

Log.wtf(TAG, "Thread identity changed from 0x"

+ Long.toHexString(ident) + " to 0x"

+ Long.toHexString(newIdent) + " while dispatching to "

+ msg.target.getClass().getName() + " "

+ msg.callback + " what=" + msg.what);

}

msg.recycleUnchecked();

}

}

首先loop()方法,获得这个线程的Looper,若没有抛出异常。再获得新建的Messagequeue,在这里我们有必要补充一下Messagequeue的next()方法。

Message next() {

// Return here if the message loop has already quit and been disposed.

// This can happen if the application tries to restart a looper after quit

// which is not supported.

final long ptr = mPtr;

if (ptr == 0) {

return null;

}

int pendingIdleHandlerCount = -1; // -1 only during first iteration

int nextPollTimeoutMillis = 0;

for (;;) {

if (nextPollTimeoutMillis != 0) {

Binder.flushPendingCommands();

}

nativePollOnce(ptr, nextPollTimeoutMillis);

synchronized (this) {

// Try to retrieve the next message. Return if found.

final long now = SystemClock.uptimeMillis();

Message prevMsg = null;

Message msg = mMessages;

if (msg != null && msg.target == null) {

// Stalled by a barrier. Find the next asynchronous message in the queue.

do {

prevMsg = msg;

msg = msg.next;

} while (msg != null && !msg.isAsynchronous());

}

if (msg != null) {

if (now < msg.when) {

// Next message is not ready. Set a timeout to wake up when it is ready.

nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);

} else {

// Got a message.

mBlocked = false;

if (prevMsg != null) {

prevMsg.next = msg.next;

} else {

mMessages = msg.next;

}

msg.next = null;

if (DEBUG) Log.v(TAG, "Returning message: " + msg);

msg.markInUse();

return msg;

}

} else {

// No more messages.

nextPollTimeoutMillis = -1;

}

// Process the quit message now that all pending messages have been handled.

if (mQuitting) {

dispose();

return null;

}

// If first time idle, then get the number of idlers to run.

// Idle handles only run if the queue is empty or if the first message

// in the queue (possibly a barrier) is due to be handled in the future.

if (pendingIdleHandlerCount < 0

&& (mMessages == null || now < mMessages.when)) {

pendingIdleHandlerCount = mIdleHandlers.size();

}

if (pendingIdleHandlerCount <= 0) {

// No idle handlers to run. Loop and wait some more.

mBlocked = true;

continue;

}

if (mPendingIdleHandlers == null) {

mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];

}

mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);

}

// Run the idle handlers.

// We only ever reach this code block during the first iteration.

for (int i = 0; i < pendingIdleHandlerCount; i++) {

final IdleHandler idler = mPendingIdleHandlers[i];

mPendingIdleHandlers[i] = null; // release the reference to the handler

boolean keep = false;

try {

keep = idler.queueIdle();

} catch (Throwable t) {

Log.wtf(TAG, "IdleHandler threw exception", t);

}

if (!keep) {

synchronized (this) {

mIdleHandlers.remove(idler);

}

}

}

// Reset the idle handler count to 0 so we do not run them again.

pendingIdleHandlerCount = 0;

// While calling an idle handler, a new message could have been delivered

// so go back and look again for a pending message without waiting.

nextPollTimeoutMillis = 0;

}

}

从24-30我们可以看到,他遍历了整个queue找到msg,若是msg为null,我们可以看到50,他把nextPollTimeoutMillis = -1;实际上是等待enqueueMessage的nativeWake来唤醒。较深的源码涉及了native层代码,有兴趣可以研究一下。简单来说next()方法,在有消息是会返回这条消息,若没有,则阻塞在这里。

我们回到loop()方法27msg.target.dispatchMessage(msg);我们看代码

public void dispatchMessage(Message msg) {

if (msg.callback != null) {

handleCallback(msg);

} else {

if (mCallback != null) {

if (mCallback.handleMessage(msg)) {

return;

}

}

handleMessage(msg);

}

}

msg.target实际上就是发送这条消息的Handler,我们可以看到它将msg交给dispatchMessage(),最后调用了我们熟悉的方法handleMessage(msg);

以上就是深入浅析Android中的消息机制,小编相信有部分知识点可能是我们日常工作会见到或用到的。希望你能通过这篇文章学到更多知识。更多详情敬请关注亿速云行业资讯频道。

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