c语言编程扫雷计时,c语言编程扫雷游戏

头文件:(test.h)

#ifndef _MINE_H_

#define _MINE_H_

#include

#include

#include

#include //调用标准库或系统中的头文件

#pragma warning(disable:4996)//VS中解决scanf函数问题

#define ROW 12

#define COL 12

#define MINES 20//宏定义

void Menu();

void Game();

void SetMine(char mine_board[][COL], int row, int col);

void PlayGame(char show_board[][COL], char mine_board[][COL], int row, int col);

int GetMineNum(char mine_board[][COL], int i, int j);

void ShowBoard(char show_board[][COL], int row, int col);//函数声明

#endif

源文件:(test.c)

#include "mine.h"

void Menu()//菜单

{

printf("###########################################\n");

printf("## 1. Play 2. Exit ##\n");

printf("###########################################\n");

printf("Please Select:> ");

}

static int GetIndex(int start, int end)//[1, 10]

{

return rand() % (end - start + 1) + start;//随机埋雷

}

void SetMine(char mine_board[][COL], int row, int col)

{

srand((unsigned long)time(NULL));

int mine_num = MINES;

while (mine_num){

int i_index = GetIndex(1, col - 2);

int j_index = GetIndex(1, col - 2);

if (mine_board[i_index][j_index] == '0'){

mine_board[i_index][j_index] = '1';

mine_num--;

}

}

}

int GetMineNum(char mine_board[][COL], int i, int j)//确定选择坐标值旁边雷的个数

{

//'0 ' + '1'+'1'+'0'...+'0'

return mine_board[i - 1][j - 1] + mine_board[i - 1][j] + \

mine_board[i - 1][j + 1] + mine_board[i][j - 1] + \

mine_board[i][j + 1] + mine_board[i + 1][j - 1] + \

mine_board[i + 1][j] + mine_board[i + 1][j + 1] - 8 * '0';

}

void ShowBoard(char show_board[][COL], int row, int col)//显示界面

{

int i = 1;

int j = 1;

printf(" ");

for (; i <= col - 2; i++){

printf("%d ", i);

}

printf("\n");

for (i = 1; i <= col - 1; i++){

printf("----");

}

printf("\n");

for (i = 1; i <= row - 2; i++){

printf("%2d|", i);

for (j = 1; j <= col - 2; j++){

printf(" %c |", show_board[i][j]);

}

printf("\n");

int k = 1;

for (; k <= col - 1; k++){

printf("----");

}

printf("\n");

}

}

void PlayGame(char show_board[][COL], char mine_board[][COL], int row, int col)

{

int i = 0;

int j = 0;

int total = (ROW - 2)*(COL - 2);//total还剩多少位置没扫

while (1){

ShowBoard(show_board, row, col);

printf("Please Enter Pos: ");

scanf("%d%d", &i, &j);

if (i >= 1 && i <= row - 2 && j >= 1 && j <= col - 2){

if (mine_board[i][j] == '0'){

int num = GetMineNum(mine_board, i, j);

show_board[i][j] = num + '0';

total--;

}

else{

ShowBoard(mine_board, row, col);

printf("Game Over! You Lose :(!\n");

break;

}

}

else{

printf("Enter Error, Try Again!\n");

continue;

}

if (total == MINES){

printf("You Win:)\n");

break;

}

}

}

void Game()

{

char show_board[ROW][COL];//显示界面

char mine_board[ROW][COL];//雷区界面

memset(show_board, '*', sizeof(show_board));//未扫区域用“*”表示

memset(mine_board, '0', sizeof(mine_board));//扫完区域用“0”表示

SetMine(mine_board, ROW, COL);//扫完区域赋值

PlayGame(show_board, mine_board, ROW, COL);//游戏过程

}

执行文件(main.c)

#include "mine.h"

int main()

{

int select = 0;

int quit = 0;

while (!quit){

Menu();

scanf("%d", &select);

switch (select){

case 1:

Game();

break;

case 2:

printf("I Am Quit!\n");

quit = 1;

break;

default:

printf("Select Error! Try Again!\n");

break;

}

}

return 0;

}

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