全景效果图html5,利用html5实现的360度全景图浏览(带天地)

【实例简介】利用html5实现的360度全景图浏览(带天地)

【实例截图】

【核心代码】

var camera, scene, renderer;

var texture_placeholder,

isUserInteracting = false,

onMouseDownMouseX = 0, onMouseDownMouseY = 0,

lon = 90, onMouseDownLon = 0,

lat = 0, onMouseDownLat = 0,

phi = 0, theta = 0,

target = new THREE.Vector3();

init();

function init() {

var container, mesh;

container = document.getElementById( 'container' );

camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 );

scene = new THREE.Scene();

scene.add( camera );

texture_placeholder = document.createElement( 'canvas' );

texture_placeholder.width = 128;

texture_placeholder.height = 128;

var context = texture_placeholder.getContext( '2d' );

context.fillStyle = 'rgb( 200, 200, 200 )';

context.fillRect( 0, 0, texture_placeholder.width, texture_placeholder.height );

var materials = [

loadTexture( 'images/textures/cube/skybox/px.jpg' ), // right

loadTexture( 'images/textures/cube/skybox/nx.jpg' ), // left

loadTexture( 'images/textures/cube/skybox/py.jpg' ), // top

loadTexture( 'images/textures/cube/skybox/ny.jpg' ), // bottom

loadTexture( 'images/textures/cube/skybox/pz.jpg' ), // back

loadTexture( 'images/textures/cube/skybox/nz.jpg' )  // front

];

mesh = new THREE.Mesh( new THREE.CubeGeometry( 300, 300, 300, 7, 7, 7, materials ), new THREE.MeshFaceMaterial() );

mesh.scale.x = - 1;

scene.add( mesh );

renderer = new THREE.CanvasRenderer();

renderer.setSize( window.innerWidth, window.innerHeight );

container.appendChild( renderer.domElement );

document.addEventListener( 'mousedown', onDocumentMouseDown, false );

document.addEventListener( 'mousemove', onDocumentMouseMove, false );

document.addEventListener( 'mouseup', onDocumentMouseUp, false );

document.addEventListener( 'mousewheel', onDocumentMouseWheel, false );

document.addEventListener( 'touchstart', onDocumentTouchStart, false );

document.addEventListener( 'touchmove', onDocumentTouchMove, false );

}

function loadTexture( path ) {

var texture = new THREE.Texture( texture_placeholder );

var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: true } );

var image = new Image();

image.onload = function () {

texture.needsUpdate = true;

material.map.image = this;

render();

};

image.src = path;

return material;

}

function onDocumentMouseDown( event ) {

event.preventDefault();

isUserInteracting = true;

onPointerDownPointerX = event.clientX;

onPointerDownPointerY = event.clientY;

onPointerDownLon = lon;

onPointerDownLat = lat;

}

function onDocumentMouseMove( event ) {

if ( isUserInteracting ) {

lon = ( onPointerDownPointerX - event.clientX ) * 0.1 onPointerDownLon;

lat = ( event.clientY - onPointerDownPointerY ) * 0.1 onPointerDownLat;

render();

}

}

function onDocumentMouseUp( event ) {

isUserInteracting = false;

render();

}

function onDocumentMouseWheel( event ) {

camera.fov -= event.wheelDeltaY * 0.05;

camera.updateProjectionMatrix();

render();

}

function onDocumentTouchStart( event ) {

if ( event.touches.length == 1 ) {

event.preventDefault();

onPointerDownPointerX = event.touches[ 0 ].pageX;

onPointerDownPointerY = event.touches[ 0 ].pageY;

onPointerDownLon = lon;

onPointerDownLat = lat;

}

}

function onDocumentTouchMove( event ) {

if ( event.touches.length == 1 ) {

event.preventDefault();

lon = ( onPointerDownPointerX - event.touches[0].pageX ) * 0.1 onPointerDownLon;

lat = ( event.touches[0].pageY - onPointerDownPointerY ) * 0.1 onPointerDownLat;

render();

}

}

function render() {

lat = Math.max( - 85, Math.min( 85, lat ) );

phi = ( 90 - lat ) * Math.PI / 180;

theta = lon * Math.PI / 180;

target.x = 500 * Math.sin( phi ) * Math.cos( theta );

target.y = 500 * Math.cos( phi );

target.z = 500 * Math.sin( phi ) * Math.sin( theta );

camera.lookAt( target );

renderer.render( scene, camera );

}

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实现360展示图片,可以使用以下步骤: 1. 准备一组 360 全景图片。 2. 在 HTML 中创建一个容器元素,例如 div,设置其宽和高。 3. 在该容器内创建一个 img 元素,设置其 src 属性为第一张全景图片的路径。 4. 使用 JavaScript 监听鼠标移动事件,根据鼠标位置动态改变 img 元素的 src 属性,从而实现全景图片的旋转。 以下是一个简单的示例代码: ```html <!DOCTYPE html> <html> <head> <title>360全景图片预览效果</title> <meta charset="utf-8"> <style> #container { width: 800px; height: 600px; overflow: hidden; position: relative; } #container img { position: absolute; top: 0; left: 0; width: 100%; height: 100%; transition: all 0.1s ease-in-out; } </style> </head> <body> <div id="container"> <img src="img/panorama1.jpg" alt="360全景图片"> </div> <script> var container = document.getElementById('container'); var img = container.getElementsByTagName('img')[0]; var total = 36; // 全景图片总数 var current = 1; // 当前显示的图片编号 var delta = 10; // 鼠标移动时每次旋转的角 container.addEventListener('mousemove', function(event) { var x = event.clientX - container.offsetLeft; var y = event.clientY - container.offsetTop; var centerX = container.offsetWidth / 2; var centerY = container.offsetHeight / 2; var angleX = (x - centerX) * delta / centerX; var angleY = (y - centerY) * delta / centerY; img.style.transform = 'rotateX(' + angleY + 'deg) rotateY(' + angleX + 'deg)'; }); setInterval(function() { current++; if (current > total) { current = 1; } img.src = 'img/panorama' + current + '.jpg'; }, 100); </script> </body> </html> ``` 在上面的代码中,我们使用了 CSS 的 transform 属性来实现全景图片的旋转效果。具体来说,我们通过修改 img 元素的 rotateX 和 rotateY 值来改变其旋转的角,从而实现视角的转换。我们还使用了 JavaScript 的 setInterval 函数来定时切换全景图片,以达到动态效果。

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