展开全部
||C#
protected void Page_Load(object sender, EventArgs e)
{
Bitmap bm = new Bitmap(800, 600);
Graphics g = Graphics.FromImage(bm);
g.FillRectangle(Brushes.White,new Rectangle(0,0,800,600));
FillRoundRectangle(g,Brushes.Plum,new Rectangle(100, 100, 100, 100), 8);
DrawRoundRectangle(g, Pens.Yellow,new Rectangle(100, 100, 100, 100), 8);
bm.Save(Response.OutputStream, ImageFormat.Jpeg);
g.Dispose();
bm.Dispose();
}
public static void DrawRoundRectangle(Graphics g,Pen pen,Rectangle rect, int cornerRadius)
{
using (GraphicsPath path = CreateRoundedRectanglePath(rect, cornerRadius))
{
g.DrawPath(pen, path);
}
}
public static void FillRoundRectangle(Graphics g, Brush brush,Rectangle rect, int cornerRadius)
{
using (GraphicsPath path = CreateRoundedRectanglePath(rect, cornerRadius))
{
g.FillPath(brush, path);
}
}
internal static GraphicsPath CreateRoundedRectanglePath(Rectangle rect, int cornerRadius)
{
GraphicsPath roundedRect = new GraphicsPath();
roundedRect.AddArc(rect.X, rect.Y, cornerRadius * 2, cornerRadius * 2, 180, 90);
roundedRect.AddLine(rect.X + cornerRadius, rect.Y, rect.Right - cornerRadius * 2, rect.Y);
roundedRect.AddArc(rect.X + rect.Width - cornerRadius * 2, rect.Y, cornerRadius * 2, cornerRadius * 2, 270, 90);
roundedRect.AddLine(rect.Right, rect.Y + cornerRadius * 2, rect.Right, rect.Y + rect.Height - cornerRadius * 2);
roundedRect.AddArc(rect.X + rect.Width - cornerRadius * 2, rect.Y + rect.Height - cornerRadius * 2, cornerRadius * 2, cornerRadius * 2, 0, 90);
roundedRect.AddLine(rect.Right - cornerRadius * 2, rect.Bottom, rect.X + cornerRadius * 2, rect.Bottom);
roundedRect.AddArc(rect.X, rect.Bottom - cornerRadius * 2, cornerRadius * 2, cornerRadius * 2, 90, 90);
roundedRect.AddLine(rect.X, rect.Bottom - cornerRadius * 2, rect.X, rect.Y + cornerRadius * 2);
roundedRect.CloseFigure();
return roundedRect;
}C/C++
void add_border(int border_color, int border_width, int width, int height, char * data)
{
int i, j;
int R1, R2;
char color = (char)border_color;
int out_corner_X[] = {8, 4, 3, 2, 1, 1, 0, 0, 0};
int inner_corner_X[] = {8, 8, 8, 8, 8, 5, 5, 4, 4};
border_width = 4;
R1 = border_width + 4;
R2 = border_width;
if(width <= border_width+4 |e69da5e6ba9062616964757a686964616f31333335346132| height <= border_width+4)
return ;
for(i=0; i
for(j=R1; j
data[i*width +j] = color;
}
for(i=height-border_width; i
for(j=R1; j
data[i*width +j] = color;
}
for(i=R1; i
for(j=0; j
data[i*width +j] = color;
}
for(i=R1; i
for(j=width-border_width; j
data[i*width +j] = color;
}
//corner circle
for(i=0; i
for(j=out_corner_X[i]; j
data[i*width +j] = color;
}
for(i=0; i
for(j=width-inner_corner_X[i]; j
data[i*width +j] = color;
}
for(i=height-R1; i
for(j=out_corner_X[height-1-i]; j
data[i*width +j] = color;
}
for(i=height-R1; i
for(j=width-inner_corner_X[height-1-i]; j
data[i*width +j] = color;
}
}