python物体跟着鼠标走_python开发_tkinter_图形随鼠标移动

这篇博客介绍了如何使用Python的Tkinter库创建一个动态效果,即两个眼睛会随着鼠标的移动而移动。代码中定义了一个名为Eay的类,包含创建Widgets、鼠标移动事件处理以及初始化等方法。通过计算鼠标与眼睛之间的距离和角度,实现了小圆(眼睛)在大圆内的平滑移动,从而达到跟随鼠标的效果。
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做这个东西的时候,灵感源自于一个js效果:

两个眼睛随鼠标移动而移动

运行效果:

===============================================

代码部分:

===============================================1 from tkinter import *

2

3 #1.获取到小圆当前的圆心坐标(x1, y1)

4 #2.获取到小圆移动的圆心坐标(x2, y2)

5 #3.把小圆从坐标(x1, y1)移动到坐标(x2, y2)

6

7 __author__ = {'name' : 'Hongten',

8 'mail' : 'hongtenzone@foxmail.com',

9 'blog' : 'http://www.cnblogs.com/',

10 'QQ': '648719819',

11 'created' : '2013-09-20'}

12

13 class Eay(Frame):

14

15 def createWidgets(self):

16 ## The playing field

17 self.draw = Canvas(self, width=500, height=500)

18

19 #鼠标位置

20 self.mouse_x = 450

21 self.mouse_y = 250

22

23 #圆心坐标(x,y)

24 self.oval_zero_x = 250

25 self.oval_zero_y = 250

26 #外面大圆半径

27 self.oval_r = 100

28

29 #里面小圆半径

30 self.oval_R = 30

31

32 self.oval_r1 = self.oval_r - self.oval_R + 0.5

33 self.oval_r2 = self.oval_r - self.oval_R - 0.5

34

35

36 #小圆

37 self.letter_ball_x1 = 250

38 self.letter_ball_y1 = 250

39

40 # The ball 外面大圆

41 self.ball = self.draw.create_oval((self.oval_zero_x - self.oval_r),

42 (self.oval_zero_y - self.oval_r),

43 (self.oval_zero_x + self.oval_r),

44 (self.oval_zero_y + self.oval_r),

45 fill="white")

46

47 self.ball = self.draw.create_oval((self.oval_zero_x - self.oval_r1),

48 (self.oval_zero_y - self.oval_r1),

49 (self.oval_zero_x + self.oval_r1),

50 (self.oval_zero_y + self.oval_r1),

51 fill="blue")

52

53 self.ball = self.draw.create_oval((self.oval_zero_x - self.oval_r2),

54 (self.oval_zero_y - self.oval_r2),

55 (self.oval_zero_x + self.oval_r2),

56 (self.oval_zero_y + self.oval_r2),

57 fill="white")

58

59 #里面小圆

60 self.ball_over = self.draw.create_oval((self.oval_zero_x - self.oval_R),

61 (self.oval_zero_y - self.oval_R),

62 (self.oval_zero_x + self.oval_R),

63 (self.oval_zero_y + self.oval_R),

64 fill="red")

65

66 self.draw.pack(side=LEFT)

67

68 def mouseMove(self, event):

69 self.mouse_x = event.x

70 self.mouse_y = event.y

71

72 if SHOW_LOG:

73 print('#' * 50)

74 print('鼠标的坐标为:({}, {})'.format(self.mouse_x, self.mouse_y))

75 print('小圆当前坐标为:({}, {})'.format(self.letter_ball_x1, self.letter_ball_y1))

76 '''获取到小圆移动的圆心坐标(x2, y2)'''

77 ax_x = abs(self.mouse_x - self.oval_zero_x)

78 ax_y = abs(self.mouse_y - self.oval_zero_y)

79 if SHOW_LOG:

80 print('坐标A(oval_zero_x, oval_zero_y)到坐标X(mouse_x, mouse_y)的距离为AX')

81 print('AX中ax_x = {}, ax_y = {}'.format(ax_x, ax_y))

82 ax_len = ((ax_x ** 2) + (ax_y ** 2))**0.5

83 if SHOW_LOG:

84 print('AX的长度为:{}'.format(ax_len))

85

86 #如果鼠标坐标在(ax_len > |r-R|)

87 if ax_len > abs(self.oval_r - self.oval_R):

88 ac_len = abs(self.oval_r - self.oval_R)

89 if SHOW_LOG:

90 print('AC的产度为:{}'.format(ac_len))

91

92 if int(self.mouse_x - self.oval_zero_x) != 0:

93 if int(self.mouse_y - self.oval_zero_y) != 0:

94 #求直线斜率 y = kx + b

95 k = (self.mouse_y - self.oval_zero_y)/(self.mouse_x - self.oval_zero_x)

96 if SHOW_LOG:

97 print('鼠标到大圆圆心的直线的斜率为:{}'.format(k))

98 b = self.mouse_y - (k * self.mouse_x)

99 ###################################################

100

101 #小圆移动后的坐标

102 #这里有三个条件:

103 # 1.小圆的圆心坐标(x1, y1)在直线AC上(y = kx + b)

104 # 2.(r-R)^2 = x1^2 + y1^2 由1,2可以得到 => (r-R)^2 = x1^2 + 2*x1*k*b + b^2 => x1有两个值,通过3判断x1的符号,从而求出y1

105 # 3.if self.mousex_x > 0:

106 # x1 > 0

107 #这是一个二元二次方程,方程的解有两组,不过通过鼠标的位置self.mouse_x(self.mouse_y)可以判断圆心坐标x1(y1)

108 letter_ball_x2 = ((ac_len * (abs(self.mouse_x - self.oval_zero_x)))/ax_len) + self.letter_ball_x1

109 letter_ball_y2 = (letter_ball_x2 * k) + b

110 if SHOW_LOG:

111 print('小圆当前坐标为:({}, {})'.format(self.letter_ball_x1, self.letter_ball_y1))

112 print('小圆移动后坐标为:({}, {})'.format(letter_ball_x2, letter_ball_y2))

113

114 #把小圆从坐标(x1, y1)移动到坐标(x2, y2)

115 self.moved_x2 = letter_ball_x2 - self.letter_ball_x1

116 self.moved_y2 = letter_ball_y2 - self.letter_ball_y1

117 if SHOW_LOG:

118 print('需要移动的距离是:({}, {})'.format(int(self.moved_x2), int(self.moved_y2)))

119 self.draw.move(self.ball_over, int(self.moved_x2), int(self.moved_y2))

120 self.letter_ball_x1 = letter_ball_x2

121 self.letter_ball_y1 = letter_ball_y2

122 else:

123 print('鼠标在X轴上')

124 else:

125 print('鼠标在Y轴上')

126 else:

127 if SHOW_LOG:

128 print('小圆的移动后的坐标就是鼠标坐标')

129 #小圆移动后的坐标

130 letter_ball_x2 = self.mouse_x

131 letter_ball_y2 = self.mouse_y

132 if SHOW_LOG:

133 print('小圆移动后坐标为:({}, {})'.format(letter_ball_x2, letter_ball_y2))

134

135 #把小圆从坐标(x1, y1)移动到坐标(x2, y2)

136 self.moved_x2 = letter_ball_x2 - self.letter_ball_x1

137 self.moved_y2 = letter_ball_y2 - self.letter_ball_y1

138 if SHOW_LOG:

139 print('需要移动的距离是:({}, {})'.format(int(self.moved_x2), int(self.moved_y2)))

140 self.draw.move(self.ball_over, int(self.moved_x2), int(self.moved_y2))

141 self.letter_ball_x1 = letter_ball_x2

142 self.letter_ball_y1 = letter_ball_y2

143

144 def move_ball(self, *args):

145 #当鼠标在窗口中按下左键拖动的时候执行

146 #Widget.bind(self.draw, "", self.mouseMove)

147 #当鼠标在大圆内移动的时候执行

148 self.draw.tag_bind(self.ball, "", self.mouseMove)

149

150 def __init__(self, master=None):

151 global letter_ball_x2

152 letter_ball_x2 = 0

153 global letter_ball_y2

154 letter_ball_y2 = 0

155 global SHOW_LOG

156 SHOW_LOG = True

157

158 Frame.__init__(self, master)

159 Pack.config(self)

160 self.createWidgets()

161 self.after(10, self.move_ball)

162

163 game = Eay()

164

165 game.mainloop()

E | hongtenzone@foxmail.com  B |http://www.cnblogs.com/hongten

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