java线程scala,用于多线程的Scala迭代器

I am using scala Iterator for waiting loop in synchronized block:

anObject.synchronized {

if (Try(anObject.foo()).isFailure) {

Iterator.continually {

anObject.wait()

Try(anObject.foo())

}.dropWhile(_.isFailure).next()

}

anObject.notifyAll()

}

Is it acceptable to use Iterator with concurrency and multithreading? If not, why? And then what to use and how?

There are some details, if it matters. anObject is a mutable queue. And there are multiple producers and consumers to the queue. So the block above is a code of such producer or consumer. anObject.foo is a common simplified declaration of function that either enqueue (for producer) or dequeue (for consumer) data to/from the queue.

解决方案

Iterator is mutable internally, so you have to take that into consideration if you use it in multi-threaded environment. If you guaranteed that you won't end up in situation when e.g.

2 threads check hasNext()

one of them calls next() - it happens to be the last element

the other calls next() - NPE

(or similar) then you should be ok. In your example Iterator doesn't even leave the scope, so the errors shouldn't come from Iterator.

However, in your code I see the issue with having aObject.wait() and aObject.notifyAll() next to each other - if you call .wait then you won't reach .notifyAll which would unblock it. You can check in REPL that this hangs:

@ val anObject = new Object { def foo() = throw new Exception }

anObject: {def foo(): Nothing} = ammonite.$sess.cmd21$$anon$1@126ae0ca

@ anObject.synchronized {

if (Try(anObject.foo()).isFailure) {

Iterator.continually {

anObject.wait()

Try(anObject.foo())

}.dropWhile(_.isFailure).next()

}

anObject.notifyAll()

}

// wait indefinitelly

I would suggest changing the design to NOT rely on wait and notifyAll. However, from your code it is hard to say what you want to achieve so I cannot tell if this is more like Promise-Future case, monix.Observable, monix.Task or something else.

If your use case is a queue, produces and consumers, then it sound like a use case for reactive streams - e.g. FS2 + Monix, but it could be FS2+IO or something from Akka Streams

val queue: Queue[Task, Item] // depending on use case queue might need to be bounded

// in one part of the application

queue.enqueu1(item) // Task[Unit]

// in other part of the application

queue

.dequeue

.evalMap { item =>

// ...

result: Task[Result]

}

.compile

.drain

This approach would require some change in thinking about designing an application, because you would no longer work on thread directly, but rather designed a flow data and declaring what is sequential and what can be done in parallel, where threads become just an implementation detail.

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