html制作落雪页面,使用HTML 5和JS创建落雪

我注意到你标记了html5和canvas的问题,但是你可以不使用它,也可以只使用具有图像或不同背景颜色的标准元素。

这里有两个很简单的东西,我刚才放在一起让你惹的祸。在我看来,关键在于利用罪恶来获得鳞片掉落时的漂亮波浪效果。第一个使用canvas元素,第二个使用常规的dom元素。

由于我对帆布绝对上瘾,因此我认为帆布版本的表现非常好。

(function() {

var requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame ||

function(callback) {

window.setTimeout(callback, 1000/60);

};

window.requestAnimationFrame = requestAnimationFrame;

})();

var flakes = [],

canvas = document.getElementById("canvas"),

ctx = canvas.getContext("2d"),

flakeCount = 200,

mX = -100,

mY = -100

canvas.width = window.innerWidth;

canvas.height = window.innerHeight;

function snow() {

ctx.clearRect(0, 0, canvas.width, canvas.height);

for (var i = 0; i < flakeCount; i++) {

var flake = flakes[i],

x = mX,

y = mY,

minDist = 150,

x2 = flake.x,

y2 = flake.y;

var dist = Math.sqrt((x2 - x) * (x2 - x) + (y2 - y) * (y2 - y)),

dx = x2 - x,

dy = y2 - y;

if (dist < minDist) {

var force = minDist/(dist * dist),

xcomp = (x - x2)/dist,

ycomp = (y - y2)/dist,

deltaV = force/2;

flake.velX -= deltaV * xcomp;

flake.velY -= deltaV * ycomp;

} else {

flake.velX *= .98;

if (flake.velY <= flake.speed) {

flake.velY = flake.speed

}

flake.velX += Math.cos(flake.step += .05) * flake.stepSize;

}

ctx.fillStyle = "rgba(255,255,255," + flake.opacity + ")";

flake.y += flake.velY;

flake.x += flake.velX;

if (flake.y >= canvas.height || flake.y <= 0) {

reset(flake);

}

if (flake.x >= canvas.width || flake.x <= 0) {

reset(flake);

}

ctx.beginPath();

ctx.arc(flake.x, flake.y, flake.size, 0, Math.PI * 2);

ctx.fill();

}

requestAnimationFrame(snow);

};

function reset(flake) {

flake.x = Math.floor(Math.random() * canvas.width);

flake.y = 0;

flake.size = (Math.random() * 3) + 2;

flake.speed = (Math.random() * 1) + 0.5;

flake.velY = flake.speed;

flake.velX = 0;

flake.opacity = (Math.random() * 0.5) + 0.3;

}

function init() {

for (var i = 0; i < flakeCount; i++) {

var x = Math.floor(Math.random() * canvas.width),

y = Math.floor(Math.random() * canvas.height),

size = (Math.random() * 3) + 2,

speed = (Math.random() * 1) + 0.5,

opacity = (Math.random() * 0.5) + 0.3;

flakes.push({

speed: speed,

velY: speed,

velX: 0,

x: x,

y: y,

size: size,

stepSize: (Math.random())/30,

step: 0,

angle: 180,

opacity: opacity

});

}

snow();

};

canvas.addEventListener("mousemove", function(e) {

mX = e.clientX,

mY = e.clientY

});

init();​

var flakes = [],

bodyHeight = getDocHeight(),

bodyWidth = document.body.offsetWidth;

function snow() {

for (var i = 0; i < 50; i++) {

var flake = flakes[i];

flake.y += flake.velY;

if (flake.y > bodyHeight - (flake.size + 6)) {

flake.y = 0;

}

flake.el.style.top = flake.y + 'px';

flake.el.style.left = ~~flake.x + 'px';

flake.step += flake.stepSize;

flake.velX = Math.cos(flake.step);

flake.x += flake.velX;

if (flake.x > bodyWidth - 40 || flake.x < 30) {

flake.y = 0;

}

}

setTimeout(snow, 10);

};

function init() {

var docFrag = document.createDocumentFragment();

for (var i = 0; i < 50; i++) {

var flake = document.createElement("div"),

x = Math.floor(Math.random() * bodyWidth),

y = Math.floor(Math.random() * bodyHeight),

size = (Math.random() * 5) + 2,

speed = (Math.random() * 1) + 0.5;

flake.style.width = size + 'px';

flake.style.height = size + 'px';

flake.style.background = "#fff";

flake.style.left = x + 'px';

flake.style.top = y;

flake.classList.add("flake");

flakes.push({

el: flake,

speed: speed,

velY: speed,

velX: 0,

x: x,

y: y,

size: 2,

stepSize: (Math.random() * 5)/100,

step: 0

});

docFrag.appendChild(flake);

}

document.body.appendChild(docFrag);

snow();

};

document.addEventListener("mousemove", function(e) {

var x = e.clientX,

y = e.clientY,

minDist = 150;

for (var i = 0; i < flakes.length; i++) {

var x2 = flakes[i].x,

y2 = flakes[i].y;

var dist = Math.sqrt((x2 - x) * (x2 - x) + (y2 - y) * (y2 - y));

if (dist < minDist) {

rad = Math.atan2(y2, x2), angle = rad/Math.PI * 180;

flakes[i].velX = (x2/dist) * 0.2;

flakes[i].velY = (y2/dist) * 0.2;

flakes[i].x += flakes[i].velX;

flakes[i].y += flakes[i].velY;

} else {

flakes[i].velY *= 0.9;

flakes[i].velX

if (flakes[i].velY <= flakes[i].speed) {

flakes[i].velY = flakes[i].speed;

}

}

}

});

init();

function getDocHeight() {

return Math.max(

Math.max(document.body.scrollHeight, document.documentElement.scrollHeight), Math.max(document.body.offsetHeight, document.documentElement.offsetHeight), Math.max(document.body.clientHeight, document.documentElement.clientHeight));

}​

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