C语言实现乘法原理,伽罗华乘法原理与C语言实现

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2.2 算法实现

接受两个unsigned char类型(1B)变量left和right,返回unsigned char类型结果,其为left和right的伽罗华乘法结果。

unsigned char find_result(unsigned char left,unsigned char right)

{

//poly数组存储是码字

unsignedchar  poly[8] = {0x1d, 0x3a, 0x74, 0xe8,0xcd, 0x87, 0x13, 0x26};

unsignedchar  i, bit;

unsignedshort temp = 0;//16位变量,存储中间结果,必须初始化为0

unsignedchar h_temp, l_temp;//用来存储temp的高8位和低8位

//本位相乘

for(i = 0; i < 8; i += 1)

{

bit= (right >> i) & 1; //以上例来说,从右到左获取01111001的第i+1位

if(bit)//如果第i+1位不为0

temp^= (left << i); //11010101左移i位和temp异或并存储到temp

}

//“溢出位”处理(高8位对于一字节变量[8bit]来说可称做溢出位)

h_temp =(temp & 0xff00) >> 8;//获取temp高8位

l_temp =temp & 0x00ff;//获取temp低8位

for(i =0;i < 8;i += 1)

{

bit= (h_temp >>i) & 1;

if(bit)//对于非0位进行多项式的替换并伽罗华加(^)

l_temp^= poly[i];

}

returnl_temp;

}

2.3 二位乘法和四位乘法

思想:二(四)位伽罗华乘法思想和一位是一样的。只是对应的乘法由一位一位乘变成两(四)位和两(四)位乘。为了减少重复计算,可以事前得出对应数相乘的结果。

//二位乘法

unsigned short find_result2(unsigned char left,unsigned char right)

{

//“溢出位”替换码字

unsignedchar shift[4][4] = {{0x0, 0x1d, 0x3a, 0x27},

{0x0,0x74, 0xe8, 0x9c},

{0x0,0xcd, 0x87, 0x4a},

{0x0,0x13, 0x26, 0x35}};

//乘法表

unsignedchar list[4][4] = {{0x0, 0x0, 0x0, 0x0},

{0x0,0x01, 0x02, 0x03},

{0x0,0x02, 0x04, 0x06},

{0x0,0x03, 0x06, 0x05}};

unsignedchar i, j;

unsignedshort temp = 0;

unsignedchar h_temp, l_temp;

for(i =0; i < 8; i += 2)

{

for(j= 0; j < 8; j += 2)

{

temp^= (list[(left >> j) & 3][(right >> i) & 3] << (i +j));

}

}

h_temp =(temp & 0xff00) >> 8;

l_temp =temp & 0x00ff;

for(j =0; j < 8; j += 2)

{

l_temp^= shift[j >> 1][(h_temp >> j) & 3];

}

returnl_temp;

}

//四位乘法

unsigned short find_result4(unsigned char left,unsigned char right)

{

//“溢出位”替换码字

unsignedchar shift[2][16] = {{0x0, 0x1d, 0x3a, 0x27, 0x74, 0x69, 0x4e, 0x53,

0xe8, 0xf5, 0xd2, 0xcf, 0x9c, 0x81, 0xa6,0xbb},

{0x0, 0xcd, 0x87, 0x4a, 0x13, 0xde, 0x94,0x59,

0x26, 0xeb, 0xa1, 0x6c, 0x35, 0xf8, 0xb2,0x7f}};

//乘法表

unsignedchar list[16][16] ={

{0x0,0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0},

{0x0,0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x8, 0x9, 0xA, 0xB, 0xC, 0xD, 0xE, 0xF},

{0x0,0x2, 0x4, 0x6, 0x8, 0xA, 0xC, 0xE, 0x10, 0x12, 0x14, 0x16, 0x18, 0x1A, 0x1C,0x1E},

{0x0,0x3, 0x6, 0x5, 0xC, 0xF, 0xA, 0x9, 0x18, 0x1B, 0x1E, 0x1D, 0x14, 0x17, 0x12,0x11},

{0x0,0x4, 0x8, 0xC, 0x10, 0x14, 0x18, 0x1C, 0x20, 0x24, 0x28, 0x2C, 0x30, 0x34,0x38, 0x3C},

{0x0,0x5, 0xA, 0xF, 0x14, 0x11, 0x1E, 0x1B, 0x28, 0x2D, 0x22, 0x27, 0x3C, 0x39,0x36, 0x33},

{0x0,0x6, 0xC, 0xA, 0x18, 0x1E, 0x14, 0x12, 0x30, 0x36, 0x3C, 0x3A, 0x28, 0x2E,0x24, 0x22},

{0x0,0x7, 0xE, 0x9, 0x1C, 0x1B, 0x12, 0x15, 0x38, 0x3F, 0x36, 0x31, 0x24, 0x23, 0x2A,0x2D},

{0x0,0x8, 0x10, 0x18, 0x20, 0x28, 0x30, 0x38, 0x40, 0x48, 0x50, 0x58, 0x60, 0x68,0x70, 0x78},

{0x0,0x9, 0x12, 0x1B, 0x24, 0x2D, 0x36, 0x3F, 0x48, 0x41, 0x5A, 0x53, 0x6C, 0x65,0x7E, 0x77},

{0x0,0xA, 0x14, 0x1E, 0x28, 0x22, 0x3C, 0x36, 0x50, 0x5A, 0x44, 0x4E, 0x78, 0x72,0x6C, 0x66},

{0x0,0xB, 0x16, 0x1D, 0x2C, 0x27, 0x3A, 0x31, 0x58, 0x53, 0x4E, 0x45, 0x74, 0x7F,0x62, 0x69},

{0x0,0xC, 0x18, 0x14, 0x30, 0x3C, 0x28, 0x24, 0x60, 0x6C, 0x78, 0x74, 0x50, 0x5C,0x48, 0x44},

{0x0,0xD, 0x1A, 0x17, 0x34, 0x39, 0x2E, 0x23, 0x68, 0x65, 0x72, 0x7F, 0x5C, 0x51,0x46, 0x4B},

{0x0,0xE, 0x1C, 0x12, 0x38, 0x36, 0x24, 0x2A, 0x70, 0x7E, 0x6C, 0x62, 0x48, 0x46,0x54, 0x5A},

{0x0,0xF, 0x1E, 0x11, 0x3C, 0x33, 0x22, 0x2D, 0x78, 0x77, 0x66, 0x69, 0x44, 0x4B,0x5A, 0x55}};

unsignedchar l_shift = left, r_shift = right;

unsignedchar i, j;

unsignedshort temp = 0;

unsignedchar h_temp, l_temp;

for(i =0; i < 8; i += 4)

{

for(j= 0; j < 8; j += 4)

{

temp^= (list[(l_shift >> j) & 0xf][(r_shift >> i) & 0xf]<< (i + j));

}

}

h_temp =(temp & 0xff00) >> 8;

l_temp =temp & 0x00ff;

for(j =0; j < 8; j += 4)

{

l_temp^= shift[j >> 2][(h_temp >> j) & 0xf];

}

returnl_temp;

}

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