matlab 绘制四棱锥,linux下sdl2&opengl绘制四棱锥

linux下使用sdl2和opengl简单绘制出四棱椎

头文件

#ifndef APPLICATION_H_

#define APPLICATION_H_

#include

#include

#include

class Application{

public:

bool quit;

SDL_Window* window;

SDL_GLContext glContext;

SDL_Event sdlEvent;

GLfloat rtri;

public:

Application();

bool Run();

void Draw();

};

#endif /* APPLICATION_H_ */

cpp文件

#include "Application.h"

#include

#include

#include

#include

#include

Application::Application()

{

quit = false;

window = NULL;

glContext = NULL;

rtri = 0;

}

bool Application::Run()

{

//Use OpenGL 3.1 core

SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);

SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);

SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,24);

SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);

// Initialize video subsystem

if(SDL_Init(SDL_INIT_EVERYTHING) < 0)

{

// Display error message

printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());

return false;

}

else

{

// Create window

window = SDL_CreateWindow("SDL+OpenGL", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,400,300,SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN );

if( window == NULL )

{

// Display error message

printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );

return false;

}

else

{

// Create OpenGL context

glContext = SDL_GL_CreateContext(window);

if( glContext == NULL )

{

// Display error message

printf( "OpenGL context could not be created! SDL Error: %s\n", SDL_GetError() );

return false;

}

else

{

SDL_GL_SetSwapInterval(1);

// Initialize glew

glewInit();

}

}

}

// Game loop

while (!quit)

{

while(SDL_PollEvent(&sdlEvent))

{

if(sdlEvent.type == SDL_QUIT)

{

quit = true;

}

}

Draw();

SDL_Delay(16);

}

//Destroy window

SDL_DestroyWindow(window);

window = NULL;

//Quit SDL subsystems

SDL_Quit();

return true;

}

void Application::Draw()

{

rtri++;

if(rtri==360)

rtri=0;

glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

glLoadIdentity();

glScaled(1.0f/10,1.0f/10,1.0f/10);

glRotatef(rtri,0.0f,1.0f,0.0f);

glBegin(GL_TRIANGLES);

glColor3f(1.0f,0.0f,0.0f);

glVertex3f( 0.0f, 4.0f, 0.0f);

glColor3f(0.0f,1.0f,0.0f);

glVertex3f(-4.0f,-4.0f, 4.0f);

glColor3f(0.0f,0.0f,1.0f);

glVertex3f( 4.0f,-4.0f, 4.0f);

glColor3f(1.0f,0.0f,0.0f);

glVertex3f( 0.0f, 4.0f, 0.0f);

glColor3f(0.0f,0.0f,1.0f);

glVertex3f( 4.0f,-4.0f, 4.0f);

glColor3f(0.0f,1.0f,0.0f);

glVertex3f( 4.0f,-4.0f, -4.0f);

glColor3f(1.0f,0.0f,0.0f);

glVertex3f( 0.0f, 4.0f, 0.0f);

glColor3f(0.0f,1.0f,0.0f);

glVertex3f( 4.0f,-4.0f, -4.0f);

glColor3f(0.0f,0.0f,1.0f);

glVertex3f(-4.0f,-4.0f, -4.0f);

glColor3f(1.0f,0.0f,0.0f);

glVertex3f( 0.0f, 4.0f, 0.0f);

glColor3f(0.0f,0.0f,1.0f);

glVertex3f(-4.0f,-4.0f,-4.0f);

glColor3f(0.0f,1.0f,0.0f);

glVertex3f(-4.0f,-4.0f, 4.0f);

glEnd();

SDL_GL_SwapWindow(window);

}

main函数

#include "Application.h"

int main(int argc, char *argv[])

{

Application* app = new Application();

app->Run();

return 0;

}

运行结果

372a97ddffb2

图片.png

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值