android view工作原理,Android中Window添加View的底层原理

一、WIndow和windowManagerWindow是一个抽象类,它的具体实现是PhoneWindow,创建一个window很简单,只需要创建一个windowManager即可,window具体实现在windowManagerService中,windowManager和windowManagerService的交互是一个IPC的过程。

下面是用windowManager的例子:

mFloatingButton = new Button(this);

mFloatingButton.setText( "window");

mLayoutParams = new WindowManager.LayoutParams(

LayoutParams. WRAP_CONTENT, LayoutParams.WRAP_CONTENT, 0, 0,

PixelFormat. TRANSPARENT);

mLayoutParams. flags = LayoutParams.FLAG_NOT_TOUCH_MODAL

| LayoutParams. FLAG_NOT_FOCUSABLE

| LayoutParams. FLAG_SHOW_WHEN_LOCKED;

mLayoutParams. type = LayoutParams. TYPE_SYSTEM_ERROR;

mLayoutParams. gravity = Gravity. LEFT | Gravity. TOP;

mLayoutParams. x = 100;

mLayoutParams. y = 300;

mFloatingButton.setOnTouchListener( this);

mWindowManager.addView( mFloatingButton, mLayoutParams);

flags和type两个属性很重要,下面对一些属性进行介绍,首先是flags:

FLAG_NOT_TOUCH_MODAL表示不需要获取焦点,也不需要接收各种输入,最终事件直接传递给下层具有焦点的window。

FLAG_NOT_FOCUSABLE:在此window外的区域单击事件传递到底层window中。当前的区域则自己处理,这个一般都要设置,很重要。

FLAG_SHOW_WHEN_LOCKED :开启可以让window显示在锁屏界面上。

再来看下type这个参数:

window有三种类型:应用window,子window,系统window。应用类对应一个Activity,子Window不能单独存在,需要附属在父Window上,比如常用的Dialog。系统Window是需要声明权限再创建的window,如toast等。

window有z-ordered属性,层级越大,越在顶层。应用window层级1-99,子window1000-1999,系统2000-2999。这此层级对应着windowManager的type参数。系统层级常用的有两个TYPE_SYSTEM_OVERLAY或者TYPE_SYSTEM_ERROR。比如想用TYPE_SYSTEM_ERROR,只需

mLayoutParams.type = LayoutParams.TYPE_SYSTEM_ERROR。还要添加权限。

有了对window的基本认识之后,我们来看下它底层如何实现加载View的。

二、window的创建

其实Window的创建跟之前我写的一篇博客LayoutInflater源码分析有点相似。Window的创建是在Activity创建的attach方法中,通过PolicyManager的makeNewWindow方法。Activity中实现了Window的Callback接口,因此当window状态改变时就会回调Activity方法。如onAttachedToWindow等。PolicyManager的真正实现类是Policy,看下它的代码:

public Window makeNewWindow(Context context) {

return new PhoneWindow(context);

}

到此Window创建完成。

下面分析view是如何附属到window上的。看Activity的setContentView方法。

public void setContentView(int layoutResID) {

getWindow().setContentView(layoutResID);

initWindowDecorActionBar();

}

两部分,设置内容和设置ActionBar。window的具体实现是PhoneWindow,看它的setContent。

public void setContentView(int layoutResID) {

// Note: FEATURE_CONTENT_TRANSITIONS may be set in the process of installing the window

// decor, when theme attributes and the like are crystalized. Do not check the feature

// before this happens.

if (mContentParent == null) {

installDecor();

} else if (!hasFeature(FEATURE_CONTENT_TRANSITIONS)) {

mContentParent.removeAllViews();

}

if (hasFeature(FEATURE_CONTENT_TRANSITIONS)) {

final Scene newScene = Scene.getSceneForLayout(mContentParent, layoutResID,

getContext());

transitionTo(newScene);

} else {

mLayoutInflater.inflate(layoutResID, mContentParent);

}

final Callback cb = getCallback();

if (cb != null && !isDestroyed()) {

cb.onContentChanged();

}

}

看到了吧,又是分析它。

这里分三步执行:

1.如果没有DecorView,在installDecor中的generateDecor()创建DecorView。之前就分析过,这次就不再分析它了。

2.将View添加到decorview中的mContentParent中。

3.回调Activity的onContentChanged接口。

经过以上操作,DecorView创建了,但还没有正式添加到Window中。在ActivityResumeActivity中首先会调用Activity的onResume,再调用Activity的makeVisible,makeVisible中真正添加view ,代码如下:

void makeVisible() {

if (!mWindowAdded) {

ViewManager wm = getWindowManager();

wm.addView(mDecor, getWindow().getAttributes());

mWindowAdded = true;

}

mDecor.setVisibility(View.VISIBLE);

}

通过上面的addView方法将View添加到Window。

三、Window操作View内部机制

1.window的添加

一个window对应一个view和一个viewRootImpl,window和view通过ViewRootImpl来建立联系,它并不存在,实体是view。只能通过 windowManager来操作它。

windowManager的实现类是windowManagerImpl。它并没有直接实现三大操作,而是委托给WindowManagerGlobal。addView的实现分为以下几步:

1).检查参数是否合法。

if (view == null) {

throw new IllegalArgumentException("view must not be null");

}

if (display == null) {

throw new IllegalArgumentException("display must not be null");

}

if (!(params instanceof WindowManager.LayoutParams)) {

throw new IllegalArgumentException("Params must be WindowManager.LayoutParams");

}

final WindowManager.LayoutParams wparams = (WindowManager.LayoutParams)params;

if (parentWindow != null) {

parentWindow.adjustLayoutParamsForSubWindow(wparams);

} else {

// If there's no parent and we're running on L or above (or in the

// system context), assume we want hardware acceleration.

final Context context = view.getContext();

if (context != null

&& context.getApplicationInfo().targetSdkVersion >= Build.VERSION_CODES.LOLLIPOP) {

wparams.flags |= WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED;

}

}

2).创建ViewRootImpl并将View添加到列表中。

root = new ViewRootImpl(view.getContext(), display);

view.setLayoutParams(wparams);

mViews.add(view);

mRoots.add(root);

mParams.add(wparams);

3).通过ViewRootImpl来更新界面并完成window的添加过程 。

root.setView(view, wparams, panelParentView);

上面的root就是ViewRootImpl,setView中通过requestLayout()来完成异步刷新,看下requestLayout:

public void requestLayout() {

if (!mHandlingLayoutInLayoutRequest) {

checkThread();

mLayoutRequested = true;

scheduleTraversals();

}

}

接下来通过WindowSession来完成window添加过程,WindowSession是一个Binder对象,真正的实现类是 Session,window的添加是一次IPC调用。

try {

mOrigWindowType = mWindowAttributes.type;

mAttachInfo.mRecomputeGlobalAttributes = true;

collectViewAttributes();

res = mWindowSession.addToDisplay(mWindow, mSeq, mWindowAttributes,

getHostVisibility(), mDisplay.getDisplayId(),

mAttachInfo.mContentInsets, mAttachInfo.mStableInsets, mInputChannel);

} catch (RemoteException e) {

mAdded = false;

mView = null;

mAttachInfo.mRootView = null;

mInputChannel = null;

mFallbackEventHandler.setView(null);

unscheduleTraversals();

setAccessibilityFocus(null, null);

throw new RuntimeException("Adding window failed", e);

}

在Session内部会通过WindowManagerService来实现Window的添加。

public int addToDisplay(IWindow window, int seq, WindowManager.LayoutParams attrs,

int viewVisibility, int displayId, Rect outContentInsets, Rect outStableInsets,

InputChannel outInputChannel) {

return mService.addWindow(this, window, seq, attrs, viewVisibility, displayId,

outContentInsets, outStableInsets, outInputChannel);

}

在WindowManagerService内部会为每一个应用保留一个单独的session。

2.window的删除

看下WindowManagerGlobal的removeView:

public void removeView(View view, boolean immediate) {

if (view == null) {

throw new IllegalArgumentException("view must not be null");

}

synchronized (mLock) {

int index = findViewLocked(view, true);

View curView = mRoots.get(index).getView();

removeViewLocked(index, immediate);

if (curView == view) {

return;

}

throw new IllegalStateException("Calling with view " + view

+ " but the ViewAncestor is attached to " + curView);

}

}

首先调用findViewLocked来查找删除view的索引,这个过程就是建立数组遍历。然后再调用removeViewLocked来做进一步的删除。

private void removeViewLocked(int index, boolean immediate) {

ViewRootImpl root = mRoots.get(index);

View view = root.getView();

if (view != null) {

InputMethodManager imm = InputMethodManager.getInstance();

if (imm != null) {

imm.windowDismissed(mViews.get(index).getWindowToken());

}

}

boolean deferred = root.die(immediate);

if (view != null) {

view.assignParent(null);

if (deferred) {

mDyingViews.add(view);

}

}

}

真正删除操作是viewRootImpl来完成的。windowManager提供了两种删除接口,removeViewImmediate,removeView。它们分别表示异步删除和同步删除。具体的删除操作由ViewRootImpl的die来完成。

boolean die(boolean immediate) {

// Make sure we do execute immediately if we are in the middle of a traversal or the damage

// done by dispatchDetachedFromWindow will cause havoc on return.

if (immediate && !mIsInTraversal) {

doDie();

return false;

}

if (!mIsDrawing) {

destroyHardwareRenderer();

} else {

Log.e(TAG, "Attempting to destroy the window while drawing!\n" +

" window=" + this + ", title=" + mWindowAttributes.getTitle());

}

mHandler.sendEmptyMessage(MSG_DIE);

return true;

}

由上可知如果是removeViewImmediate,立即调用doDie,如果是removeView,用handler发送消息,ViewRootImpl中的Handler会处理消息并调用doDie。重点看下doDie:

void doDie() {

checkThread();

if (LOCAL_LOGV) Log.v(TAG, "DIE in " + this + " of " + mSurface);

synchronized (this) {

if (mRemoved) {

return;

}

mRemoved = true;

if (mAdded) {

dispatchDetachedFromWindow();

}

if (mAdded && !mFirst) {

destroyHardwareRenderer();

if (mView != null) {

int viewVisibility = mView.getVisibility();

boolean viewVisibilityChanged = mViewVisibility != viewVisibility;

if (mWindowAttributesChanged || viewVisibilityChanged) {

// If layout params have been changed, first give them

// to the window manager to make sure it has the correct

// animation info.

try {

if ((relayoutWindow(mWindowAttributes, viewVisibility, false)

& WindowManagerGlobal.RELAYOUT_RES_FIRST_TIME) != 0) {

mWindowSession.finishDrawing(mWindow);

}

} catch (RemoteException e) {

}

}

mSurface.release();

}

}

mAdded = false;

}

WindowManagerGlobal.getInstance().doRemoveView(this);

}

主要做四件事:

1.垃圾回收相关工作,比如清数据,回调等。

2.通过Session的remove方法删除Window,最终调用WindowManagerService的removeWindow

3.调用dispathDetachedFromWindow,在内部会调用onDetachedFromWindow()和onDetachedFromWindowInternal()。当view移除时会调用onDetachedFromWindow,它用于作一些资源回收。

4.通过doRemoveView刷新数据,删除相关数据,如在mRoot,mDyingViews中删除对象等。

void doRemoveView(ViewRootImpl root) {

synchronized (mLock) {

final int index = mRoots.indexOf(root);

if (index >= 0) {

mRoots.remove(index);

mParams.remove(index);

final View view = mViews.remove(index);

mDyingViews.remove(view);

}

}

if (HardwareRenderer.sTrimForeground && HardwareRenderer.isAvailable()) {

doTrimForeground();

}

}

3.更新window看下WindowManagerGlobal中的updateViewLayout。

public void updateViewLayout(View view, ViewGroup.LayoutParams params) {

if (view == null) {

throw new IllegalArgumentException("view must not be null");

}

if (!(params instanceof WindowManager.LayoutParams)) {

throw new IllegalArgumentException("Params must be WindowManager.LayoutParams");

}

final WindowManager.LayoutParams wparams = (WindowManager.LayoutParams)params;

view.setLayoutParams(wparams);

synchronized (mLock) {

int index = findViewLocked(view, true);

ViewRootImpl root = mRoots.get(index);

mParams.remove(index);

mParams.add(index, wparams);

root.setLayoutParams(wparams, false);

}

}

通过viewRootImpl的setLayoutParams更新viewRootImpl的layoutParams,接着scheduleTraversals对view重新布局,包括测量,布局,重绘,此外它还会通过WindowSession来更新window。这个过程由WindowManagerService实现。这跟上面类似,就不再重复,到此Window底层源码就分析完啦。

以上就是本文的全部内容,希望对大家的学习有所帮助。

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