python怎么建立画板_python+pygame简单画板实现源码示例

疑问:pygame已经过时了吗?

过没过时不知道,反正这玩意官方已经快四年没有更新了。用的人还是蛮多的(相对于其他同类项目),不过大家都是用来写写小东西玩一玩,没有人用这个做商业项目。pygame其实就是SDL的python绑定,SDL又是基于OpenGL,所以也有人用pygame+pyOpenGL做3D演示什么的。真的要写游戏的话pygame的封装比较底层,不太够用,很多东西都要自己实现(当然自由度也高)。文档也不太好,好在前人留下了很多文章。拿来练手倒是很不错的选择,可以用来实践很多2D游戏中常用的思想和算法。如果是想要直接以上来拿来写2D游戏的话还可以选择cocos2D(注意不是iOS那个,是Python的)这个的API设计的非常好,简单易用。还有场景管理、内置的控制台等等。可惜也有一年没更新……虽然作者说会更新啦,估计他主攻Objective-C那个版本的cocos了,毕竟用的人多……帧动画之类的特性没有真是很可惜(Objective-C的版本就有T_T)如果是想写引擎的话可以试试pyglet。想写3D试试panda3D或者python-orge,这俩我都没用过,不过大家都这么说,应该错不了。总的来说拿python写游戏的人少之又少,你写完了别人玩还要装环境,打包又各种bug,拿来试验游戏中的某种算法做原型还可以。真正写还是算了。当然了,题主要是根本就没打算用pygame写游戏就当我什么都没说吧……

(以上来自知乎的回答,感谢!)

下面是画板截图

# -*- coding: utf-8 -*-

import pygame

from pygame.locals import *

import math

class Brush:

def __init__(self, screen):

self.screen = screen

self.color = (0, 0, 0)

self.size = 1

self.drawing = False

self.last_pos = None

self.style = True

self.brush = pygame.image.load("images/brush.png").convert_alpha()

self.brush_now = self.brush.subsurface((0, 0), (1, 1))

def start_draw(self, pos):

self.drawing = True

self.last_pos = pos

def end_draw(self):

self.drawing = False

def set_brush_style(self, style):

print("* set brush style to", style)

self.style = style

def get_brush_style(self):

return self.style

def get_current_brush(self):

return self.brush_now

def set_size(self, size):

if size < 1:

size = 1

elif size > 32:

size = 32

print("* set brush size to", size)

self.size = size

self.brush_now = self.brush.subsurface((0, 0), (size*2, size*2))

def get_size(self):

return self.size

def set_color(self, color):

self.color = color

for i in xrange(self.brush.get_width()):

for j in xrange(self.brush.get_height()):

self.brush.set_at((i, j),

color + (self.brush.get_at((i, j)).a,))

def get_color(self):

return self.color

def draw(self, pos):

if self.drawing:

for p in self._get_points(pos):

if self.style:

self.screen.blit(self.brush_now, p)

else:

pygame.draw.circle(self.screen, self.color, p, self.size)

self.last_pos = pos

def _get_points(self, pos):

points = [(self.last_pos[0], self.last_pos[1])]

len_x = pos[0] - self.last_pos[0]

len_y = pos[1] - self.last_pos[1]

length = math.sqrt(len_x**2 + len_y**2)

step_x = len_x / length

step_y = len_y / length

for i in xrange(int(length)):

points.append((points[-1][0] + step_x, points[-1][1] + step_y))

points = map(lambda x: (int(0.5 + x[0]), int(0.5 + x[1])), points)

return list(set(points))

class Menu:

def __init__(self, screen):

self.screen = screen

self.brush = None

self.colors = [

(0xff, 0x00, 0xff), (0x80, 0x00, 0x80),

(0x00, 0x00, 0xff), (0x00, 0x00, 0x80),

(0x00, 0xff, 0xff), (0x00, 0x80, 0x80),

(0x00, 0xff, 0x00), (0x00, 0x80, 0x00),

(0xff, 0xff, 0x00), (0x80, 0x80, 0x00),

(0xff, 0x00, 0x00), (0x80, 0x00, 0x00),

(0xc0, 0xc0, 0xc0), (0xff, 0xff, 0xff),

(0x00, 0x00, 0x00), (0x80, 0x80, 0x80),

]

self.colors_rect = []

for (i, rgb) in enumerate(self.colors):

rect = pygame.Rect(10 + i % 2 * 32, 254 + i / 2 * 32, 32, 32)

self.colors_rect.append(rect)

self.pens = [

pygame.image.load("images/pen1.png").convert_alpha(),

pygame.image.load("images/pen2.png").convert_alpha(),

]

self.pens_rect = []

for (i, img) in enumerate(self.pens):

rect = pygame.Rect(10, 10 + i * 64, 64, 64)

self.pens_rect.append(rect)

self.sizes = [

pygame.image.load("images/big.png").convert_alpha(),

pygame.image.load("images/small.png").convert_alpha()

]

self.sizes_rect = []

for (i, img) in enumerate(self.sizes):

rect = pygame.Rect(10 + i * 32, 138, 32, 32)

self.sizes_rect.append(rect)

def set_brush(self, brush):

self.brush = brush

def draw(self):

for (i, img) in enumerate(self.pens):

self.screen.blit(img, self.pens_rect[i].topleft)

for (i, img) in enumerate(self.sizes):

self.screen.blit(img, self.sizes_rect[i].topleft)

self.screen.fill((255, 255, 255), (10, 180, 64, 64))

pygame.draw.rect(self.screen, (0, 0, 0), (10, 180, 64, 64), 1)

size = self.brush.get_size()

x = 10 + 32

y = 180 + 32

if self.brush.get_brush_style():

x = x - size

y = y - size

self.screen.blit(self.brush.get_current_brush(), (x, y))

else:

pygame.draw.circle(self.screen,

self.brush.get_color(), (x, y), size)

for (i, rgb) in enumerate(self.colors):

pygame.draw.rect(self.screen, rgb, self.colors_rect[i])

def click_button(self, pos):

for (i, rect) in enumerate(self.pens_rect):

if rect.collidepoint(pos):

self.brush.set_brush_style(bool(i))

return True

for (i, rect) in enumerate(self.sizes_rect):

if rect.collidepoint(pos):

if i:

self.brush.set_size(self.brush.get_size() - 1)

else:

self.brush.set_size(self.brush.get_size() + 1)

return True

for (i, rect) in enumerate(self.colors_rect):

if rect.collidepoint(pos):

self.brush.set_color(self.colors[i])

return True

return False

class Painter:

def __init__(self):

self.screen = pygame.display.set_mode((800, 600))

pygame.display.set_caption("Painter")

self.clock = pygame.time.Clock()

self.brush = Brush(self.screen)

self.menu = Menu(self.screen)

self.menu.set_brush(self.brush)

def run(self):

self.screen.fill((255, 255, 255))

while True:

self.clock.tick(30)

for event in pygame.event.get():

if event.type == QUIT:

return

elif event.type == KEYDOWN:

if event.key == K_ESCAPE:

self.screen.fill((255, 255, 255))

elif event.type == MOUSEBUTTONDOWN:

if event.pos[0] <= 74 and self.menu.click_button(event.pos):

pass

else:

self.brush.start_draw(event.pos)

elif event.type == MOUSEMOTION:

self.brush.draw(event.pos)

elif event.type == MOUSEBUTTONUP:

self.brush.end_draw()

self.menu.draw()

pygame.display.update()

def main():

app = Painter()

app.run()

if __name__ == '__main__':

main()

总结

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